User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(dropRef).to({' Line Number: 823 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(drop).to({' Line Number: 821
User prompt
pls make the game playable for pc also
User prompt
make it moe releastic
User prompt
pls ame the game available for both pc and moblie and make the game more realestic and more detailed characters
Code edit (1 edits merged)
Please save this source code
User prompt
MineBlocks 2D
Initial prompt
a game related to minecraft but 2d and open world in which map can generate on its own also the game may only contain survival mode and creative mode
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Block = Container.expand(function (blockType, x, y) {
var self = Container.call(this);
self.blockType = blockType;
self.gridX = x;
self.gridY = y;
var blockGraphic = self.attachAsset(blockType, {
anchorX: 0,
anchorY: 0
});
self.x = x * BLOCK_SIZE;
self.y = y * BLOCK_SIZE;
return self;
});
var Hotbar = Container.expand(function () {
var self = Container.call(this);
self.slots = [];
for (var i = 0; i < 9; i++) {
var slot = self.addChild(LK.getAsset('hotbar_slot', {
anchorX: 0,
anchorY: 0
}));
slot.x = i * 85;
slot.y = 0;
self.slots.push(slot);
// Add item text
var itemText = new Text2('', {
size: 20,
fill: 0xFFFFFF
});
itemText.anchor.set(0.5, 0.5);
itemText.x = slot.x + 40;
itemText.y = slot.y + 40;
slot.itemText = itemText;
self.addChild(itemText);
}
self.selectedIndicator = self.addChild(LK.getAsset('hotbar_selected', {
anchorX: 0,
anchorY: 0
}));
self.selectedIndicator.x = -2;
self.selectedIndicator.y = -2;
self.updateDisplay = function () {
for (var i = 0; i < 9; i++) {
var item = player.inventory[i];
if (item) {
self.slots[i].itemText.setText(item.type.charAt(0).toUpperCase() + '\n' + item.count);
} else {
self.slots[i].itemText.setText('');
}
}
self.selectedIndicator.x = player.selectedSlot * 85 - 2;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphic = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1
});
self.velocity = {
x: 0,
y: 0
};
self.speed = 300;
self.jumpPower = 600;
self.onGround = false;
self.health = 100;
self.hunger = 100;
self.selectedSlot = 0;
self.inventory = [{
type: 'dirt',
count: 64
}, {
type: 'stone',
count: 32
}, {
type: 'wood',
count: 16
}, {
type: 'grass',
count: 24
}, null, null, null, null, null];
self.update = function () {
// Apply gravity
self.velocity.y += GRAVITY;
// Movement
self.x += self.velocity.x / 60;
self.y += self.velocity.y / 60;
// Ground collision
var groundY = getGroundLevel(Math.floor(self.x / BLOCK_SIZE)) * BLOCK_SIZE;
if (self.y >= groundY) {
self.y = groundY;
self.velocity.y = 0;
self.onGround = true;
} else {
self.onGround = false;
}
// Friction
self.velocity.x *= 0.8;
// Keep player in bounds
if (self.x < 0) self.x = 0;
if (self.x > WORLD_WIDTH * BLOCK_SIZE) self.x = WORLD_WIDTH * BLOCK_SIZE;
};
self.moveLeft = function () {
self.velocity.x = -self.speed;
};
self.moveRight = function () {
self.velocity.x = self.speed;
};
self.jump = function () {
if (self.onGround) {
self.velocity.y = -self.jumpPower;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Sounds
// UI elements
// Player
// Block types
// Game constants
var BLOCK_SIZE = 64;
var WORLD_WIDTH = 128;
var WORLD_HEIGHT = 64;
var GRAVITY = 1000;
var SEA_LEVEL = 32;
// Game state
var gameMode = 'creative'; // 'survival' or 'creative'
var currentTime = 0;
var dayLength = 120000; // 2 minutes per day
var worldBlocks = {};
var worldGenerated = false;
// Camera
var camera = {
x: 0,
y: 0
};
// Create player
var player = game.addChild(new Player());
