User prompt
Make her say stuff when the auto clicker farts
User prompt
Make the dog say synonyms for gross when the fart button is pressed
User prompt
Delete leaderboard button
User prompt
Fix line 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 522
User prompt
Make the leader board button actually do something
User prompt
Don’t play the shake animation
User prompt
Help it stay in the center no matter how rapid I click
User prompt
The dog is fighting for its life teleporting before it slides far enough
User prompt
The auto also goes along with the dtacked multiplier
User prompt
Make different levels of auto clicker I can buy the more expensive the more rapid
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'LK.showLeaderboard();' Line Number: 407
User prompt
Leader board
User prompt
Don’t make the clicks count the tiny button on top make it count each time I click the FART button and make it go up according to multiplyers
User prompt
Make the number increase as I click the fart button
User prompt
Make the click counter fit the right border of my phone
User prompt
Make the number of clicks in the top right and make it bold and big so you can read it
User prompt
Make a click counter
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Dog face class var DogFace = Container.expand(function () { var self = Container.call(this); // Normal face var normalFace = self.attachAsset('dog_normal', { anchorX: 0.5, anchorY: 0.5 }); // React face var reactFace = self.attachAsset('dog_react', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); // Show normal face self.showNormal = function () { normalFace.alpha = 1; reactFace.alpha = 0; }; // Show react face self.showReact = function () { normalFace.alpha = 0; reactFace.alpha = 1; }; // Flash react face for a short time, then return to normal self.react = function () { self.showReact(); // Store original X to restore after animation var originalX = self.x; // Animate a little shake for fun tween(self, { x: originalX + 30 }, { duration: 80, easing: tween.cubicOut, onFinish: function onFinish() { tween(self, { x: originalX - 30 }, { duration: 120, easing: tween.cubicInOut, onFinish: function onFinish() { tween(self, { x: originalX }, { duration: 80, easing: tween.cubicIn, onFinish: function onFinish() { // Return to normal face after 500ms LK.setTimeout(function () { self.showNormal(); // Always teleport dog to center after animation, even if spammed self.x = 2048 / 2; }, 500); } }); } }); } }); }; self.showNormal(); return self; }); // Fart button class var FartButton = Container.expand(function () { var self = Container.call(this); // Button shape var btn = self.attachAsset('fart_btn', { anchorX: 0.5, anchorY: 0.5 }); // "FART" text var fartTxt = new Text2('FART', { size: 120, fill: 0x7A5C00 }); fartTxt.anchor.set(0.5, 0.5); fartTxt.x = 0; fartTxt.y = 0; self.addChild(fartTxt); // Fart cloud effect (hidden by default) var fartCloud = self.attachAsset('centerCircle', { anchorX: 0.5, anchorY: 1, scaleX: 1.2, scaleY: 0.7, x: 0, y: -110, alpha: 0, tint: 0xeeeecc }); fartCloud.width = btn.width * 0.7; fartCloud.height = btn.height * 0.7; // Show fart cloud with animation self.showFartCloud = function () { fartCloud.alpha = 0.85; fartCloud.scaleX = 1.2; fartCloud.scaleY = 0.7; fartCloud.y = -110; tween(fartCloud, { alpha: 0, y: fartCloud.y - 80, scaleX: 1.5, scaleY: 1.1 }, { duration: 420, easing: tween.cubicOut }); }; // Simple press animation self.animatePress = function () { tween(self, { scaleX: 0.92, scaleY: 0.92 }, { duration: 60, easing: tween.cubicIn, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 80, easing: tween.cubicOut }); } }); self.showFartCloud(); }; return self; }); // Person standing and recording class var PersonRecording = Container.expand(function () { var self = Container.call(this); // Single