User prompt
Add more words
User prompt
Make her say stuff when the auto clicker farts
User prompt
Make the dog say synonyms for gross when the fart button is pressed
User prompt
Delete leaderboard button
User prompt
Fix line 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Make the leader board button actually do something
User prompt
Don’t play the shake animation
User prompt
Help it stay in the center no matter how rapid I click
User prompt
The dog is fighting for its life teleporting before it slides far enough
User prompt
The auto also goes along with the dtacked multiplier
User prompt
Make different levels of auto clicker I can buy the more expensive the more rapid
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 407
User prompt
Leader board
User prompt
Don’t make the clicks count the tiny button on top make it count each time I click the FART button and make it go up according to multiplyers
User prompt
Make the number increase as I click the fart button
User prompt
Make the click counter fit the right border of my phone
User prompt
Make the number of clicks in the top right and make it bold and big so you can read it
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Dog face class
var DogFace = Container.expand(function () {
var self = Container.call(this);
// Normal face
var normalFace = self.attachAsset('dog_normal', {
anchorX: 0.5,
anchorY: 0.5
});
// React face
var reactFace = self.attachAsset('dog_react', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
// Show normal face
self.showNormal = function () {
normalFace.alpha = 1;
reactFace.alpha = 0;
};
// Show react face
self.showReact = function () {
normalFace.alpha = 0;
reactFace.alpha = 1;
};
// Flash react face for a short time, then return to normal
self.react = function () {
self.showReact();
// Store original X to restore after animation
var originalX = self.x;
// Animate a little shake for fun
tween(self, {
x: originalX + 30
}, {
duration: 80,
easing: tween.cubicOut,
onFinish: function onFinish() {
tween(self, {
x: originalX - 30
}, {
duration: 120,
easing: tween.cubicInOut,
onFinish: function onFinish() {
tween(self, {
x: originalX
}, {
duration: 80,
easing: tween.cubicIn,
onFinish: function onFinish() {
// Return to normal face after 500ms
LK.setTimeout(function () {
self.showNormal();
// Always teleport dog to center after animation, even if spammed
self.x = 2048 / 2;
}, 500);
}
});
}
});
}
});
};
self.showNormal();
return self;
});
// Fart button class
var FartButton = Container.expand(function () {
var self = Container.call(this);
// Button shape
var btn = self.attachAsset('fart_btn', {
anchorX: 0.5,
anchorY: 0.5
});
// "FART" text
var fartTxt = new Text2('FART', {
size: 120,
fill: 0x7A5C00
});
fartTxt.anchor.set(0.5, 0.5);
fartTxt.x = 0;
fartTxt.y = 0;
self.addChild(fartTxt);
// Fart cloud effect (hidden by default)
var fartCloud = self.attachAsset('centerCircle', {
anchorX: 0.5,
anchorY: 1,
scaleX: 1.2,
scaleY: 0.7,
x: 0,
y: -110,
alpha: 0,
tint: 0xeeeecc
});
fartCloud.width = btn.width * 0.7;
fartCloud.height = btn.height * 0.7;
// Show fart cloud with animation
self.showFartCloud = function () {
fartCloud.alpha = 0.85;
fartCloud.scaleX = 1.2;
fartCloud.scaleY = 0.7;
fartCloud.y = -110;
tween(fartCloud, {
alpha: 0,
y: fartCloud.y - 80,
scaleX: 1.5,
scaleY: 1.1
}, {
duration: 420,
easing: tween.cubicOut
});
};
// Simple press animation
self.animatePress = function () {
tween(self, {
scaleX: 0.92,
scaleY: 0.92
}, {
duration: 60,
easing: tween.cubicIn,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 80,
easing: tween.cubicOut
});
}
});
self.showFartCloud();
};
return self;
});
// Person standing and recording class
var PersonRecording = Container.expand(function () {
var self = Container.call(this);
// Single square for the person
