User prompt
✅ Add a happy celebratory effect when all items are discovered also make an item counter like you have one out of 40 animals discovery. This will update every animal that added.
User prompt
make more parade animals 10 more assets
User prompt
Add a text reading type an animal name to spawn it
User prompt
make a Chihuahua asset with the same properties of the rest of the animals
User prompt
Omg I love it
User prompt
Apply the same logic as the cow and chicken to a bunch of assets that you’re gonna add
User prompt
make a clear button
User prompt
now do the same time but this time when he typed chicken out spawns the chicken asset
User prompt
When cow is typed the cow asset will take the place of the place holder asset
User prompt
make cow assets spawn when Cow is typing into the keyboard in the spawn button this click
User prompt
make a cow asset
User prompt
Make the spawn button out of the way of the keyboard
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var asset = self.attachAsset(self.assetId, {' Line Number: 21
User prompt
Put the letters I’m typing above the keyboard
Code edit (1 edits merged)
Please save this source code
User prompt
Generate the first version of the source code of my game: Type & Spawn: Animal Parade.
User prompt
Type & Spawn: Animal Parade
User prompt
No, make a game where you can type stuff for example, if I type cow, a cow assets will spawn in and it will roam around the bottom of the grassy field screen. There will be a list of 30 things that you can type put these 30 things in assets we will then build up from thatthen then add 100 in the next upd, then add 100 in the next update. But only add 30.
Initial prompt
What I mean by huge I mean we start off at 30 then we build up
/**** * Classes ****/ var SpawnableCreature = Container.expand(function (assetId) { var self = Container.call(this); // Attach the specific asset for this creature var creatureGraphics = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 1.0 // Anchor at bottom center for ground placement }); // Movement properties self.speed = Math.random() * 2 + 0.5; // Random speed between 0.5 and 2.5 self.direction = Math.random() < 0.5 ? -1 : 1; // Random left or right self.bounceTimer = 0; self.lastX = 0; // Ground area bounds (bottom 400px of screen) self.groundTop = 2732 - 400; self.groundBottom = 2732 - 50; // Initialize position in ground area self.x = Math.random() * 2048; self.y = self.groundTop + Math.random() * (self.groundBottom - self.groundTop); self.lastX = self.x; self.update = function () { // Move horizontally self.x += self.direction * self.speed; // Bounce off screen edges if (self.lastX >= 0 && self.x < 0) { self.direction = 1; self.x = 0; } if (self.lastX <= 2048 && self.x > 2048) { self.direction = -1; self.x = 2048; } // Random direction changes self.bounceTimer++; if (self.bounceTimer > 120 + Math.random() * 240) { // Every 2-6 seconds self.direction *= -1; self.bounceTimer = 0; } // Update last position self.lastX = self.x; }; return self; }); /**** * Initialize Game ****/ // List of all 30 spawnable words var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // List of all 30 spawnable words // Initialize 30 spawnable animals and objects // Background and UI assets var spawnableWords = ['cow', 'pig', 'sheep', 'horse', 'chicken', 'dog', 'cat', 'rabbit', 'duck', 'goat', 'turkey', 'donkey', 'llama', 'peacock', 'owl', 'butterfly', 'bee', 'frog', 'snail', 'mushroom', 'flower', 'tree', 'rock', 'apple', 'carrot', 'pumpkin', 'corn', 'sunflower', 'berry', 'acorn']; // Game state var spawnedCreatures = []; var discoveredWords = []; var currentInput = ''; // Create grass field background var grassField = LK.getAsset('grass_field', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(grassField); // Create input display box var inputBox = LK.getAsset('input_box', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 150 }); game.addChild(inputBox); // Create