User prompt
put the health bars ahead the hero and enemy
User prompt
move the health bars above the hero and enemy
User prompt
Add health bars to heroe and enemy
User prompt
Click on the hero to fire bullet
User prompt
Hero can be controlled using left and right keyboard keys
User prompt
Please fix the bug: 'TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 77
User prompt
Heroes can be controlled using left and right keyboard keys
User prompt
Remove the enemies that always appear above
User prompt
Please fix the bug: 'Timeout.tick error: enemies is not defined' in or related to this line: 'enemies.push(enemy);' Line Number: 91
User prompt
Add a background image with Japanese streets as the background
User prompt
Put their battle on a horizontal line
User prompt
Please fix the bug: 'Timeout.tick error: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 71
User prompt
Please generate a combat style arcade game, combat style fighting game (FTG)
Initial prompt
KOF拳皇
===================================================================
--- original.js
+++ change.js
@@ -1,100 +1,83 @@
-/****
+/****
* Classes
-****/
+****/
// Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.move = function () {
- self.y -= self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.move = function () {
+ self.y -= self.speed;
+ };
});
-// Enemy class
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Enemy update logic here
- };
+// Opponent class
+var Opponent = Container.expand(function () {
+ var self = Container.call(this);
+ var opponentGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Opponent update logic here
+ };
+ self.attack = function () {
+ // Opponent attack logic here
+ };
});
// Assets will be automatically generated based on usage in the code.
-// Hero class
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Hero update logic here
- };
- self.shoot = function () {
- // Hero shooting logic here
- };
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Player update logic here
+ };
+ self.attack = function () {
+ // Player attack logic here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Initialize game with black background
+ backgroundColor: 0x000000 // Initialize game with black background
});
-/****
+/****
* Game Code
-****/
-var hero = game.addChild(new Hero());
-hero.x = 1024; // Center horizontally
-hero.y = 2500; // Position towards the bottom
-var enemies = [];
-var bullets = [];
+****/
+var player = game.addChild(new Player());
+player.x = 1024; // Center horizontally
+player.y = 2500; // Position towards the bottom
+var opponent = game.addChild(new Opponent());
+opponent.x = 1024; // Center horizontally
+opponent.y = 200; // Position towards the top
// Create an enemy every few seconds
var enemySpawnTimer = LK.setInterval(function () {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048; // Random horizontal position
- enemy.y = 100; // Start from the top
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048; // Random horizontal position
+ enemy.y = 100; // Start from the top
+ enemies.push(enemy);
+ game.addChild(enemy);
}, 2000);
// Game tick event
LK.on('tick', function () {
- // Update hero
- hero.update();
- // Move and check bullets
- for (var i = bullets.length - 1; i >= 0; i--) {
- bullets[i].move();
- // Check for collision with enemies
- for (var j = enemies.length - 1; j >= 0; j--) {
- if (bullets[i].intersects(enemies[j])) {
- // Destroy enemy and bullet
- enemies[j].destroy();
- bullets[i].destroy();
- enemies.splice(j, 1);
- bullets.splice(i, 1);
- break; // Exit inner loop
- }
- }
- }
- // Update enemies
- for (var k = 0; k < enemies.length; k++) {
- enemies[k].update();
- }
+ // Update player
+ player.update();
+ // Update opponent
+ opponent.update();
});
-// Touch event to control hero and shoot bullets
+// Touch event to control player and opponent attacks
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- hero.x = pos.x;
- // Shoot a bullet
- var bullet = new Bullet();
- bullet.x = hero.x;
- bullet.y = hero.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var pos = obj.event.getLocalPosition(game);
+ player.x = pos.x;
+ player.attack();
+ opponent.attack();
});
\ No newline at end of file