player.x = WORLD_WIDTH * BLOCK_SIZE / 2;
player.y = SEA_LEVEL * BLOCK_SIZE;
// Create UI
var healthText = new Text2('Health: 100', {
size: 32,
fill: 0xFFFFFF
});
healthText.anchor.set(0, 0);
LK.gui.topLeft.addChild(healthText);
healthText.x = 120;
healthText.y = 10;
var hungerText = new Text2('Hunger: 100', {
size: 32,
fill: 0xFFFFFF
});
hungerText.anchor.set(0, 0);
LK.gui.topLeft.addChild(hungerText);
hungerText.x = 120;
hungerText.y = 50;
var modeText = new Text2('Mode: Creative', {
size: 32,
fill: 0xFFFFFF
});
modeText.anchor.set(0, 0);
LK.gui.topRight.addChild(modeText);
modeText.x = -200;
modeText.y = 10;
// Create hotbar
var hotbar = new Hotbar();
LK.gui.bottom.addChild(hotbar);
hotbar.x = -380;
hotbar.y = -100;
// World generation functions
function getBlockKey(x, y) {
return x + ',' + y;
}
function setBlock(x, y, blockType) {
var key = getBlockKey(x, y);
if (blockType === null) {
if (worldBlocks[key]) {
game.removeChild(worldBlocks[key]);
delete worldBlocks[key];
}
} else {
if (worldBlocks[key]) {
game.removeChild(worldBlocks[key]);
}
var block = new Block(blockType, x, y);
worldBlocks[key] = block;
game.addChild(block);
}
}
function getBlock(x, y) {
var key = getBlockKey(x, y);
return worldBlocks[key] ? worldBlocks[key].blockType : null;
}
function getGroundLevel(x) {
// Simple terrain generation
var baseHeight = SEA_LEVEL - Math.sin(x * 0.1) * 8 - Math.sin(x * 0.05) * 16;
return Math.floor(baseHeight);
}
function generateTerrain() {
for (var x = 0; x < WORLD_WIDTH; x++) {
var groundLevel = getGroundLevel(x);
// Generate terrain layers
for (var y = 0; y < WORLD_HEIGHT; y++) {
if (y > groundLevel + 20) {
// Bedrock layer
setBlock(x, y, 'bedrock');
} else if (y > groundLevel + 5) {
// Stone layer with occasional ores
if (Math.random() < 0.1) {
setBlock(x, y, Math.random() < 0.5 ? 'iron' : 'coal');
} else {
setBlock(x, y, 'stone');
}
} else if (y > groundLevel) {
// Dirt layer
setBlock(x, y, 'dirt');
} else if (y === groundLevel) {
// Surface layer
setBlock(x, y, 'grass');
}
}
// Generate trees occasionally
if (Math.random() < 0.1 && groundLevel < SEA_LEVEL + 5) {
var treeHeight = 3 + Math.floor(Math.random() * 3);
for (var t = 1; t <= treeHeight; t++) {
if (groundLevel - t >= 0) {
setBlock(x, groundLevel - t, 'wood');
}
}
}
}
}
// Input handling
var keys = {
left: false,
right: false,
up: false,
dig: false,
place: false
};
game.down = function (x, y, obj) {
var worldX = (x + camera.x) / BLOCK_SIZE;
var worldY = (y + camera.y) / BLOCK_SIZE;
var blockX = Math.floor(worldX);
var blockY = Math.floor(worldY);
// Check if clicking on hotbar
if (y > 2732 - 150) {
var slotIndex = Math.floor((x - (2048 / 2 - 380)) / 85);
if (slotIndex >= 0 && slotIndex < 9) {
player.selectedSlot = slotIndex;
hotbar.updateDisplay();
return;
}
}
var playerBlockX = Math.floor(player.x / BLOCK_SIZE);
var playerBlockY = Math.floor((player.y - player.height / 2) / BLOCK_SIZE);
var distance = Math.abs(blockX - playerBlockX) + Math.abs(blockY - playerBlockY);
if (distance <= 4) {
var existingBlock = getBlock(blockX, blockY);
if (existingBlock) {
// Mine block
if (gameMode === 'creative' || canMineBlock(existingBlock)) {
mineBlock(blockX, blockY, existingBlock);
}
} else {
// Place block
var selectedItem = player.inventory[player.selectedSlot];
if (selectedItem && selectedItem.count > 0) {
placeBlock(blockX, blockY, selectedItem.type);
}
}
}
};
// Movement controls using screen areas
game.move = function (x, y, obj) {
// Left side of screen for movement
if (x < 2048 / 3) {
if (x < 2048 / 6) {
keys.left = true;
keys.right = false;
} else {
keys.right = true;
keys.left = false;
