User prompt
If yellow paint trucks donāt exist to make them
User prompt
The yellow button on the pallet yellow that isnāt working it isnāt changing the brush color. Itās just a figure and itās not changing the color to yellow. Please fix it the brush of paint stroke, brush, stroke, paint stroke, fix that fix the paint stroke to be yellow.
User prompt
Oh my God, make the yellow spawn in yellow paint strokes of course that only happens when you dry your finger while yellow is selected
User prompt
The yellow one doesnāt change the color fix the silver brushstroke becomes yellow when the yellow is clicked
User prompt
Make new assets for like green brushstrokes, and red brushstrokes, and any color that you added to the lip strokes
User prompt
On click of the pallet color, the brushstrokes change color accordingly to the color that you pressed āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
JO Add colors to the paint pallet and make them work on clicked make new assets for this if you have to and sort them accordingly on the pallet
User prompt
When art mode makes summer appear under the canvas when you select from the main Game
User prompt
Make it so the art studio is accessible in the main game
User prompt
Fix everything like can possibly be a script error
User prompt
Please fix the bug: 'TypeError: null is not an object (evaluating 'artBrush.rotation')' in or related to this line: 'tween(artBrush, {' Line Number: 1740 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Art studio mode
User prompt
Ten summers float in menu āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Thereās a bug where the music starts on tap
User prompt
The music starts playing right when the black screen fades āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make it so it starts at A black screen with a text saying summer productions presents with the logo on top of the text make logo in assets and this screen last 4 seconds when the start menu appears and the name raise a summer flies in and the music starts playing āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Fix literally everything in the code that can be a script error āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(groomButton, {' Line Number: 1147 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(playButton, {' Line Number: 1078 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(playButton, {' Line Number: 1073 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'tween(playButton, {' Line Number: 1073 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Improve the animation of literally everything so the game looks amazing and polished āŖš” Consider importing and using the following plugins: @upit/tween.v1 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make more stuff happen on the title screen it kinda looks a little bland āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Just make everything over one song and forget the fading out stuff. I choose the background music over the menu music.
User prompt
Make the music play on start not on click of the dog
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ArtBrush = Container.expand(function () { var self = Container.call(this); var brushGraphics = self.attachAsset('brush', { anchorX: 0.5, anchorY: 0.5 }); self.isActive = false; self.activate = function () { self.isActive = true; tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 300, easing: tween.easeOut }); }; self.deactivate = function () { self.isActive = false; tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeIn }); }; return self; }); var ArtCanvas = Container.expand(function () { var self = Container.call(this); var canvasGraphics = self.attachAsset('canvas', { anchorX: 0.5, anchorY: 0.5 }); self.strokes = []; self.currentColor = 0x000000; self.isDrawing = false; self.addStroke = function (x, y) { var stroke = self.addChild(LK.getAsset('paintStroke', { anchorX: 0.5, anchorY: 0.5 })); stroke.x = x; stroke.y = y; stroke.tint = self.currentColor; self.strokes.push(stroke); // Add paint splash effect tween(stroke, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(stroke, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); } }); }; self.setColor = function (color) { self.currentColor = color; }; self.clearCanvas = function () { for (var i = 0; i < self.strokes.length; i++) { self.strokes[i].destroy(); } self.strokes = []; }; return self; }); var ColorPalette = Container.expand(function () { var self = Container.call(this); self.colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff, 0x00ffff, 0x000000, 0xffffff]; self.colorAssets = ['colorRed', 'colorGreen', 'colorBlue', 'colorYellow', 'colorMagenta', 'colorCyan', 'colorBlack', 'colorWhite']; self.colorButtons = []; for (var i = 0; i < self.colors.length; i++) { var colorButton = self.addChild(LK.getAsset(self.colorAssets[i], { anchorX: 0.5, anchorY: 0.5 })); colorButton.x = i % 4 * 100; colorButton.y = Math.floor(i / 4) * 100; colorButton.colorValue = self.colors[i]; colorButton.assetName = self.colorAssets[i]; self.colorButtons.push(colorButton); // Add hover effect with scale animation colorButton.originalScale = 1.0; colorButton.down = function (x, y, obj) { tween(this, { scaleX: 1.2, scaleY: 1.2 }, { duration: 150, easing: tween.easeOut, onFinish: function () { tween(this, { scaleX: 1.0, scaleY: 1.0 }, { duration: 150, easing: tween.easeIn }); }.bind(this) }); }.bind(colorButton); } return