square for the person var personSquare = self.attachAsset('person_leg', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE3F6FF }); /**** * Game Code ****/ // Person recording assets // Center dog face // Cartoon dog face (normal) // Cartoon dog face (shocked/disgusted) // Big fart button // Fart sound var dogFace = new DogFace(); dogFace.x = 2048 / 2; dogFace.y = 1100; dogFace.lastX = dogFace.x; // Track lastX for edge detection game.addChild(dogFace); // Add person standing and recording at the left side var person = new PersonRecording(); person.x = 400; person.y = 1200; game.addChild(person); // --- Dog sliding and teleport logic --- dogFace.slideSpeed = -12; // Negative: slides left game.update = function () { // Save lastX for edge detection dogFace.lastX = dogFace.x; // Slide dog left if not at center dogFace.x += dogFace.slideSpeed; // If dog reaches the left edge, teleport to center and react if (dogFace.lastX > 120 && dogFace.x <= 120) { // Teleport to center dogFace.x = 2048 / 2; // Fun: dog reacts dogFace.react(); // Optional: flash screen for drama LK.effects.flashScreen(0xff0000, 300); } }; // Place fart button below dog face var fartBtn = new FartButton(); fartBtn.x = 2048 / 2; fartBtn.y = 2000; game.addChild(fartBtn); // Prevent accidental tap in top left (menu area): nothing is placed there // Instructions text (top center, GUI) var instrTxt = new Text2('Tap the FART button!', { size: 90, fill: 0x2D2D2D }); instrTxt.anchor.set(0.5, 0); LK.gui.top.addChild(instrTxt); // --- Clicker Game State --- var fartCount = 0; var fartPerClick = 1; // Upgrade definitions: [amount, base cost, cost multiplier] var upgrades = [{ amount: 1, base: 10, mult: 1.15, label: "x1" }, { amount: 10, base: 20, mult: 1.18, label: "x10" }, { amount: 50, base: 120, mult: 1.22, label: "x50" }, { amount: 100, base: 600, mult: 1.28, label: "x100" }, { amount: 1000, base: 4000, mult: 1.35, label: "x1000" }]; // Track how many times each upgrade was bought var upgradesBought = [0, 0, 0, 0, 0]; // --- UI Elements --- var fartCountTxt = new Text2('Farts: 0', { size: 150, fill: 0x2D2D2D, fontWeight: 'bold' }); // Anchor to top right (right edge, top) fartCountTxt.anchor.set(1, 0); // Place at top right using LK.gui.topRight, which will always fit the right border regardless of device size fartCountTxt.x = 0; fartCountTxt.y = 40; LK.gui.topRight.addChild(fartCountTxt); var fartPerClickTxt = new Text2('Farts/click: 1', { size: 60, fill: 0x444444 }); fartPerClickTxt.anchor.set(0.5, 0); fartPerClickTxt.x = 2048 / 2; fartPerClickTxt.y = 340; LK.gui.top.addChild(fartPerClickTxt); // --- Upgrades UI --- var upgradeButtons = []; var upgradeTxts = []; var upgradeCostTxts = []; var upgradeYStart = 550; var upgradeSpacing = 120; // Shop toggle state var shopVisible = false; // Start with shop closed // Create upgrade shop toggle button var shopBtn = LK.getAsset('fart_btn', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.45, scaleY: 0.45, // Make square: scaleX and scaleY are equal x: 400, y: upgradeYStart - 120 }); shopBtn.interactive = true; var shopBtnTxt = new Text2('Upgrade Shop', { size: 70, fill: 0x7A5C00 }); shopBtnTxt.anchor.set(0.5, 0.5); shopBtnTxt.x = 0; shopBtnTxt.y = 0; shopBtn.addChild(shopBtnTxt); game.addChild(shopBtn); // Create upgrade buttons (initially hidden) for (var i = 0; i < upgrades.length; ++i) { // Button var btn = LK.getAsset('fart_btn', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, x: 400, y: upgradeYStart + i * upgradeSpacing }); btn.interactive = true; // Label var txt = new Text2('Upgrade ' + upgrades[i].label, { size: 60, fill: 0x7A5C00 }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = -20; btn.addChild(txt); // Cost var costTxt = new Text2('', { size: 44, fill: 0x444444 }); costTxt.anchor.set(0.5, 0.5); costTxt.x = 