}
} else {
keys.left = false;
keys.right = false;
}
// Right side for jumping
if (x > 2048 * 2 / 3 && y < 2732 / 2) {
keys.up = true;
}
};
game.up = function (x, y, obj) {
keys.left = false;
keys.right = false;
keys.up = false;
};
function canMineBlock(blockType) {
if (blockType === 'bedrock') return false;
return true;
}
function mineBlock(x, y, blockType) {
setBlock(x, y, null);
if (gameMode === 'survival') {
addToInventory(blockType, 1);
}
LK.getSound('dig').play();
// Add mining particles effect
LK.effects.flashObject({
x: x * BLOCK_SIZE + BLOCK_SIZE / 2,
y: y * BLOCK_SIZE + BLOCK_SIZE / 2
}, 0xFFFFFF, 200);
}
function placeBlock(x, y, blockType) {
// Don't place blocks inside player
var playerBlockX = Math.floor(player.x / BLOCK_SIZE);
var playerBlockY = Math.floor((player.y - player.height / 2) / BLOCK_SIZE);
if (x === playerBlockX && (y === playerBlockY || y === playerBlockY - 1)) {
return;
}
setBlock(x, y, blockType);
if (gameMode === 'survival') {
removeFromInventory(blockType, 1);
hotbar.updateDisplay();
}
LK.getSound('place').play();
}
function addToInventory(itemType, count) {
for (var i = 0; i < player.inventory.length; i++) {
var slot = player.inventory[i];
if (slot && slot.type === itemType) {
slot.count += count;
return;
}
}
// Find empty slot
for (var i = 0; i < player.inventory.length; i++) {
if (!player.inventory[i]) {
player.inventory[i] = {
type: itemType,
count: count
};
return;
}
}
}
function removeFromInventory(itemType, count) {
var slot = player.inventory[player.selectedSlot];
if (slot && slot.type === itemType && slot.count >= count) {
slot.count -= count;
if (slot.count <= 0) {
player.inventory[player.selectedSlot] = null;
}
}
}
function updateCamera() {
// Follow player
var targetX = player.x - 2048 / 2;
var targetY = player.y - 2732 / 2;
// Smooth camera movement
camera.x += (targetX - camera.x) * 0.1;
camera.y += (targetY - camera.y) * 0.1;
// Apply camera position to game
game.x = -camera.x;
game.y = -camera.y;
}
function updateUI() {
healthText.setText('Health: ' + Math.floor(player.health));
hungerText.setText('Hunger: ' + Math.floor(player.hunger));
modeText.setText('Mode: ' + (gameMode === 'creative' ? 'Creative' : 'Survival'));
hotbar.updateDisplay();
}
function updateDayNight() {
currentTime += 1000 / 60; // 60fps
var dayProgress = currentTime % dayLength / dayLength;
var skyColor;
if (dayProgress < 0.25 || dayProgress > 0.75) {
// Night
skyColor = 0x191970; // Midnight blue
} else if (dayProgress < 0.5) {
// Day
skyColor = 0x87CEEB; // Sky blue
} else {
// Sunset/Dawn
skyColor = 0xFF6347; // Tomato
}
game.setBackgroundColor(skyColor);
}
// Generate initial world
generateTerrain();
// Game update loop
game.update = function () {
// Handle input
if (keys.left) {
player.moveLeft();
}
if (keys.right) {
player.moveRight();
}
if (keys.up) {
player.jump();
keys.up = false; // Prevent continuous jumping
}
// Update game systems
updateCamera();
updateUI();
updateDayNight();
// Survival mode updates
if (gameMode === 'survival') {
// Slowly decrease hunger
if (LK.ticks % 300 === 0) {
player.hunger = Math.max(0, player.hunger - 1);
// Lose health if hungry
if (player.hunger <= 0 && LK.ticks % 60 === 0) {
player.health = Math.max(0, player.health - 1);
}
// Game over if health reaches 0
if (player.health <= 0) {
LK.showGameOver();
}
}
}
// Toggle game mode with double-tap detection
if (LK.ticks % 60 === 0) {
// Mode switching could be added here with UI buttons
}
};
// Initialize UI
updateUI(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,453 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Block = Container.expand(function (blockType, x, y) {
