User prompt
put the health bars ahead the hero and enemy
User prompt
move the health bars above the hero and enemy
User prompt
Add health bars to heroe and enemy
User prompt
Click on the hero to fire bullet
User prompt
Hero can be controlled using left and right keyboard keys
User prompt
Please fix the bug: 'TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 77
User prompt
Heroes can be controlled using left and right keyboard keys
User prompt
Remove the enemies that always appear above
User prompt
Please fix the bug: 'Timeout.tick error: enemies is not defined' in or related to this line: 'enemies.push(enemy);' Line Number: 91
User prompt
Add a background image with Japanese streets as the background
User prompt
Put their battle on a horizontal line
User prompt
Please fix the bug: 'Timeout.tick error: Enemy is not defined' in or related to this line: 'var enemy = new Enemy();' Line Number: 71
User prompt
Please generate a combat style arcade game, combat style fighting game (FTG)
Initial prompt
KOF拳皇
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y -= self.speed; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // HealthBar class var HealthBar = Container.expand(function () { var self = Container.call(this); var healthBarGraphics = self.attachAsset('healthBar', { anchorX: 0.5, anchorY: 0.5 }); self.update = function (health) { // Update health bar width based on health healthBarGraphics.width = health; }; }); // Opponent class var Opponent = Container.expand(function () { var self = Container.call(this); var opponentGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = new HealthBar(); self.addChild(self.healthBar); self.healthBar.y = 50; // Position the health bar in front of the opponent self.health = 100; // Initialize opponent health self.update = function () { // Update health bar self.healthBar.update(self.health); }; self.update = function () { // Opponent update logic here }; self.attack = function () { // Opponent attack logic here }; }); // Assets will be automatically generated based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.healthBar = new HealthBar(); self.addChild(self.healthBar); self.healthBar.y = 50; // Position the health bar in front of the player self.health = 100; // Initialize player health self.update = function () { // Update health bar self.healthBar.update(self.health); }; self.update = function () { // Player update logic here }; self.attack = function () { // Player attack logic here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with black background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var player = game.addChild(new Player()); player.x = 500; // Position towards the left player.y = 1366; // Center vertically var opponent = game.addChild(new Opponent()); opponent.x = 1548; // Position towards the right opponent.y = 1366; // Center vertically // Game tick event LK.on('tick', function () { // Update player player.update(); // Update opponent opponent.update(); }); // Touch event to control player and opponent attacks game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); player.x = pos.x; player.attack(); opponent.attack(); });
===================================================================
--- original.js
+++ change.js
@@ -45,9 +45,9 @@
anchorY: 0.5
});
self.healthBar = new HealthBar();
self.addChild(self.healthBar);
- self.healthBar.y = -100; // Position the health bar above the opponent
+ self.healthBar.y = 50; // Position the health bar in front of the opponent
self.health = 100; // Initialize opponent health
self.update = function () {
// Update health bar
self.healthBar.update(self.health);
@@ -68,9 +68,9 @@
anchorY: 0.5
});
self.healthBar = new HealthBar();
self.addChild(self.healthBar);
- self.healthBar.y = -100; // Position the health bar above the player
+ self.healthBar.y = 50; // Position the health bar in front of the player
self.health = 100; // Initialize player health
self.update = function () {
// Update health bar
self.healthBar.update(self.health);