input text display var inputText = new Text2('Type an animal or object...', { size: 40, fill: 0x333333 }); inputText.anchor.set(0.5, 0.5); inputText.x = 1024; inputText.y = 150; game.addChild(inputText); // Create discovered counter var discoveredText = new Text2('Discovered: 0/30', { size: 50, fill: 0xFFFFFF }); discoveredText.anchor.set(0.5, 0); LK.gui.top.addChild(discoveredText); discoveredText.y = 50; // Create instruction text var instructionText = new Text2('Type words to spawn creatures!', { size: 35, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); instructionText.x = 1024; instructionText.y = 200; game.addChild(instructionText); // Handle keyboard input simulation through touch var keyboardActive = false; function spawnCreature(word) { if (spawnableWords.indexOf(word) !== -1) { // Check if already discovered if (discoveredWords.indexOf(word) === -1) { discoveredWords.push(word); discoveredText.setText('Discovered: ' + discoveredWords.length + '/30'); } // Create new creature var newCreature = new SpawnableCreature(word); spawnedCreatures.push(newCreature); game.addChild(newCreature); // Success feedback LK.effects.flashObject(inputBox, 0x00ff00, 500); return true; } return false; } function processInput() { var word = currentInput.toLowerCase().trim(); if (word.length > 0) { var spawned = spawnCreature(word); if (!spawned) { // Invalid word feedback LK.effects.flashObject(inputBox, 0xff0000, 500); } } currentInput = ''; updateInputDisplay(); } function updateInputDisplay() { if (currentInput.length === 0) { inputText.setText('Type an animal or object...'); inputText.style.fill = "#888888"; } else { inputText.setText(currentInput); inputText.style.fill = "#333333"; } } // Simple touch-based letter input system var alphabet = 'abcdefghijklmnopqrstuvwxyz'; var letterButtons = []; // Create virtual keyboard for (var i = 0; i < alphabet.length; i++) { var letter = alphabet[i]; var buttonY = 2500 + Math.floor(i / 9) * 80; var buttonX = 200 + i % 9 * 180; var letterButton = new Text2(letter.toUpperCase(), { size: 50, fill: 0xFFFFFF }); letterButton.anchor.set(0.5, 0.5); letterButton.x = buttonX; letterButton.y = buttonY; letterButton.letter = letter; letterButton.down = function (x, y, obj) { currentInput += this.letter; updateInputDisplay(); LK.effects.flashObject(this, 0xffff00, 200); }; game.addChild(letterButton); letterButtons.push(letterButton); } // Add space and enter buttons var spaceButton = new Text2('SPACE', { size: 40, fill: 0xFFFFFF }); spaceButton.anchor.set(0.5, 0.5); spaceButton.x = 400; spaceButton.y = 2740; spaceButton.down = function () { currentInput += ' '; updateInputDisplay(); }; game.addChild(spaceButton); var enterButton = new Text2('ENTER', { size: 40, fill: 0x00FF00 }); enterButton.anchor.set(0.5, 0.5); enterButton.x = 600; enterButton.y = 2740; enterButton.down = function () { processInput(); }; game.addChild(enterButton); var backButton = new Text2('BACK', { size: 40, fill: 0xFF6666 }); backButton.anchor.set(0.5, 0.5); backButton.x = 800; backButton.y = 2740; backButton.down = function () { if (currentInput.length > 0) { currentInput = currentInput.slice(0, -1); updateInputDisplay(); } }; game.addChild(backButton); // Initialize input display updateInputDisplay(); // Main game update loop game.update = function () { // Update all spawned creatures for (var i = spawnedCreatures.length - 1; i >= 0; i--) { var creature = spawnedCreatures[i]; creature.update(); } // Check win condition if (discoveredWords.length >= 30) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,224 @@
-/****
+/****
+* Classes
+****/
+var SpawnableCreature = Container.expand(function (assetId) {
+ var self = Container.call(this);
+ // Attach the specific asset for this creature
+ var creatureGraphics = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 1.0 // Anchor at bottom center for ground placement
+ });
+ // Movement properties