+ var self = Container.call(this);
+ self.blockType = blockType;
+ self.gridX = x;
+ self.gridY = y;
+ var blockGraphic = self.attachAsset(blockType, {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.x = x * BLOCK_SIZE;
+ self.y = y * BLOCK_SIZE;
+ return self;
+});
+var Hotbar = Container.expand(function () {
+ var self = Container.call(this);
+ self.slots = [];
+ for (var i = 0; i < 9; i++) {
+ var slot = self.addChild(LK.getAsset('hotbar_slot', {
+ anchorX: 0,
+ anchorY: 0
+ }));
+ slot.x = i * 85;
+ slot.y = 0;
+ self.slots.push(slot);
+ // Add item text
+ var itemText = new Text2('', {
+ size: 20,
+ fill: 0xFFFFFF
+ });
+ itemText.anchor.set(0.5, 0.5);
+ itemText.x = slot.x + 40;
+ itemText.y = slot.y + 40;
+ slot.itemText = itemText;
+ self.addChild(itemText);
+ }
+ self.selectedIndicator = self.addChild(LK.getAsset('hotbar_selected', {
+ anchorX: 0,
+ anchorY: 0
+ }));
+ self.selectedIndicator.x = -2;
+ self.selectedIndicator.y = -2;
+ self.updateDisplay = function () {
+ for (var i = 0; i < 9; i++) {
+ var item = player.inventory[i];
+ if (item) {
+ self.slots[i].itemText.setText(item.type.charAt(0).toUpperCase() + '\n' + item.count);
+ } else {
+ self.slots[i].itemText.setText('');
+ }
+ }
+ self.selectedIndicator.x = player.selectedSlot * 85 - 2;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphic = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.velocity = {
+ x: 0,
+ y: 0
+ };
+ self.speed = 300;
+ self.jumpPower = 600;
+ self.onGround = false;
+ self.health = 100;
+ self.hunger = 100;
+ self.selectedSlot = 0;
+ self.inventory = [{
+ type: 'dirt',
+ count: 64
+ }, {
+ type: 'stone',
+ count: 32
+ }, {
+ type: 'wood',
+ count: 16
+ }, {
+ type: 'grass',
+ count: 24
+ }, null, null, null, null, null];
+ self.update = function () {
+ // Apply gravity
+ self.velocity.y += GRAVITY;
+ // Movement
+ self.x += self.velocity.x / 60;
+ self.y += self.velocity.y / 60;
+ // Ground collision
+ var groundY = getGroundLevel(Math.floor(self.x / BLOCK_SIZE)) * BLOCK_SIZE;
+ if (self.y >= groundY) {
+ self.y = groundY;
+ self.velocity.y = 0;
+ self.onGround = true;
+ } else {
+ self.onGround = false;
+ }
+ // Friction
+ self.velocity.x *= 0.8;
+ // Keep player in bounds
+ if (self.x < 0) self.x = 0;
+ if (self.x > WORLD_WIDTH * BLOCK_SIZE) self.x = WORLD_WIDTH * BLOCK_SIZE;
+ };
+ self.moveLeft = function () {
+ self.velocity.x = -self.speed;
+ };
+ self.moveRight = function () {
+ self.velocity.x = self.speed;
+ };
+ self.jump = function () {
+ if (self.onGround) {
+ self.velocity.y = -self.jumpPower;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+// Sounds
+// UI elements
+// Player
+// Block types
+// Game constants
+var BLOCK_SIZE = 64;
+var WORLD_WIDTH = 128;
+var WORLD_HEIGHT = 64;
+var GRAVITY = 1000;
+var SEA_LEVEL = 32;
+// Game state
+var gameMode = 'creative'; // 'survival' or 'creative'
+var currentTime = 0;
+var dayLength = 120000; // 2 minutes per day
+var worldBlocks = {};
+var worldGenerated = false;
+// Camera
+var camera = {
+ x: 0,
+ y: 0
+};
+// Create player
+var player = game.addChild(new Player());
+player.x = WORLD_WIDTH * BLOCK_SIZE / 2;
+player.y = SEA_LEVEL * BLOCK_SIZE;
+// Create UI
+var healthText = new Text2('Health: 100', {
+ size: 32,
+ fill: 0xFFFFFF
+});
+healthText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(healthText);
+healthText.x = 120;
+healthText.y = 10;
+var hungerText = new Text2('Hunger: 100', {
+ size: 32,
+ fill: 0xFFFFFF
+});
+hungerText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(hungerText);
+hungerText.x = 120;