self; }); var Food = Container.expand(function () { var self = Container.call(this); var foodGraphics = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.feed(); }; self.feed = function () { // Create food next to Summer var foodToEat = new Food(); foodToEat.x = summer.x + 60; foodToEat.y = summer.y - 50; game.addChild(foodToEat); // Animate food moving to Summer's mouth and shrinking tween(foodToEat, { x: summer.x, y: summer.y - 80, scaleX: 0.3, scaleY: 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Make food disappear with eating animation tween(foodToEat, { alpha: 0, scaleX: 0, scaleY: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { foodToEat.destroy(); } }); } }); hunger = Math.min(100, hunger + 20); happiness = Math.min(100, happiness + 10); updateHungerBar(); updateHappinessBar(); LK.getSound('eat').play(); LK.setTimeout(function () { LK.getSound('yummy').play(); summer.showSpeechBubble("Yummy!"); }, 500); // Remove from foods array var index = foods.indexOf(self); if (index > -1) { foods.splice(index, 1); } self.destroy(); }; return self; }); var GroomBrush = Container.expand(function () { var self = Container.call(this); var brushGraphics = self.attachAsset('groomBrush', { anchorX: 0.5, anchorY: 0.5 }); self.performGrooming = function () { // Start grooming animation - move brush back and forth tween(self, { x: self.x + 50, rotation: 0.3 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { x: self.x - 100, rotation: -0.3 }, { duration: 400, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { x: self.x + 50, rotation: 0, alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); } }); } }); }; return self; }); var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphics = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); self.floatUp = function () { tween(self, { y: self.y - 150, alpha: 0 }, { duration: 1500, easing: tween.easeOut, onFinish: function onFinish() { var index = hearts.indexOf(self); if (index > -1) { hearts.splice(index, 1); } self.destroy(); } }); }; return self; }); var Summer = Container.expand(function () { var self = Container.call(this); var summerGraphics = self.attachAsset('summer', { anchorX: 0.5, anchorY: 1.0 }); self.originalScale = 1.0; self.isAnimating = false; self.down = function (x, y, obj) { if (!self.isAnimating) { self.pet(); } }; self.pet = function () { happiness = Math.min(100, happiness + 5); updateHappinessBar(); LK.getSound('bark').play(); self.createHeart(); self.bounce(); self.showSpeechBubble("Woof!"); }; self.createHeart = function () { var heart = new Heart(); heart.x = self.x + (Math.random() - 0.5) * 100; heart.y = self.y - 50; game.addChild(heart); hearts.push(heart); }; self.bounce = function () { if (self.isAnimating) return; self.isAnimating = true; tween(self, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: self.originalScale, scaleY: self.originalScale }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { self.isAnimating = false; } }); } }); }; self.playAnimation = function () { if (self.isAnimating) return; self.isAnimating = true; tween(self, { rotation: 0.2 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: -0.2 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: 0 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { self.isAnimating = false; } }); } }); } }); }; self.showSpeechBubble = function (text) { var speechBubble = new Text2(text, { size: 40, fill: 0x000000 }); speechBubble.anchor.set(0.5, 1); speechBubble.x = self.x; speechBubble.y = self.y - summerGraphics.height / 2 - 20; // Position above Summer's head game.addChild(speechBubble); tween(speechBubble, { alpha: 0, y: speechBubble.y - 50 }, { duration: 1500, easing: tween.easeOut, onFinish: function onFinish() { speechBubble.destroy(); } }); }; return self; }); var Toy = Container.expand(function () { var self = Container.call(this); var toyGraphics = self.attachAsset('toy', { anchorX: 0.5, anchorY: 0.5 }); self.isDragging = false; self.down = function (x, y, obj) { self.isDragging = true; self.startDragX = x; self.startDragY = y; }; self.checkPlayInteraction = function () { var distance = Math.sqrt(Math.pow(self.x - summer.x, 2) + Math.pow(self.y - summer.y, 2)); if (distance < 150) { happiness = Math.min(100, happiness + 15); updateHappinessBar(); LK.getSound('play').play(); summer.playAnimation(); summer.showSpeechBubble("Zoomies!"); // Remove from toys array var index = toys.indexOf(self); if (index > -1) { toys.splice(index, 1); } self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFB6C1 }); /**** * Game Code ****/ // Add Array.find polyfill for compatibility if (!Array.prototype.find) { Array.prototype.find = function (predicate) { if (this === null) { throw new TypeError('Array.prototype.find called on null or undefined'); } if (typeof predicate !