+ self.speed = Math.random() * 2 + 0.5; // Random speed between 0.5 and 2.5
+ self.direction = Math.random() < 0.5 ? -1 : 1; // Random left or right
+ self.bounceTimer = 0;
+ self.lastX = 0;
+ // Ground area bounds (bottom 400px of screen)
+ self.groundTop = 2732 - 400;
+ self.groundBottom = 2732 - 50;
+ // Initialize position in ground area
+ self.x = Math.random() * 2048;
+ self.y = self.groundTop + Math.random() * (self.groundBottom - self.groundTop);
+ self.lastX = self.x;
+ self.update = function () {
+ // Move horizontally
+ self.x += self.direction * self.speed;
+ // Bounce off screen edges
+ if (self.lastX >= 0 && self.x < 0) {
+ self.direction = 1;
+ self.x = 0;
+ }
+ if (self.lastX <= 2048 && self.x > 2048) {
+ self.direction = -1;
+ self.x = 2048;
+ }
+ // Random direction changes
+ self.bounceTimer++;
+ if (self.bounceTimer > 120 + Math.random() * 240) {
+ // Every 2-6 seconds
+ self.direction *= -1;
+ self.bounceTimer = 0;
+ }
+ // Update last position
+ self.lastX = self.x;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
+// List of all 30 spawnable words
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+// List of all 30 spawnable words
+// Initialize 30 spawnable animals and objects
+// Background and UI assets
+var spawnableWords = ['cow', 'pig', 'sheep', 'horse', 'chicken', 'dog', 'cat', 'rabbit', 'duck', 'goat', 'turkey', 'donkey', 'llama', 'peacock', 'owl', 'butterfly', 'bee', 'frog', 'snail', 'mushroom', 'flower', 'tree', 'rock', 'apple', 'carrot', 'pumpkin', 'corn', 'sunflower', 'berry', 'acorn'];
+// Game state
+var spawnedCreatures = [];
+var discoveredWords = [];
+var currentInput = '';
+// Create grass field background
+var grassField = LK.getAsset('grass_field', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+});
+game.addChild(grassField);
+// Create input display box
+var inputBox = LK.getAsset('input_box', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 150
+});
+game.addChild(inputBox);
+// Create input text display
+var inputText = new Text2('Type an animal or object...', {
+ size: 40,
+ fill: 0x333333
+});
+inputText.anchor.set(0.5, 0.5);
+inputText.x = 1024;
+inputText.y = 150;
+game.addChild(inputText);
+// Create discovered counter
+var discoveredText = new Text2('Discovered: 0/30', {
+ size: 50,
+ fill: 0xFFFFFF
+});
+discoveredText.anchor.set(0.5, 0);
+LK.gui.top.addChild(discoveredText);
+discoveredText.y = 50;
+// Create instruction text
+var instructionText = new Text2('Type words to spawn creatures!', {
+ size: 35,
+ fill: 0xFFFFFF
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.x = 1024;
+instructionText.y = 200;
+game.addChild(instructionText);
+// Handle keyboard input simulation through touch
+var keyboardActive = false;
+function spawnCreature(word) {
+ if (spawnableWords.indexOf(word) !== -1) {
+ // Check if already discovered
+ if (discoveredWords.indexOf(word) === -1) {
+ discoveredWords.push(word);
+ discoveredText.setText('Discovered: ' + discoveredWords.length + '/30');
+ }
+ // Create new creature
+ var newCreature = new SpawnableCreature(word);
+ spawnedCreatures.push(newCreature);
+ game.addChild(newCreature);
+ // Success feedback
+ LK.effects.flashObject(inputBox, 0x00ff00, 500);
+ return true;
+ }
+ return false;
+}
+function processInput() {
+ var word = currentInput.toLowerCase().trim();
+ if (word.length > 0) {
+ var spawned = spawnCreature(word);
+ if (!spawned) {
+ // Invalid word feedback
+ LK.effects.flashObject(inputBox, 0xff0000, 500);
+ }
+ }
+ currentInput = '';
+ updateInputDisplay();
+}
+function updateInputDisplay() {
+ if (currentInput.length === 0) {
+ inputText.setText('Type an animal or object...');
+ inputText.style.fill = "#888888";
+ } else {
+ inputText.setText(currentInput);
+ inputText.style.fill = "#333333";
+ }
+}
+// Simple touch-based letter input system
+var alphabet = 'abcdefghijklmnopqrstuvwxyz';
+var letterButtons = [];
+// Create virtual keyboard
+for (var i = 0; i < alphabet.length; i++) {