+hungerText.y = 50;
+var modeText = new Text2('Mode: Creative', {
+ size: 32,
+ fill: 0xFFFFFF
+});
+modeText.anchor.set(0, 0);
+LK.gui.topRight.addChild(modeText);
+modeText.x = -200;
+modeText.y = 10;
+// Create hotbar
+var hotbar = new Hotbar();
+LK.gui.bottom.addChild(hotbar);
+hotbar.x = -380;
+hotbar.y = -100;
+// World generation functions
+function getBlockKey(x, y) {
+ return x + ',' + y;
+}
+function setBlock(x, y, blockType) {
+ var key = getBlockKey(x, y);
+ if (blockType === null) {
+ if (worldBlocks[key]) {
+ game.removeChild(worldBlocks[key]);
+ delete worldBlocks[key];
+ }
+ } else {
+ if (worldBlocks[key]) {
+ game.removeChild(worldBlocks[key]);
+ }
+ var block = new Block(blockType, x, y);
+ worldBlocks[key] = block;
+ game.addChild(block);
+ }
+}
+function getBlock(x, y) {
+ var key = getBlockKey(x, y);
+ return worldBlocks[key] ? worldBlocks[key].blockType : null;
+}
+function getGroundLevel(x) {
+ // Simple terrain generation
+ var baseHeight = SEA_LEVEL - Math.sin(x * 0.1) * 8 - Math.sin(x * 0.05) * 16;
+ return Math.floor(baseHeight);
+}
+function generateTerrain() {
+ for (var x = 0; x < WORLD_WIDTH; x++) {
+ var groundLevel = getGroundLevel(x);
+ // Generate terrain layers
+ for (var y = 0; y < WORLD_HEIGHT; y++) {
+ if (y > groundLevel + 20) {
+ // Bedrock layer
+ setBlock(x, y, 'bedrock');
+ } else if (y > groundLevel + 5) {
+ // Stone layer with occasional ores
+ if (Math.random() < 0.1) {
+ setBlock(x, y, Math.random() < 0.5 ? 'iron' : 'coal');
+ } else {
+ setBlock(x, y, 'stone');
+ }
+ } else if (y > groundLevel) {
+ // Dirt layer
+ setBlock(x, y, 'dirt');
+ } else if (y === groundLevel) {
+ // Surface layer
+ setBlock(x, y, 'grass');
+ }
+ }
+ // Generate trees occasionally
+ if (Math.random() < 0.1 && groundLevel < SEA_LEVEL + 5) {
+ var treeHeight = 3 + Math.floor(Math.random() * 3);
+ for (var t = 1; t <= treeHeight; t++) {
+ if (groundLevel - t >= 0) {
+ setBlock(x, groundLevel - t, 'wood');
+ }
+ }
+ }
+ }
+}
+// Input handling
+var keys = {
+ left: false,
+ right: false,
+ up: false,
+ dig: false,
+ place: false
+};
+game.down = function (x, y, obj) {
+ var worldX = (x + camera.x) / BLOCK_SIZE;
+ var worldY = (y + camera.y) / BLOCK_SIZE;
+ var blockX = Math.floor(worldX);
+ var blockY = Math.floor(worldY);
+ // Check if clicking on hotbar
+ if (y > 2732 - 150) {
+ var slotIndex = Math.floor((x - (2048 / 2 - 380)) / 85);
+ if (slotIndex >= 0 && slotIndex < 9) {
+ player.selectedSlot = slotIndex;
+ hotbar.updateDisplay();
+ return;
+ }
+ }
+ var playerBlockX = Math.floor(player.x / BLOCK_SIZE);
+ var playerBlockY = Math.floor((player.y - player.height / 2) / BLOCK_SIZE);
+ var distance = Math.abs(blockX - playerBlockX) + Math.abs(blockY - playerBlockY);
+ if (distance <= 4) {
+ var existingBlock = getBlock(blockX, blockY);
+ if (existingBlock) {
+ // Mine block
+ if (gameMode === 'creative' || canMineBlock(existingBlock)) {
+ mineBlock(blockX, blockY, existingBlock);
+ }
+ } else {
+ // Place block
+ var selectedItem = player.inventory[player.selectedSlot];
+ if (selectedItem && selectedItem.count > 0) {
+ placeBlock(blockX, blockY, selectedItem.type);
+ }
+ }
+ }
+};
+// Movement controls using screen areas
+game.move = function (x, y, obj) {
+ // Left side of screen for movement
+ if (x < 2048 / 3) {
+ if (x < 2048 / 6) {
+ keys.left = true;
+ keys.right = false;
+ } else {
+ keys.right = true;
+ keys.left = false;
+ }
+ } else {
+ keys.left = false;
+ keys.right = false;
+ }
+ // Right side for jumping
+ if (x > 2048 * 2 / 3 && y < 2732 / 2) {
+ keys.up = true;
+ }
+};
+game.up = function (x, y, obj) {