var personSquare = self.attachAsset('person_leg', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xE3F6FF
});
/****
* Game Code
****/
// Person recording assets
// Center dog face
// Cartoon dog face (normal)
// Cartoon dog face (shocked/disgusted)
// Big fart button
// Fart sound
var dogFace = new DogFace();
dogFace.x = 2048 / 2;
dogFace.y = 1100;
dogFace.lastX = dogFace.x; // Track lastX for edge detection
game.addChild(dogFace);
// Add person standing and recording at the left side
var person = new PersonRecording();
person.x = 400;
person.y = 1200;
game.addChild(person);
// --- Dog sliding and teleport logic ---
dogFace.slideSpeed = -12; // Negative: slides left
game.update = function () {
// Save lastX for edge detection
dogFace.lastX = dogFace.x;
// Slide dog left if not at center
dogFace.x += dogFace.slideSpeed;
// If dog reaches the left edge, teleport to center and react
if (dogFace.lastX > 120 && dogFace.x <= 120) {
// Teleport to center
dogFace.x = 2048 / 2;
// Fun: dog reacts
dogFace.react();
// Optional: flash screen for drama
LK.effects.flashScreen(0xff0000, 300);
}
};
// Place fart button below dog face
var fartBtn = new FartButton();
fartBtn.x = 2048 / 2;
fartBtn.y = 2000;
game.addChild(fartBtn);
// Prevent accidental tap in top left (menu area): nothing is placed there
// Instructions text (top center, GUI)
var instrTxt = new Text2('Tap the FART button!', {
size: 90,
fill: 0x2D2D2D
});
instrTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(instrTxt);
// --- Clicker Game State ---
var fartCount = 0;
var fartPerClick = 1;
// Upgrade definitions: [amount, base cost, cost multiplier]
var upgrades = [{
amount: 1,
base: 10,
mult: 1.15,
label: "x1"
}, {
amount: 10,
base: 20,
mult: 1.18,
label: "x10"
}, {
amount: 50,
base: 120,
mult: 1.22,
label: "x50"
}, {
amount: 100,
base: 600,
mult: 1.28,
label: "x100"
}, {
amount: 1000,
base: 4000,
mult: 1.35,
label: "x1000"
}];
// Track how many times each upgrade was bought
var upgradesBought = [0, 0, 0, 0, 0];
// --- UI Elements ---
var fartCountTxt = new Text2('Farts: 0', {
size: 150,
fill: 0x2D2D2D,
fontWeight: 'bold'
});
// Anchor to top right (right edge, top)
fartCountTxt.anchor.set(1, 0);
// Place at top right using LK.gui.topRight, which will always fit the right border regardless of device size
fartCountTxt.x = 0;
fartCountTxt.y = 40;
LK.gui.topRight.addChild(fartCountTxt);
var fartPerClickTxt = new Text2('Farts/click: 1', {
size: 60,
fill: 0x444444
});
fartPerClickTxt.anchor.set(0.5, 0);
fartPerClickTxt.x = 2048 / 2;
fartPerClickTxt.y = 340;
LK.gui.top.addChild(fartPerClickTxt);
// --- Upgrades UI ---
var upgradeButtons = [];
var upgradeTxts = [];
var upgradeCostTxts = [];
var upgradeYStart = 550;
var upgradeSpacing = 120;
// Shop toggle state
var shopVisible = false; // Start with shop closed
// Create upgrade shop toggle button
var shopBtn = LK.getAsset('fart_btn', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.45,
scaleY: 0.45,
// Make square: scaleX and scaleY are equal
x: 400,
y: upgradeYStart - 120
});
shopBtn.interactive = true;
var shopBtnTxt = new Text2('Upgrade Shop', {
size: 70,
fill: 0x7A5C00
});
shopBtnTxt.anchor.set(0.5, 0.5);
shopBtnTxt.x = 0;
shopBtnTxt.y = 0;
shopBtn.addChild(shopBtnTxt);
game.addChild(shopBtn);
// Create upgrade buttons (initially hidden)
for (var i = 0; i < upgrades.length; ++i) {
// Button
var btn = LK.getAsset('fart_btn', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
x: 400,
y: upgradeYStart + i * upgradeSpacing
});
btn.interactive = true;
// Label
var txt = new Text2('Upgrade ' + upgrades[i].label, {
size: 60,
fill: 0x7A5C00
});
txt.anchor.set(0.5, 0.5);
txt.x = 0;
txt.y = -20;
btn.addChild(txt);
// Cost
var costTxt = new Text2('', {
size: 44,
fill: 0x444444
});
costTxt.anchor.set(0.5, 0.5);
costTxt.x = 0;
