User prompt
put the health bars ahead the hero and enemy
User prompt
move the health bars above the hero and enemy
User prompt
Add health bars to heroe and enemy
User prompt
Click on the hero to fire bullet
User prompt
Hero can be controlled using left and right keyboard keys
User prompt
Please fix the bug: 'TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 77
User prompt
Heroes can be controlled using left and right keyboard keys
User prompt
Remove the enemies that always appear above
User prompt
Please fix the bug: 'Timeout.tick error: enemies is not defined' in or related to this line: 'enemies.push(enemy);' Line Number: 91
User prompt
Add a background image with Japanese streets as the background
User prompt
Put their battle on a horizontal line
User prompt
Please fix the bug: 'Timeout.tick error: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 71
User prompt
Please generate a combat style arcade game, combat style fighting game (FTG)
Initial prompt
KOF拳皇
===================================================================
--- original.js
+++ change.js
@@ -24,16 +24,36 @@
self.move = function () {
self.y += self.speed;
};
});
+// HealthBar class
+var HealthBar = Container.expand(function () {
+ var self = Container.call(this);
+ var healthBarGraphics = self.attachAsset('healthBar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function (health) {
+ // Update health bar width based on health
+ healthBarGraphics.width = health;
+ };
+});
// Opponent class
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.healthBar = new HealthBar();
+ self.addChild(self.healthBar);
+ self.healthBar.y = -50; // Position the health bar above the opponent
+ self.health = 100; // Initialize opponent health
self.update = function () {
+ // Update health bar
+ self.healthBar.update(self.health);
+ };
+ self.update = function () {
// Opponent update logic here
};
self.attack = function () {
// Opponent attack logic here
@@ -46,9 +66,17 @@
var playerGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.healthBar = new HealthBar();
+ self.addChild(self.healthBar);
+ self.healthBar.y = -50; // Position the health bar above the player
+ self.health = 100; // Initialize player health
self.update = function () {
+ // Update health bar
+ self.healthBar.update(self.health);
+ };
+ self.update = function () {
// Player update logic here
};
self.attack = function () {
// Player attack logic here
@@ -84,11 +112,8 @@
});
// Touch event to control player and opponent attacks
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
- if (player.intersectsPoint(pos.x, pos.y)) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- game.addChild(bullet);
- }
+ player.x = pos.x;
+ player.attack();
+ opponent.attack();
});
\ No newline at end of file