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None of the music is playing fix this
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Please fix the bug: 'Script error.' in or related to this line: 'happinessBarFill.width = 400 * percentage;' Line Number: 550
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Please fix the bug: 'TypeError: null is not an object (evaluating 'menuSummer.rotation')' in or related to this line: 'tween(menuSummer, {' Line Number: 366
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in the menu the dog just floats everywhere in the screen and no boundaries, except for the screen format of the game she cannot go off ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Mega start menu when the game starts with a play button and menu music and the game name raise a summer and the dog summer will be floating around the background doing little flips and just floating around until players press then this main screen war here and also the menu music fades out in the real music, plays ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Make food Appear next to the dog and make a eating animation, the food asset ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The game has some silly humor not too serious Make this
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Make groom sound
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After the animation is done, she returns back to where she was ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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She chases toy in play animation and stops when over ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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O Dog says yummy! After eat
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Make a grooming bush spawn when grooming click then it disappears after animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Put command buttons like play eat groom or bathe and tapping them does it
Code edit (1 edits merged)
Please save this source code
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Summer's Pet Care - Virtual Chihuahua
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Name raise a summer # Summer's Pet Care Game - Expected Details ## Game Overview This is a virtual pet care game featuring "Summer," a Chihuahua that players need to take care of by managing her happiness and hunger levels through various interactions. ## Main Menu - **Background**: Soft pastel pink (0xFFE4E6) - **Title**: "Summer's Pet Care" in bright pink text - **Start Button**: Light green button with "PLAY" text - **Background Music**: Menu music that fades out when starting the game ## Main Game Elements ### Summer (The Pet) - **Appearance**: A brown square representing a brindle-colored Chihuahua - **Position**: Center-bottom of the screen (x: 1024, y: 1600) - **Stats**: - Happiness (0-100, starts at 100) - Hunger (0-100, starts at 100) - **Interactions**: - **Petting**: Tap Summer directly to pet her (+5 happiness, plays bark sound, creates floating heart animation) - **Feeding**: Tap food items to feed Summer (+20 hunger, +10 happiness, plays eat sound) - **Playing**: Drag toys near Summer to play (+15 happiness, plays happy sound) ### UI Elements - **Title**: "Summer the Chihuahua" at the top - **Happiness Bar**: Green bar with background, shows current happiness level - **Hunger Bar**: Orange/red bar with background, shows current hunger level - **Bar Colors**: Change from green → yellow → red as levels decrease - **Text Labels**: Display exact happiness and hunger values ### Food Items - **Types**: Treats (small squares) and Bones (rectangles) - **Spawning**: Start with 2 food items, new ones spawn every 30 seconds (max 4 total) - **Interaction**: Tap to feed Summer, then the food disappears - **Positioning**: Random locations in the lower-middle area ### Toys - **Types**: Ball and Stick (different colored squares/rectangles) - **Interaction**: Drag toys around the screen to Summer to initiate play - **Starting Position**: Two toys placed on the lower sides of the screen ### Animations - **Eating**: Summer scales slightly when eating food - **Playing**: Summer bounces up and down with slight rotation when playing with toys - **Hearts**: Floating hearts appear when petting Summer, they float upward while fading out and scaling up - **Menu Transitions**: Smooth fade animations when transitioning from menu to game ### Game Mechanics - **Stat Decay**: - Hunger decreases by 1 every 5 seconds - Happiness decreases by 1 every 10 seconds - If hunger is below 30, happiness decreases faster (by 2 every 5 seconds) - **Game Over**: Occurs when both happiness and hunger reach 0 - **Music**: Background game music plays during gameplay ### Instructions - Text at the bottom explaining: "Tap Summer to pet her! Drag toys to play! Tap food to feed her!" ## Expected Assets The game uses simple geometric shapes as placeholders: - `simple_square`: For Summer, food items, toys, menu elements, and UI bars - `heart`: For the floating heart effect - Various colored versions for different game elements ## Sound Effects - `eat`: Plays when feeding Summer - `happy`: Plays when playing with Summer - `bark`: Plays when petting Summer - `menu_music`: Background music for the start menu - `game_music`: Background music during gameplay The game is designed to be a relaxing, casual pet care experience where players maintain Summer's well-being through simple touch interactions.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
Pink heart no outline or shine. In-Game asset. 2d. High contrast. No shadows
Dog food. In-Game asset. 2d. High contrast. No shadows
Dog groom brush. In-Game asset. 2d. High contrast. No shadows
Pink tennis ball. In-Game asset. 2d. High contrast. No shadows
Car. In-Game asset. 2d. High contrast. No shadows
Full body person. In-Game asset. 2d. High contrast. No shadows