== 'function') { throw new TypeError('predicate must be a function'); } var list = Object(this); var length = parseInt(list.length) || 0; var thisArg = arguments[1]; var value; for (var i = 0; i < length; i++) { value = list[i]; if (predicate.call(thisArg, value, i, list)) { return value; } } return undefined; }; } var gameState = 'splash'; // 'splash', 'menu', 'playing', or 'art' var menuSummer = null; var gamePlayElements = []; var happiness = 100; var hunger = 100; var foods = []; var toys = []; var hearts = []; var draggedToy = null; var summer = null; var happinessBarFill = null; var hungerBarFill = null; var happinessText = null; var hungerText = null; // Art studio mode variables var artCanvas = null; var colorPalette = null; var artBrush = null; var artModeElements = []; var isDrawing = false; var lastDrawX = 0; var lastDrawY = 0; // Create splash screen function createSplashScreen() { // Black background already set in game initialization game.setBackgroundColor(0x000000); // Create logo var logo = game.addChild(LK.getAsset('summerLogo', { anchorX: 0.5, anchorY: 0.5 })); logo.x = 1024; logo.y = 1200; // Create text var splashText = new Text2('Summer Productions Presents', { size: 80, fill: 0xFFFFFF }); splashText.anchor.set(0.5, 0.5); splashText.x = 1024; splashText.y = 1500; game.addChild(splashText); // Fade in animation logo.alpha = 0; splashText.alpha = 0; tween(logo, { alpha: 1 }, { duration: 1000, easing: tween.easeInOut }); tween(splashText, { alpha: 1 }, { duration: 1000, easing: tween.easeInOut }); // Music will start when transitioning to menu // After 4 seconds, transition to main menu LK.setTimeout(function () { // Fade out splash screen tween(logo, { alpha: 0 }, { duration: 500, easing: tween.easeInOut }); tween(splashText, { alpha: 0 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { logo.destroy(); splashText.destroy(); gameState = 'menu'; game.setBackgroundColor(0xFFB6C1); // Start music when transitioning to menu LK.playMusic('bgmusic', { loop: true }); createMainMenu(); } }); }, 4000); } // Create main menu function createMainMenu() { // Music will start when title flies in // Game title - start off screen var titleText = new Text2('RAISE A SUMMER', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = -500; // Start off screen left titleText.y = 800; game.addChild(titleText); // Fly in animation tween(titleText, { x: 1024 }, { duration: 1500, easing: tween.easeOut }); // Music already started during splash screen // Add pulsing animation to title function animateTitle() { tween(titleText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(titleText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { animateTitle(); } } }); } }); } animateTitle(); // Play button var menuPlayButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); menuPlayButton.width = 400; menuPlayButton.height = 150; menuPlayButton.x = 1024; menuPlayButton.y = 1300; menuPlayButton.tint = 0x32CD32; var menuPlayButtonText = new Text2('PLAY', { size: 80, fill: 0xFFFFFF }); menuPlayButtonText.anchor.set(0.5, 0.5); menuPlayButtonText.x = menuPlayButton.x; menuPlayButtonText.y = menuPlayButton.y; game.addChild(menuPlayButtonText); // Art Studio button var menuArtButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); menuArtButton.width = 400; menuArtButton.height = 150; menuArtButton.x = 1024; menuArtButton.y = 1500; menuArtButton.tint = 0x9370DB; var menuArtButtonText = new Text2('ART STUDIO', { size: 70, fill: 0xFFFFFF }); menuArtButtonText.anchor.set(0.5, 0.5); menuArtButtonText.x = menuArtButton.x; menuArtButtonText.y = menuArtButton.y; game.addChild(menuArtButtonText); // Add bouncing animation to menu play button function animateMenuPlayButton() { tween(menuPlayButton, { y: menuPlayButton.y - 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuPlayButton, { y: menuPlayButton.y + 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { animateMenuPlayButton(); } } }); } }); tween(menuPlayButtonText, { y: menuPlayButtonText.y - 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuPlayButtonText, { y: menuPlayButtonText.y + 20 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { animateMenuPlayButton(); } } }); } }); } animateMenuPlayButton(); // Add subtitle var subtitleText = new Text2('Your Virtual Pet Companion', { size: 60, fill: 0xFFB6C1 }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 950; subtitleText.alpha = 0; game.addChild(subtitleText); // Fade in subtitle after a delay LK.setTimeout(function () { if (gameState === 'menu') { tween(subtitleText, { alpha: 1 }, { duration: 1500, easing: tween.easeInOut }); } }, 1000); // Create ten floating Summer characters in background var floatingSummers = []; for (var s = 0; s < 10; s++) { var floatingSummer = game.addChild(new Summer()); floatingSummer.x = Math.random() * 2048; floatingSummer.y = Math.random() * 2732; floatingSummer.alpha = 0.6; // Make them semi-transparent floatingSummer.scaleX = 0.7; // Make them smaller floatingSummer.scaleY = 0.7; floatingSummers.push(floatingSummer); // Start individual floating animation for each Summer startIndividualFloatingAnimation(floatingSummer); } // Store the main menu Summer (keeping original behavior) menuSummer = floatingSummers[0]; // Make the first one more prominent menuSummer.alpha = 1.0; menuSummer.scaleX = 1.0; menuSummer.scaleY = 1.0; // Add floating food decorations var decorativeItems = []; var _loop = function _loop() { decorativeFood = game.addChild(LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5 })); decorativeFood.x = Math.random() * 2048; decorativeFood.y = Math.random() * 2732; decorativeFood.alpha = 0.3; decorativeFood.scaleX = 0.5; decorativeFood.scaleY = 0.5; decorativeItems.push(decorativeFood); // Float around randomly function floatDecoration(item) { tween(item, { x: Math.random() * 2048, y: Math.random() * 2732, rotation: item.rotation + (Math.random() - 0.5) * Math.PI }, { duration: 5000 + Math.random() * 3000, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { floatDecoration(item); } } }); } floatDecoration(decorativeFood); }, decorativeFood; for (var i = 0; i < 8; i++) { _loop(); } // Add bouncing animation to art studio button function animateMenuArtButton() { tween(menuArtButton, { y: menuArtButton.y - 15 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuArtButton, { y: menuArtButton.y + 15 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { animateMenuArtButton(); } } }); } }); tween(menuArtButtonText, { y: menuArtButtonText.y - 15 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { tween(menuArtButtonText, { y: menuArtButtonText.y + 15 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'menu') { animateMenuArtButton(); } } }); } }); } animateMenuArtButton(); // Store menu elements for cleanup gamePlayElements = [titleText, subtitleText, menuPlayButton, menuPlayButtonText, menuArtButton, menuArtButtonText].concat(decorativeItems); } function startFloatingAnimation() { if (!menuSummer) return; // Random floating movement - use full screen dimensions with boundaries // Screen is 2048x2732, leave margin for Summer's size (200px) var margin = 100; var targetX = margin + Math.random() * (2048 - 2 * margin); var targetY = margin + Math.random() * (2732 - 2 * margin); tween(menuSummer, { x: targetX, y: targetY, rotation: (Math.random() - 0.5) * 0.5 }, { duration: 3000 + Math.random() * 2000, easing: tween.easeInOut, onFinish: function onFinish() { // Do a flip if (!menuSummer) return; tween(menuSummer, { rotation: menuSummer.rotation + Math.PI * 2 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Continue floating startFloatingAnimation(); } }); } }); // Spawn floating hearts around Summer if (Math.random() < 0.3) { var menuHeart = new Heart(); menuHeart.x = menuSummer.x + (Math.random() - 0.5) * 150; menuHeart.y = menuSummer.y + (Math.random() - 0.5) * 150; game.addChild(menuHeart); menuHeart.floatUp(); } } function startIndividualFloatingAnimation(summerChar) { if (!summerChar || gameState !== 'menu') return; // Random floating movement - use full screen dimensions with boundaries // Screen is 2048x2732, leave margin for Summer's size (200px) var margin = 100; var targetX = margin + Math.random() * (2048 - 2 * margin); var targetY = margin + Math.random() * (2732 - 2 * margin); tween(summerChar, { x: targetX, y: targetY, rotation: (Math.random() - 0.5) * 0.5 }, { duration: 4000 + Math.random() * 3000, easing: tween.easeInOut, onFinish: function onFinish() { // Do a gentle rotation if (!summerChar || gameState !== 'menu') return; tween(summerChar, { rotation: summerChar.rotation + (Math.random() - 0.5) * Math.PI }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Continue floating startIndividualFloatingAnimation(summerChar); } }); } }); // Occasionally spawn floating hearts around this Summer if (Math.random() < 0.2) { var menuHeart = new Heart(); menuHeart.x = summerChar.x + (Math.random() - 0.5) * 150; menuHeart.y = summerChar.y + (Math.random() - 0.5) * 150; game.addChild(menuHeart); menuHeart.floatUp(); } } function startArtStudio() { // Store previous game state var previousState = gameState; // Remove menu elements if coming from menu if (previousState === 'menu') { for (var i = 0; i < gamePlayElements.length; i++) { gamePlayElements[i].destroy(); } gamePlayElements = []; // Remove all floating summers if (menuSummer) { var children = game.children.slice(); for (var i = 0; i < children.length; i++) { if (children[i] instanceof Summer) { children[i].destroy(); } } menuSummer = null; } } // If coming from gameplay, hide game UI elements but preserve Summer if (previousState === 'playing') { // Hide UI elements but don't destroy them var gameChildren = game.children.slice(); for (var i = 0; i < gameChildren.length; i++) { var child = gameChildren[i]; // Hide everything except Summer and hearts if (!(child instanceof Summer) && !(child instanceof Heart)) { child.visible = false; } } } // Create art studio elements createArtStudio(); gameState = 'art'; } function createArtStudio() { // Create title var artTitle = new Text2('ART STUDIO', { size: 100, fill: 0x4B0082 }); artTitle.anchor.set(0.5, 0.5); artTitle.x = 1024; artTitle.y = 200; game.addChild(artTitle); artModeElements.push(artTitle); // Create canvas artCanvas = game.addChild(new ArtCanvas()); artCanvas.x = 1024; artCanvas.y = 1200; artModeElements.push(artCanvas); // Create color palette colorPalette = game.addChild(new ColorPalette()); colorPalette.x = 200; colorPalette.y = 600; artModeElements.push(colorPalette); // Create brush artBrush = game.addChild(new ArtBrush()); if (artBrush) { artBrush.x = 200; artBrush.y = 400; artBrush.activate(); artModeElements.push(artBrush); } // Create or reposition Summer in art mode if (!summer) { summer = game.addChild(new Summer()); artModeElements.push(summer); } summer.x = 1800; summer.y = 800; summer.scaleX = 0.8; summer.scaleY = 0.8; summer.visible = true; // Ensure Summer appears in front of canvas game.removeChild(summer); game.addChild(summer); // Add art studio buttons var backButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); backButton.width = 200; backButton.height = 80; backButton.x = 150; backButton.y = 2600; backButton.tint = 0x808080; artModeElements.push(backButton); var backButtonText = new Text2('BACK', { size: 40, fill: 0xFFFFFF }); backButtonText.anchor.set(0.5, 0.5); backButtonText.x = backButton.x; backButtonText.y = backButton.y; game.addChild(backButtonText); artModeElements.push(backButtonText); var clearButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); clearButton.width = 200; clearButton.height = 80; clearButton.x = 400; clearButton.y = 2600; clearButton.tint = 0xff4444; artModeElements.push(clearButton); var clearButtonText = new Text2('CLEAR', { size: 40, fill: 0xFFFFFF }); clearButtonText.anchor.set(0.5, 0.5); clearButtonText.x = clearButton.x; clearButtonText.y = clearButton.y; game.addChild(clearButtonText); artModeElements.push(clearButtonText); // Add instructions var instructions = new Text2('Tap colors to change brush, draw on canvas!', { size: 45, fill: 0x333333 }); instructions.anchor.set(0.5, 0.5); instructions.x = 1024; instructions.y = 2650; game.addChild(instructions); artModeElements.push(instructions); } function startGame() { // Music already playing - no transition needed // Remove menu elements for (var i = 0; i < gamePlayElements.length; i++) { gamePlayElements[i].destroy(); } gamePlayElements = []; // Remove all floating summers if (menuSummer) { // Find and destroy all Summer instances in the game var children = game.children.slice(); // Create a copy to iterate safely for (var i = 0; i < children.length; i++) { if (children[i] instanceof Summer) { children[i].destroy(); } } menuSummer = null; } // Create game Summer summer = game.addChild(new Summer()); summer.x = 1024; summer.y = 2200; // Create game UI and elements createGameUI(); gameState = 'playing'; } function createGameUI() { // Create UI bars var happinessBarBg = game.addChild(LK.getAsset('barBackground', { anchorX: 0, anchorY: 0 })); happinessBarBg.x = 200; happinessBarBg.y = 150; happinessBarFill = game.addChild(LK.getAsset('happinessBar', { anchorX: 0, anchorY: 0 })); happinessBarFill.x = 200; happinessBarFill.y = 150; var hungerBarBg = game.addChild(LK.getAsset('barBackground', { anchorX: 0, anchorY: 0 })); hungerBarBg.x = 200; hungerBarBg.y = 250; hungerBarFill = game.addChild(LK.getAsset('hungerBar', { anchorX: 0, anchorY: 0 })); hungerBarFill.x = 200; hungerBarFill.y = 250; // Create UI text happinessText = new Text2('Happiness: 100', { size: 50, fill: 0x000000 }); happinessText.anchor.set(0, 0.5); happinessText.x = 650; happinessText.y = 170; game.addChild(happinessText); hungerText = new Text2('Hunger: 100', { size: 50, fill: 0x000000 }); hungerText.anchor.set(0, 0.5); hungerText.x = 650; hungerText.y = 270; game.addChild(hungerText); var instructionText = new Text2('Use buttons below to care for Summer!', { size: 40, fill: 0x333333 }); instructionText.anchor.set(0.5, 1); instructionText.x = 1024; instructionText.y = 2680; game.addChild(instructionText); // Create command buttons var buttonWidth = 300; var buttonHeight = 120; var buttonY = 2400; var buttonSpacing = 400; // Store button references globally window.petButton = null; window.feedButton = null; window.playButton = null; window.groomButton = null; // Pet button var petButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); petButton.width = buttonWidth; petButton.height = buttonHeight; petButton.x = 300; petButton.y = buttonY; petButton.tint = 0xFF69B4; window.petButton = petButton; // Add gentle pulsing animation to pet button function animatePetButton() { tween(petButton, { scaleX: 1.05, scaleY: 1.05 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(petButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { animatePetButton(); } } }); } }); } animatePetButton(); var petButtonText = new Text2('PET', { size: 50, fill: 0xFFFFFF }); petButtonText.anchor.set(0.5, 0.5); petButtonText.x = petButton.x; petButtonText.y = petButton.y; game.addChild(petButtonText); // Feed button var feedButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); feedButton.width = buttonWidth; feedButton.height = buttonHeight; feedButton.x = 700; feedButton.y = buttonY; feedButton.tint = 0x32CD32; window.feedButton = feedButton; // Add floating animation to feed button function animateFeedButton() { tween(feedButton, { y: buttonY - 10, rotation: 0.05 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(feedButton, { y: buttonY, rotation: -0.05 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { animateFeedButton(); } } }); } }); } animateFeedButton(); var feedButtonText = new Text2('FEED', { size: 50, fill: 0xFFFFFF }); feedButtonText.anchor.set(0.5, 0.5); feedButtonText.x = feedButton.x; feedButtonText.y = feedButton.y; game.addChild(feedButtonText); // Play button var playButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); playButton.width = buttonWidth; playButton.height = buttonHeight; playButton.x = 1100; playButton.y = buttonY; playButton.tint = 0x4169E1; window.playButton = playButton; var playButtonText = new Text2('PLAY', { size: 50, fill: 0xFFFFFF }); playButtonText.anchor.set(0.5, 0.5); playButtonText.x = playButton.x; playButtonText.y = playButton.y; game.addChild(playButtonText); // Groom button var groomButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); groomButton.width = buttonWidth; groomButton.height = buttonHeight; groomButton.x = 1500; groomButton.y = buttonY; groomButton.tint = 0x9370DB; window.groomButton = groomButton; // Add wobble animation to play button var _animatePlayButton = function animatePlayButton() { tween(playButton, { rotation: 0.1, scaleX: 1.02, scaleY: 1.02 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { tween(playButton, { rotation: -0.1, scaleX: 0.98, scaleY: 0.98 }, { duration: 1200, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { _animatePlayButton(); } } }); } }); }; _animatePlayButton(); var