costTxt.y = 50;
btn.addChild(costTxt);
// Add to game
game.addChild(btn);
btn.visible = false; // Hide upgrade buttons initially
upgradeButtons.push(btn);
upgradeTxts.push(txt);
upgradeCostTxts.push(costTxt);
}
// Shop toggle logic
shopBtn.down = function (x, y, obj) {
shopVisible = !shopVisible;
for (var i = 0; i < upgradeButtons.length; ++i) {
upgradeButtons[i].visible = shopVisible;
}
// Feedback: flash the shop button
LK.effects.flashObject(shopBtn, 0xfff7b2, 120);
};
// --- Helper: Calculate upgrade cost ---
function getUpgradeCost(idx) {
var u = upgrades[idx];
var n = upgradesBought[idx];
// Exponential cost scaling
return Math.floor(u.base * Math.pow(u.mult, n));
}
// --- Helper: Update all UI ---
function updateUI() {
fartCountTxt.setText('Farts: ' + fartCount);
fartPerClickTxt.setText('Farts/click: ' + fartPerClick);
for (var i = 0; i < upgrades.length; ++i) {
var cost = getUpgradeCost(i);
upgradeCostTxts[i].setText('Cost: ' + cost);
// Gray out if can't afford
if (fartCount >= cost) {
upgradeButtons[i].alpha = 1;
} else {
upgradeButtons[i].alpha = 0.5;
}
}
}
updateUI();
// --- Upgrade Button Handlers ---
for (var i = 0; i < upgrades.length; ++i) {
(function (idx) {
upgradeButtons[idx].down = function (x, y, obj) {
var cost = getUpgradeCost(idx);
if (fartCount >= cost) {
fartCount -= cost;
upgradesBought[idx]++;
fartPerClick += upgrades[idx].amount;
updateUI();
// Feedback
LK.effects.flashObject(upgradeButtons[idx], 0xeeeecc, 120);
}
};
})(i);
}
// --- Fart Button Handler (Clicker) ---
fartBtn.down = function (x, y, obj) {
// Animate button
fartBtn.animatePress();
// Button color flash for feedback
LK.effects.flashObject(fartBtn, 0xfff7b2, 120);
// Play fart sound
LK.getSound('fart_snd').play();
// Dog reacts
dogFace.react();
// Dog teleports to center and stops sliding for a moment
dogFace.x = 2048 / 2;
dogFace.lastX = dogFace.x;
// Add farts according to multiplier!
fartCount += fartPerClick;
updateUI();
};
// Make the button big and easy to tap: handle press anywhere on the button
fartBtn.interactive = true;
// --- Auto Clicker Upgrades ---
// Each auto clicker has: label, base cost, cost multiplier, interval (ms), amount per tick
var autoClickers = [{
label: "Auto 1s",
base: 100,
mult: 1.18,
interval: 1000,
amount: 1
}, {
label: "Auto 0.5s",
base: 500,
mult: 1.22,
interval: 500,
amount: 2
}, {
label: "Auto 0.2s",
base: 2000,
mult: 1.28,
interval: 200,
amount: 5
}];
var autoClickersBought = [0, 0, 0];
var autoClickerTimers = [null, null, null];
// --- UI for Auto Clickers ---
var autoClickerButtons = [];
var autoClickerTxts = [];
var autoClickerCostTxts = [];
var autoClickerYStart = upgradeYStart + upgrades.length * upgradeSpacing + 80;
var autoClickerSpacing = 120;
for (var i = 0; i < autoClickers.length; ++i) {
var btn = LK.getAsset('fart_btn', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.5,
scaleY: 0.5,
x: 400,
y: autoClickerYStart + i * autoClickerSpacing
});
btn.interactive = true;
var txt = new Text2(autoClickers[i].label, {
size: 60,
fill: 0x7A5C00
});
txt.anchor.set(0.5, 0.5);
txt.x = 0;
txt.y = -20;
btn.addChild(txt);
var costTxt = new Text2('', {
size: 44,
fill: 0x444444
});
costTxt.anchor.set(0.5, 0.5);
costTxt.x = 0;
costTxt.y = 50;
btn.addChild(costTxt);
game.addChild(btn);
btn.visible = false;
autoClickerButtons.push(btn);
autoClickerTxts.push(txt);
autoClickerCostTxts.push(costTxt);
}
// --- Helper: Calculate auto clicker cost ---
function getAutoClickerCost(idx) {
var ac = autoClickers[idx];
var n = autoClickersBought[idx];
return Math.floor(ac.base * Math.pow(ac.mult, n));
}
// --- Update UI: add auto clickers ---
var _oldUpdateUI = updateUI;
updateUI = function updateUI() {
_oldUpdateUI();
for (var i = 0; i < autoClickers.length; ++i) {
var cost = getAutoClickerCost(i);