+ var letter = alphabet[i];
+ var buttonY = 2500 + Math.floor(i / 9) * 80;
+ var buttonX = 200 + i % 9 * 180;
+ var letterButton = new Text2(letter.toUpperCase(), {
+ size: 50,
+ fill: 0xFFFFFF
+ });
+ letterButton.anchor.set(0.5, 0.5);
+ letterButton.x = buttonX;
+ letterButton.y = buttonY;
+ letterButton.letter = letter;
+ letterButton.down = function (x, y, obj) {
+ currentInput += this.letter;
+ updateInputDisplay();
+ LK.effects.flashObject(this, 0xffff00, 200);
+ };
+ game.addChild(letterButton);
+ letterButtons.push(letterButton);
+}
+// Add space and enter buttons
+var spaceButton = new Text2('SPACE', {
+ size: 40,
+ fill: 0xFFFFFF
+});
+spaceButton.anchor.set(0.5, 0.5);
+spaceButton.x = 400;
+spaceButton.y = 2740;
+spaceButton.down = function () {
+ currentInput += ' ';
+ updateInputDisplay();
+};
+game.addChild(spaceButton);
+var enterButton = new Text2('ENTER', {
+ size: 40,
+ fill: 0x00FF00
+});
+enterButton.anchor.set(0.5, 0.5);
+enterButton.x = 600;
+enterButton.y = 2740;
+enterButton.down = function () {
+ processInput();
+};
+game.addChild(enterButton);
+var backButton = new Text2('BACK', {
+ size: 40,
+ fill: 0xFF6666
+});
+backButton.anchor.set(0.5, 0.5);
+backButton.x = 800;
+backButton.y = 2740;
+backButton.down = function () {
+ if (currentInput.length > 0) {
+ currentInput = currentInput.slice(0, -1);
+ updateInputDisplay();
+ }
+};
+game.addChild(backButton);
+// Initialize input display
+updateInputDisplay();
+// Main game update loop
+game.update = function () {
+ // Update all spawned creatures
+ for (var i = spawnedCreatures.length - 1; i >= 0; i--) {
+ var creature = spawnedCreatures[i];
+ creature.update();
+ }
+ // Check win condition
+ if (discoveredWords.length >= 30) {
+ LK.showYouWin();
+ }
+};
\ No newline at end of file
Cow. In-Game asset. 2d. High contrast. No shadows
Chicken Alive. In-Game asset. 2d. High contrast. No shadows
Banana. In-Game asset. 2d. High contrast. No shadows
Cat. In-Game asset. 2d. High contrast. No shadows
Dog. In-Game asset. 2d. High contrast. No shadows
Rabbit. In-Game asset. 2d. High contrast. No shadows
Duck. In-Game asset. 2d. High contrast. No shadows
Sheep. In-Game asset. 2d. High contrast. No shadows
Pig. In-Game asset. 2d. High contrast. No shadows
Horse. In-Game asset. 2d. High contrast. No shadows
Mouse animal. In-Game asset. 2d. High contrast. No shadows
Owl. In-Game asset. 2d. High contrast. No shadows
Bee. In-Game asset. 2d. High contrast. No shadows
Butterfly. In-Game asset. 2d. High contrast. No shadows
Chihuahua. In-Game asset. 2d. High contrast. No shadows
Bird. In-Game asset. 2d. High contrast. No shadows
Snail. In-Game asset. 2d. High contrast. No shadows
Fish. In-Game asset. 2d. High contrast. No shadows
Car. In-Game asset. 2d. High contrast. No shadows
Fox. In-Game asset. 2d. High contrast. No shadows
Bus. In-Game asset. 2d. High contrast. No shadows
Train. In-Game asset. 2d. High contrast. No shadows
bouncy ball. In-Game asset. 2d. High contrast. No shadows
Robot. In-Game asset. 2d. High contrast. No shadows
Turtle. In-Game asset. 2d. High contrast. No shadows
Apple. In-Game asset. 2d. High contrast. No shadows
Star. In-Game asset. 2d. High contrast. No shadows
Frog. In-Game asset. 2d. High contrast. No shadows
Goat. In-Game asset. 2d. High contrast. No shadows
Deer. In-Game asset. 2d. High contrast. No shadows
Cloud. In-Game asset. 2d. High contrast. No shadows
Moon. In-Game asset. 2d. High contrast. No shadows
Lion. In-Game asset. 2d. High contrast. No shadows
Panda. In-Game asset. 2d. High contrast. No shadows
Elephant. In-Game asset. 2d. High contrast. No shadows
Giraffe. In-Game asset. 2d. High contrast. No shadows
Monkey. In-Game asset. 2d. High contrast. No shadows
Penguin. In-Game asset. 2d. High contrast. No shadows
Koala. In-Game asset. 2d. High contrast. No shadows
Camel. In-Game asset. 2d. High contrast. No shadows
Zebra. In-Game asset. 2d. High contrast. No shadows