groomButtonText = new Text2('GROOM', { size: 50, fill: 0xFFFFFF }); groomButtonText.anchor.set(0.5, 0.5); groomButtonText.x = groomButton.x; groomButtonText.y = groomButton.y; game.addChild(groomButtonText); // Add gentle shake animation to groom button function animateGroomButton() { tween(groomButton, { x: 1500 + 5, rotation: 0.08 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(groomButton, { x: 1500 - 5, rotation: -0.08 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(groomButton, { x: 1500, rotation: 0 }, { duration: 400, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { LK.setTimeout(function () { animateGroomButton(); }, 2000); } } }); } }); } }); } animateGroomButton(); // Art Studio button var artStudioButton = game.addChild(LK.getAsset('barBackground', { anchorX: 0.5, anchorY: 0.5 })); artStudioButton.width = 200; artStudioButton.height = 80; artStudioButton.x = 1024; artStudioButton.y = 2580; artStudioButton.tint = 0x9370DB; window.artStudioButton = artStudioButton; var artStudioButtonText = new Text2('ART', { size: 40, fill: 0xFFFFFF }); artStudioButtonText.anchor.set(0.5, 0.5); artStudioButtonText.x = artStudioButton.x; artStudioButtonText.y = artStudioButton.y; game.addChild(artStudioButtonText); // Add floating animation to art studio button function animateArtStudioButton() { tween(artStudioButton, { y: 2570, scaleX: 1.05, scaleY: 1.05 }, { duration: 1400, easing: tween.easeInOut, onFinish: function onFinish() { tween(artStudioButton, { y: 2580, scaleX: 1.0, scaleY: 1.0 }, { duration: 1400, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { animateArtStudioButton(); } } }); } }); tween(artStudioButtonText, { y: 2570 }, { duration: 1400, easing: tween.easeInOut, onFinish: function onFinish() { tween(artStudioButtonText, { y: 2580 }, { duration: 1400, easing: tween.easeInOut, onFinish: function onFinish() { if (gameState === 'playing') { animateArtStudioButton(); } } }); } }); } animateArtStudioButton(); // Initial spawn spawnFood(); spawnToy(); } // Timers var hungerTimer = 0; var happinessTimer = 0; var foodSpawnTimer = 0; var toySpawnTimer = 0; // Initialize splash screen createSplashScreen(); // Background music already playing function updateHappinessBar() { var percentage = happiness / 100; if (happinessBarFill) { // Stop any existing tween on the bar tween.stop(happinessBarFill, { width: true }); // Animate the bar width change tween(happinessBarFill, { width: 400 * percentage }, { duration: 500, easing: tween.easeOut }); // Add a brief pulse effect tween(happinessBarFill, { scaleY: 1.2 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(happinessBarFill, { scaleY: 1.0 }, { duration: 150, easing: tween.easeIn }); } }); if (happiness > 60) { happinessBarFill.tint = 0x00FF00; } else if (happiness > 30) { happinessBarFill.tint = 0xFFFF00; } else { happinessBarFill.tint = 0xFF0000; } } if (happinessText) { happinessText.setText('Happiness: ' + happiness); // Add text bounce effect tween(happinessText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(happinessText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); } }); } } function updateHungerBar() { var percentage = hunger / 100; if (hungerBarFill) { // Stop any existing tween on the bar tween.stop(hungerBarFill, { width: true }); // Animate the bar width change tween(hungerBarFill, { width: 400 * percentage }, { duration: 500, easing: tween.easeOut }); // Add a brief pulse effect tween(hungerBarFill, { scaleY: 1.2 }, { duration: 150, easing: tween.easeOut, onFinish: function onFinish() { tween(hungerBarFill, { scaleY: 1.0 }, { duration: 150, easing: tween.easeIn }); } }); if (hunger > 60) { hungerBarFill.tint = 0x00FF00; } else if (hunger > 30) { hungerBarFill.tint = 0xFFFF00; } else { hungerBarFill.tint = 0xFF0000; } } if (hungerText) { hungerText.setText('Hunger: ' + hunger); // Add text bounce effect tween(hungerText, { scaleX: 1.1, scaleY: 1.1 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(hungerText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); } }); } } function spawnFood() { if (foods.length < 4) { var food = new Food(); food.x = Math.random() * 1800 + 124; food.y = Math.random() * 1000 + 400; foods.push(food); game.addChild(food); // Start with food invisible and small food.alpha = 0; food.scaleX = 0; food.scaleY = 0; // Animate food appearing with bounce effect tween(food, { alpha: 1, scaleX: 1.3, scaleY: 1.3 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(food, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeOut }); } }); } } function spawnToy() { if (toys.length < 2) { var toy = new Toy(); toy.x = Math.random() * 1800 + 124; toy.y = Math.random() * 1000 + 400; toys.push(toy); game.addChild(toy); // Start with toy invisible and small toy.alpha = 0; toy.scaleX = 0; toy.scaleY = 0; // Animate toy appearing with elastic effect tween(toy, { alpha: 1, scaleX: 1.2, scaleY: 1.2 }, { duration: 400, easing: tween.elasticOut, onFinish: function onFinish() { tween(toy, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeOut }); } }); } } game.move = function (x, y, obj) { if (gameState === 'art' && isDrawing && artCanvas) { // Continue drawing on canvas if (x >= 224 && x <= 1824 && y >= 600 && y <= 1800) { var localX = x - artCanvas.x; var localY = y - artCanvas.y; artCanvas.addStroke(localX, localY); // Play brush sound occasionally while drawing if (Math.random() < 0.3) { LK.getSound('paintbrush').play(); } } } if (draggedToy) { draggedToy.x = x; draggedToy.y = y; } }; game.down = function (x, y, obj) { // Handle menu state if (gameState === 'menu') { // Check for play button click (centered at 1024, 1300) if (x >= 824 && x <= 1224 && y >= 1225 && y <= 1375) { startGame(); return; } // Check for art studio button click (centered at 1024, 1500) if (x >= 824 && x <= 1224 && y >= 1425 && y <= 1575) { startArtStudio(); return; } return; } // Handle art studio state if (gameState === 'art') { // Check back button (150, 2600) if (x >= 50 && x <= 250 && y >= 2560 && y <= 2640) { // Check if there are hidden game elements (indicating we came from gameplay) var hasHiddenGameElements = false; var gameChildren = game.children.slice(); for (var i = 0; i < gameChildren.length; i++) { if (!gameChildren[i].visible && !