autoClickerCostTxts[i].setText('Cost: ' + cost + ' | Owned: ' + autoClickersBought[i]);
if (fartCount >= cost) {
autoClickerButtons[i].alpha = 1;
} else {
autoClickerButtons[i].alpha = 0.5;
}
}
};
// --- Shop toggle: show/hide auto clickers too ---
var _oldShopBtnDown = shopBtn.down;
shopBtn.down = function (x, y, obj) {
_oldShopBtnDown(x, y, obj);
for (var i = 0; i < autoClickerButtons.length; ++i) {
autoClickerButtons[i].visible = shopVisible;
}
};
// --- Auto Clicker Button Handlers ---
for (var i = 0; i < autoClickers.length; ++i) {
(function (idx) {
autoClickerButtons[idx].down = function (x, y, obj) {
var cost = getAutoClickerCost(idx);
if (fartCount >= cost) {
fartCount -= cost;
autoClickersBought[idx]++;
updateUI();
LK.effects.flashObject(autoClickerButtons[idx], 0xeeeecc, 120);
// If this is the first purchase, start the timer
if (autoClickersBought[idx] === 1) {
autoClickerTimers[idx] = LK.setInterval(function () {
// Each auto clicker tick: add (amount * owned * fartPerClick) to fartCount
fartCount += autoClickers[idx].amount * autoClickersBought[idx] * fartPerClick;
updateUI();
// Fun: dog reacts every time
dogFace.react();
// Dog teleports to center and stops sliding for a moment
dogFace.x = 2048 / 2;
dogFace.lastX = dogFace.x;
LK.getSound('fart_snd').play();
}, autoClickers[idx].interval);
}
}
};
})(i);
}
// --- Simple Click Counter Button ---
// (Removed: click counter button and handler, as clicks are now counted via the FART button);
// --- Leaderboard Button ---
var leaderboardBtn = LK.getAsset('fart_btn', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.35,
scaleY: 0.35,
x: 2048 - 400,
y: 340
});
leaderboardBtn.interactive = true;
var leaderboardBtnTxt = new Text2('Leaderboard', {
size: 70,
fill: 0x7A5C00
});
leaderboardBtnTxt.anchor.set(0.5, 0.5);
leaderboardBtnTxt.x = 0;
leaderboardBtnTxt.y = 0;
leaderboardBtn.addChild(leaderboardBtnTxt);
game.addChild(leaderboardBtn);
leaderboardBtn.down = function (x, y, obj) {
LK.effects.flashObject(leaderboardBtn, 0xfff7b2, 120);
// Defensive: Only call if function exists
if (typeof LK.showLeaderboard === "function") {
LK.showLeaderboard();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -167,14 +167,32 @@
// Fart sound
var dogFace = new DogFace();
dogFace.x = 2048 / 2;
dogFace.y = 1100;
+dogFace.lastX = dogFace.x; // Track lastX for edge detection
game.addChild(dogFace);
// Add person standing and recording at the left side
var person = new PersonRecording();
person.x = 400;
person.y = 1200;
game.addChild(person);
+// --- Dog sliding and teleport logic ---
+dogFace.slideSpeed = -12; // Negative: slides left
+game.update = function () {
+ // Save lastX for edge detection
+ dogFace.lastX = dogFace.x;
+ // Slide dog left if not at center
+ dogFace.x += dogFace.slideSpeed;
+ // If dog reaches the left edge, teleport to center and react
+ if (dogFace.lastX > 120 && dogFace.x <= 120) {
+ // Teleport to center
+ dogFace.x = 2048 / 2;
+ // Fun: dog reacts
+ dogFace.react();
+ // Optional: flash screen for drama
+ LK.effects.flashScreen(0xff0000, 300);
+ }
+};
// Place fart button below dog face
var fartBtn = new FartButton();
fartBtn.x = 2048 / 2;
fartBtn.y = 2000;
@@ -361,8 +379,11 @@
// Play fart sound
LK.getSound('fart_snd').play();
// Dog reacts
dogFace.react();
+ // Dog teleports to center and stops sliding for a moment
+ dogFace.x = 2048 / 2;
+ dogFace.lastX = dogFace.x;
// Add farts according to multiplier!
fartCount += fartPerClick;
updateUI();
};
@@ -474,8 +495,11 @@
fartCount += autoClickers[idx].amount * autoClickersBought[idx] * fartPerClick;
updateUI();
// Fun: dog reacts every time
dogFace.react();
+ // Dog teleports to center and stops sliding for a moment
+ dogFace.x = 2048 / 2;
+ dogFace.lastX = dogFace.x;
LK.getSound('fart_snd').play();
}, autoClickers[idx].interval);
}
}