User prompt
put the health bars ahead the hero and enemy
User prompt
move the health bars above the hero and enemy
User prompt
Add health bars to heroe and enemy
User prompt
Click on the hero to fire bullet
User prompt
Hero can be controlled using left and right keyboard keys
User prompt
Please fix the bug: 'TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 77
User prompt
Heroes can be controlled using left and right keyboard keys
User prompt
Remove the enemies that always appear above
User prompt
Please fix the bug: 'Timeout.tick error: enemies is not defined' in or related to this line: 'enemies.push(enemy);' Line Number: 91
User prompt
Add a background image with Japanese streets as the background
User prompt
Put their battle on a horizontal line
User prompt
Please fix the bug: 'Timeout.tick error: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 71
User prompt
Please generate a combat style arcade game, combat style fighting game (FTG)
Initial prompt
KOF拳皇
/****
* Classes
****/
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y -= self.speed;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Enemy update logic here
};
});
// Assets will be automatically generated based on usage in the code.
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Hero update logic here
};
self.shoot = function () {
// Hero shooting logic here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Initialize game with black background
});
/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = 1024; // Center horizontally
hero.y = 2500; // Position towards the bottom
var enemies = [];
var bullets = [];
// Create an enemy every few seconds
var enemySpawnTimer = LK.setInterval(function () {
var enemy = new Enemy();
enemy.x = Math.random() * 2048; // Random horizontal position
enemy.y = 100; // Start from the top
enemies.push(enemy);
game.addChild(enemy);
}, 2000);
// Game tick event
LK.on('tick', function () {
// Update hero
hero.update();
// Move and check bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].move();
// Check for collision with enemies
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullets[i].intersects(enemies[j])) {
// Destroy enemy and bullet
enemies[j].destroy();
bullets[i].destroy();
enemies.splice(j, 1);
bullets.splice(i, 1);
break; // Exit inner loop
}
}
}
// Update enemies
for (var k = 0; k < enemies.length; k++) {
enemies[k].update();
}
});
// Touch event to control hero and shoot bullets
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
hero.x = pos.x;
// Shoot a bullet
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y;
bullets.push(bullet);
game.addChild(bullet);
});