(gameChildren[i] instanceof Summer) && !(gameChildren[i] instanceof Heart)) { hasHiddenGameElements = true; break; } } // Clean up art studio elements for (var i = 0; i < artModeElements.length; i++) { // Don't destroy Summer if returning to gameplay if (hasHiddenGameElements && artModeElements[i] instanceof Summer) { continue; } artModeElements[i].destroy(); } artModeElements = []; artCanvas = null; colorPalette = null; artBrush = null; if (hasHiddenGameElements) { // Return to gameplay - restore UI visibility for (var i = 0; i < gameChildren.length; i++) { gameChildren[i].visible = true; } gameState = 'playing'; // Reposition Summer back to gameplay position if (summer) { summer.x = 1024; summer.y = 2200; summer.scaleX = 1.0; summer.scaleY = 1.0; } } else { // Return to menu summer = null; gameState = 'menu'; createMainMenu(); } return; } // Check clear button (400, 2600) if (x >= 300 && x <= 500 && y >= 2560 && y <= 2640) { if (artCanvas) { artCanvas.clearCanvas(); if (summer) { summer.showSpeechBubble("Fresh canvas!"); } } return; } // Check color palette clicks if (colorPalette && x >= 150 && x <= 450 && y >= 550 && y <= 750) { for (var i = 0; i < colorPalette.colorButtons.length; i++) { var colorButton = colorPalette.colorButtons[i]; var buttonX = colorPalette.x + colorButton.x; var buttonY = colorPalette.y + colorButton.y; if (x >= buttonX - 40 && x <= buttonX + 40 && y >= buttonY - 40 && y <= buttonY + 40) { if (artCanvas) { artCanvas.setColor(colorButton.colorValue); // Visual feedback - make selected color button pulse tween(colorButton, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(colorButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200, easing: tween.easeIn }); } }); // Change brush color to match selected color if (artBrush) { artBrush.children[0].tint = colorButton.colorValue; } // Update the paint stroke asset color for future strokes LK.getAsset('paintStroke', {}).tint = colorButton.colorValue; if (summer) { var colorNames = ["red", "green", "blue", "yellow", "magenta", "cyan", "black", "white"]; summer.showSpeechBubble("Nice " + colorNames[i] + " color!"); } } return; } } } // Check canvas drawing area if (artCanvas && x >= 224 && x <= 1824 && y >= 600 && y <= 1800) { isDrawing = true; lastDrawX = x; lastDrawY = y; var localX = x - artCanvas.x; var localY = y - artCanvas.y; artCanvas.addStroke(localX, localY); LK.getSound('paintbrush').play(); return; } return; } // Handle gameplay state if (gameState === 'playing') { // Check button clicks var buttonY = 2400; var buttonHeight = 120; var buttonWidth = 300; // Check if clicking in button area if (y >= buttonY - buttonHeight / 2 && y <= buttonY + buttonHeight / 2) { // Pet button if (x >= 300 - buttonWidth / 2 && x <= 300 + buttonWidth / 2) { // Add button press animation if (window.petButton) { tween(window.petButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(window.petButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceOut }); } }); } summer.pet(); return; } // Feed button if (x >= 700 - buttonWidth / 2 && x <= 700 + buttonWidth / 2) { // Add button press animation if (window.feedButton) { tween(window.feedButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(window.feedButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceOut }); } }); } // Create food next to Summer var foodToEat = new Food(); foodToEat.x = summer.x + 60; foodToEat.y = summer.y - 50; game.addChild(foodToEat); // Animate food moving to Summer's mouth and shrinking tween(foodToEat, { x: summer.x, y: summer.y - 80, scaleX: 0.3, scaleY: 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { // Make food disappear with eating animation tween(foodToEat, { alpha: 0, scaleX: 0, scaleY: 0 }, { duration: 300, easing: tween.easeIn, onFinish: function onFinish() { foodToEat.destroy(); } }); } }); hunger = Math.min(100, hunger + 20); happiness = Math.min(100, happiness + 10); updateHungerBar(); updateHappinessBar(); LK.getSound('eat').play(); LK.setTimeout(function () { LK.getSound('yummy').play(); summer.showSpeechBubble("Yummy!"); }, 500); return; } // Play button if (x >= 1100 - buttonWidth / 2 && x <= 1100 + buttonWidth / 2) { // Add button press animation if (window.playButton) { tween(window.playButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(window.playButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceOut }); } }); } happiness = Math.min(100, happiness + 15); updateHappinessBar(); LK.getSound('play').play(); // Find nearest toy to chase var nearestToy = null; var nearestDistance = Infinity; for (var i = 0; i < toys.length; i++) { var toy = toys[i]; var distance = Math.sqrt(Math.pow(summer.x - toy.x, 2) + Math.pow(summer.y - toy.y, 2)); if (distance < nearestDistance) { nearestDistance = distance; nearestToy = toy; } } // Chase the nearest toy if one exists if (nearestToy && !summer.isAnimating) { summer.isAnimating = true; // Store original position var originalX = summer.x; var originalY = summer.y; // Chase animation - move Summer towards the toy tween(summer, { x: nearestToy.x, y: nearestToy.y }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { // Play animation when reaching the toy summer.playAnimation(); // Return to original position after play animation LK.setTimeout(function () { tween(summer, { x: originalX, y: originalY }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { summer.isAnimating = false; } }); }, 900); // Wait for play animation to finish } }); } else { summer.playAnimation(); } return; } // Groom button if (x >= 1500 - buttonWidth / 2 && x <= 1500 + buttonWidth / 2) { // Add button press animation if (window.groomButton) { tween(window.groomButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(window.groomButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceOut }); } }); } happiness = Math.min(100, happiness + 8); updateHappinessBar(); LK.getSound('groom').play(); summer.bounce(); summer.showSpeechBubble("So fresh!"); // Spawn grooming brush near Summer var groomBrush = new GroomBrush(); groomBrush.x = summer.x - 80; groomBrush.y = summer.y - 100; game.addChild(groomBrush); groomBrush.performGrooming(); return; } } // Check for art studio button click (centered at 1024, 2580) if (y >= 2540 && y <= 2620 && x >= 924 && x <= 1124) { // Add button press animation if (window.artStudioButton) { tween(window.artStudioButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(window.artStudioButton, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100, easing: tween.bounceOut }); } }); } // Transition to art studio startArtStudio(); return; } // Check if clicking on a toy for (var i = 0; i < toys.length; i++) { var toy = toys[i]; var distance = Math.sqrt(Math.pow(x - toy.x, 2) + Math.pow(y - toy.y, 2)); if (distance < 50) { draggedToy = toy; break; } } } }; game.up = function (x, y, obj) { if (gameState === 'art') { isDrawing = false; if (summer && Math.random() < 0.4) { var encouragements = ["Beautiful!", "Amazing art!", "So creative!", "I love it!"]; var randomEncouragement = encouragements[Math.floor(Math.random() * encouragements.length)]; summer.showSpeechBubble(randomEncouragement); } } if (draggedToy) { draggedToy.checkPlayInteraction(); draggedToy = null; } }; game.update = function () { // Handle art studio mode if (gameState === 'art') { // Add gentle swaying animation to Summer in art mode if (summer && !summer.isAnimating && LK.ticks % 200 === 0) { tween(summer, { rotation: (Math.random() - 0.5) * 0.1 }, { duration: 2000, easing: tween.easeInOut, onFinish: function onFinish() { tween(summer, { rotation: 0 }, { duration: 1000, easing: tween.easeInOut }); } }); } // Animate art brush if (artBrush && artBrush.rotation !== undefined && LK.ticks % 120 === 0) { tween(artBrush, { rotation: artBrush.rotation + 0.2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { if (artBrush && artBrush.rotation !== undefined) { tween(artBrush, { rotation: artBrush.rotation - 0.2 }, { duration: 500, easing: tween.easeInOut }); } } }); } return; } // Only run game logic during gameplay if (gameState === 'playing') { // Add idle breathing animation to Summer if (summer && !summer.isAnimating && LK.ticks % 180 === 0) { tween(summer, { scaleY: 1.02 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(summer, { scaleY: 1.0 }, { duration: 1000, easing: tween.easeInOut }); } }); } // Update timers hungerTimer++; happinessTimer++; foodSpawnTimer++; toySpawnTimer++; // Hunger decreases every 5 seconds (300 ticks) if (hungerTimer >= 300) { hunger = Math.max(0, hunger - 1); updateHungerBar(); hungerTimer = 0; } // Happiness decreases every 10 seconds (600 ticks) or faster when hungry var happinessDecayRate = hunger < 30 ? 300 : 600; if (happinessTimer >= happinessDecayRate) { happiness = Math.max(0, happiness - 1); updateHappinessBar(); happinessTimer = 0; } // Spawn food every 30 seconds (1800 ticks) if (foodSpawnTimer >= 1800) { spawnFood(); foodSpawnTimer = 0; } // Spawn toys every 45 seconds (2700 ticks) if (toySpawnTimer >= 2700) { spawnToy(); toySpawnTimer = 0; } // Update floating hearts for (var i = hearts.length - 1; i >= 0; i--) { var heart = hearts[i]; if (heart.alpha === 1) { heart.floatUp(); } } // Check game over condition if (happiness <= 0 && hunger <= 0) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1590,8 +1590,10 @@
// Change brush color to match selected color
if (artBrush) {
artBrush.children[0].tint = colorButton.colorValue;
}
+ // Update the paint stroke asset color for future strokes
+ LK.getAsset('paintStroke', {}).tint = colorButton.colorValue;
if (summer) {
var colorNames = ["red", "green", "blue", "yellow", "magenta", "cyan", "black", "white"];
summer.showSpeechBubble("Nice " + colorNames[i] + " color!");
}
Pink heart no outline or shine. In-Game asset. 2d. High contrast. No shadows
Dog food. In-Game asset. 2d. High contrast. No shadows
Dog groom brush. In-Game asset. 2d. High contrast. No shadows
Pink tennis ball. In-Game asset. 2d. High contrast. No shadows
Car. In-Game asset. 2d. High contrast. No shadows
Full body person. In-Game asset. 2d. High contrast. No shadows