0; costTxt.y = 50; btn.addChild(costTxt); // Add to game game.addChild(btn); btn.visible = false; // Hide upgrade buttons initially upgradeButtons.push(btn); upgradeTxts.push(txt); upgradeCostTxts.push(costTxt); } // Shop toggle logic shopBtn.down = function (x, y, obj) { shopVisible = !shopVisible; for (var i = 0; i < upgradeButtons.length; ++i) { upgradeButtons[i].visible = shopVisible; } // Feedback: flash the shop button LK.effects.flashObject(shopBtn, 0xfff7b2, 120); }; // --- Helper: Calculate upgrade cost --- function getUpgradeCost(idx) { var u = upgrades[idx]; var n = upgradesBought[idx]; // Exponential cost scaling return Math.floor(u.base * Math.pow(u.mult, n)); } // --- Helper: Update all UI --- function updateUI() { fartCountTxt.setText('Farts: ' + fartCount); fartPerClickTxt.setText('Farts/click: ' + fartPerClick); for (var i = 0; i < upgrades.length; ++i) { var cost = getUpgradeCost(i); upgradeCostTxts[i].setText('Cost: ' + cost); // Gray out if can't afford if (fartCount >= cost) { upgradeButtons[i].alpha = 1; } else { upgradeButtons[i].alpha = 0.5; } } } updateUI(); // --- Upgrade Button Handlers --- for (var i = 0; i < upgrades.length; ++i) { (function (idx) { upgradeButtons[idx].down = function (x, y, obj) { var cost = getUpgradeCost(idx); if (fartCount >= cost) { fartCount -= cost; upgradesBought[idx]++; fartPerClick += upgrades[idx].amount; updateUI(); // Feedback LK.effects.flashObject(upgradeButtons[idx], 0xeeeecc, 120); } }; })(i); } // --- Fart Button Handler (Clicker) --- fartBtn.down = function (x, y, obj) { // Animate button fartBtn.animatePress(); // Button color flash for feedback LK.effects.flashObject(fartBtn, 0xfff7b2, 120); // Play fart sound LK.getSound('fart_snd').play(); // Dog reacts dogFace.react(); // Dog teleports to center and stops sliding for a moment dogFace.x = 2048 / 2; dogFace.lastX = dogFace.x; // Add farts according to multiplier! fartCount += fartPerClick; updateUI(); }; // Make the button big and easy to tap: handle press anywhere on the button fartBtn.interactive = true; // --- Auto Clicker Upgrades --- // Each auto clicker has: label, base cost, cost multiplier, interval (ms), amount per tick var autoClickers = [{ label: "Auto 1s", base: 100, mult: 1.18, interval: 1000, amount: 1 }, { label: "Auto 0.5s", base: 500, mult: 1.22, interval: 500, amount: 2 }, { label: "Auto 0.2s", base: 2000, mult: 1.28, interval: 200, amount: 5 }]; var autoClickersBought = [0, 0, 0]; var autoClickerTimers = [null, null, null]; // --- UI for Auto Clickers --- var autoClickerButtons = []; var autoClickerTxts = []; var autoClickerCostTxts = []; var autoClickerYStart = upgradeYStart + upgrades.length * upgradeSpacing + 80; var autoClickerSpacing = 120; for (var i = 0; i < autoClickers.length; ++i) { var btn = LK.getAsset('fart_btn', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, x: 400, y: autoClickerYStart + i * autoClickerSpacing }); btn.interactive = true; var txt = new Text2(autoClickers[i].label, { size: 60, fill: 0x7A5C00 }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = -20; btn.addChild(txt); var costTxt = new Text2('', { size: 44, fill: 0x444444 }); costTxt.anchor.set(0.5, 0.5); costTxt.x = 0; costTxt.y = 50; btn.addChild(costTxt); game.addChild(btn); btn.visible = false; autoClickerButtons.push(btn); autoClickerTxts.push(txt); autoClickerCostTxts.push(costTxt); } // --- Helper: Calculate auto clicker cost --- function getAutoClickerCost(idx) { var ac = autoClickers[idx]; var n = autoClickersBought[idx]; return Math.floor(ac.base * Math.pow(ac.mult, n)); } // --- Update UI: add auto clickers --- var _oldUpdateUI = updateUI; updateUI = function updateUI() { _oldUpdateUI(); for (var i = 0; i < autoClickers.length; ++i) { var cost = getAutoClickerCost(i); autoClickerCostTxts[i].setText('Cost: ' + cost + ' | Owned: ' + autoClickersBought[i]); if (fartCount >= cost) { autoClickerButtons[i].alpha = 1; } else { autoClickerButtons[i].alpha = 0.5; } } }; // --- Shop toggle: show/hide auto clickers too --- var _oldShopBtnDown = shopBtn.down; shopBtn.down = function (x, y, obj) { _oldShopBtnDown(x, y, obj); for (var i = 0; i < autoClickerButtons.length; ++i) { autoClickerButtons[i].visible = shopVisible; } }; // --- Auto Clicker Button Handlers --- for (var i = 0; i < autoClickers.length; ++i) { (function (idx) { autoClickerButtons[idx].down = function (x, y, obj) { var cost = getAutoClickerCost(idx); if (fartCount >= cost) { fartCount -= cost; autoClickersBought[idx]++; updateUI(); LK.effects.flashObject(autoClickerButtons[idx], 0xeeeecc, 120); // If this is the first purchase, start the timer if (autoClickersBought[idx] === 1) { autoClickerTimers[idx] = LK.setInterval(function () { // Each auto clicker tick: add (amount * owned * fartPerClick) to fartCount fartCount += autoClickers[idx].amount * autoClickersBought[idx] * fartPerClick; updateUI(); // Fun: dog reacts every time dogFace.react(); // Dog teleports to center and stops sliding for a moment dogFace.x = 2048 / 2; dogFace.lastX = dogFace.x; LK.getSound('fart_snd').play(); }, autoClickers[idx].interval); } } }; })(i); } // --- Simple Click Counter Button --- // (Removed: click counter button and handler, as clicks are now counted via the FART button); // --- Leaderboard Button --- var leaderboardBtn = LK.getAsset('fart_btn', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.35, scaleY: 0.35, x: 2048 - 400, y: 340 }); leaderboardBtn.interactive = true; var leaderboardBtnTxt = new Text2('Leaderboard', { size: 70, fill: 0x7A5C00 }); leaderboardBtnTxt.anchor.set(0.5, 0.5); leaderboardBtnTxt.x = 0; leaderboardBtnTxt.y = 0; leaderboardBtn.addChild(leaderboardBtnTxt); game.addChild(leaderboardBtn); leaderboardBtn.down = function (x, y, obj) { LK.effects.flashObject(leaderboardBtn, 0xfff7b2, 120); // Defensive: Only call if function exists if (typeof LK.showLeaderboard === "function") { LK.showLeaderboard(); } };
===================================================================
--- original.js
+++ change.js
@@ -167,14 +167,32 @@
// Fart sound
var dogFace = new DogFace();
dogFace.x = 2048 / 2;
dogFace.y = 1100;
+dogFace.lastX = dogFace.x; // Track lastX for edge detection
game.addChild(dogFace);
// Add person standing and recording at the left side
var person = new PersonRecording();
person.x = 400;
person.y = 1200;
game.addChild(person);
+// --- Dog sliding and teleport logic ---
+dogFace.slideSpeed = -12; // Negative: slides left
+game.update = function () {
+ // Save lastX for edge detection
+ dogFace.lastX = dogFace.x;
+ // Slide dog left if not at center
+ dogFace.x += dogFace.slideSpeed;
+ // If dog reaches the left edge, teleport to center and react
+ if (dogFace.lastX > 120 && dogFace.x <= 120) {
+ // Teleport to center
+ dogFace.x = 2048 / 2;
+ // Fun: dog reacts
+ dogFace.react();
+ // Optional: flash screen for drama
+ LK.effects.flashScreen(0xff0000, 300);
+ }
+};
// Place fart button below dog face
var fartBtn = new FartButton();
fartBtn.x = 2048 / 2;
fartBtn.y = 2000;
@@ -361,8 +379,11 @@
// Play fart sound
LK.getSound('fart_snd').play();
// Dog reacts
dogFace.react();
+ // Dog teleports to center and stops sliding for a moment
+ dogFace.x = 2048 / 2;
+ dogFace.lastX = dogFace.x;
// Add farts according to multiplier!
fartCount += fartPerClick;
updateUI();
};
@@ -474,8 +495,11 @@
fartCount += autoClickers[idx].amount * autoClickersBought[idx] * fartPerClick;
updateUI();
// Fun: dog reacts every time
dogFace.react();
+ // Dog teleports to center and stops sliding for a moment
+ dogFace.x = 2048 / 2;
+ dogFace.lastX = dogFace.x;
LK.getSound('fart_snd').play();
}, autoClickers[idx].interval);
}
}