+ keys.left = false;
+ keys.right = false;
+ keys.up = false;
+};
+function canMineBlock(blockType) {
+ if (blockType === 'bedrock') return false;
+ return true;
+}
+function mineBlock(x, y, blockType) {
+ setBlock(x, y, null);
+ if (gameMode === 'survival') {
+ addToInventory(blockType, 1);
+ }
+ LK.getSound('dig').play();
+ // Add mining particles effect
+ LK.effects.flashObject({
+ x: x * BLOCK_SIZE + BLOCK_SIZE / 2,
+ y: y * BLOCK_SIZE + BLOCK_SIZE / 2
+ }, 0xFFFFFF, 200);
+}
+function placeBlock(x, y, blockType) {
+ // Don't place blocks inside player
+ var playerBlockX = Math.floor(player.x / BLOCK_SIZE);
+ var playerBlockY = Math.floor((player.y - player.height / 2) / BLOCK_SIZE);
+ if (x === playerBlockX && (y === playerBlockY || y === playerBlockY - 1)) {
+ return;
+ }
+ setBlock(x, y, blockType);
+ if (gameMode === 'survival') {
+ removeFromInventory(blockType, 1);
+ hotbar.updateDisplay();
+ }
+ LK.getSound('place').play();
+}
+function addToInventory(itemType, count) {
+ for (var i = 0; i < player.inventory.length; i++) {
+ var slot = player.inventory[i];
+ if (slot && slot.type === itemType) {
+ slot.count += count;
+ return;
+ }
+ }
+ // Find empty slot
+ for (var i = 0; i < player.inventory.length; i++) {
+ if (!player.inventory[i]) {
+ player.inventory[i] = {
+ type: itemType,
+ count: count
+ };
+ return;
+ }
+ }
+}
+function removeFromInventory(itemType, count) {
+ var slot = player.inventory[player.selectedSlot];
+ if (slot && slot.type === itemType && slot.count >= count) {
+ slot.count -= count;
+ if (slot.count <= 0) {
+ player.inventory[player.selectedSlot] = null;
+ }
+ }
+}
+function updateCamera() {
+ // Follow player
+ var targetX = player.x - 2048 / 2;
+ var targetY = player.y - 2732 / 2;
+ // Smooth camera movement
+ camera.x += (targetX - camera.x) * 0.1;
+ camera.y += (targetY - camera.y) * 0.1;
+ // Apply camera position to game
+ game.x = -camera.x;
+ game.y = -camera.y;
+}
+function updateUI() {
+ healthText.setText('Health: ' + Math.floor(player.health));
+ hungerText.setText('Hunger: ' + Math.floor(player.hunger));
+ modeText.setText('Mode: ' + (gameMode === 'creative' ? 'Creative' : 'Survival'));
+ hotbar.updateDisplay();
+}
+function updateDayNight() {
+ currentTime += 1000 / 60; // 60fps
+ var dayProgress = currentTime % dayLength / dayLength;
+ var skyColor;
+ if (dayProgress < 0.25 || dayProgress > 0.75) {
+ // Night
+ skyColor = 0x191970; // Midnight blue
+ } else if (dayProgress < 0.5) {
+ // Day
+ skyColor = 0x87CEEB; // Sky blue
+ } else {
+ // Sunset/Dawn
+ skyColor = 0xFF6347; // Tomato
+ }
+ game.setBackgroundColor(skyColor);
+}
+// Generate initial world
+generateTerrain();
+// Game update loop
+game.update = function () {
+ // Handle input
+ if (keys.left) {
+ player.moveLeft();
+ }
+ if (keys.right) {
+ player.moveRight();
+ }
+ if (keys.up) {
+ player.jump();
+ keys.up = false; // Prevent continuous jumping
+ }
+ // Update game systems
+ updateCamera();
+ updateUI();
+ updateDayNight();
+ // Survival mode updates
+ if (gameMode === 'survival') {
+ // Slowly decrease hunger
+ if (LK.ticks % 300 === 0) {
+ player.hunger = Math.max(0, player.hunger - 1);
+ // Lose health if hungry
+ if (player.hunger <= 0 && LK.ticks % 60 === 0) {
+ player.health = Math.max(0, player.health - 1);
+ }
+ // Game over if health reaches 0
+ if (player.health <= 0) {
+ LK.showGameOver();
+ }
+ }
+ }
+ // Toggle game mode with double-tap detection
+ if (LK.ticks % 60 === 0) {
+ // Mode switching could be added here with UI buttons
+ }
+};
+// Initialize UI
+updateUI();
\ No newline at end of file