/**** * Classes ****/ // MrBeastCommand class representing Mr. Beast's command phases var MrBeastCommand = Container.expand(function () { var self = Container.call(this); }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // TNT class representing the explosive object var TNT = Container.expand(function () { var self = Container.call(this); var tntGraphics = self.attachAsset('tnt', { anchorX: 0.5, anchorY: 0.5 }); self.exploded = false; // Method to trigger explosion self.explode = function () { if (!self.exploded) { self.exploded = true; LK.effects.flashObject(self, 0xff0000, 500); // Flash red to indicate explosion self.destroy(); // Remove TNT after explosion } }; }); // Target class representing objects to be destroyed var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); // Method to destroy target self.destroyTarget = function () { LK.effects.flashObject(self, 0x00ff00, 500); // Flash green to indicate destruction self.destroy(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays to keep track of TNTs and targets var tnts = []; var targets = []; // Function to handle TNT placement function placeTNT(x, y) { var newTNT = new TNT(); newTNT.x = x; newTNT.y = y; tnts.push(newTNT); game.addChild(newTNT); } // Function to handle chain reactions function triggerChainReaction() { tnts.forEach(function (tnt) { if (tnt.exploded) { return; } tnt.explode(); targets.forEach(function (target) { if (tnt.intersects(target)) { target.destroyTarget(); } }); }); } // Initialize some targets and MrBeastCommand instances for (var i = 0; i < 5; i++) { var target = new Target(); target.x = Math.random() * 2048; target.y = Math.random() * 2732; targets.push(target); game.addChild(target); // Create a new MrBeastCommand instance var command = new MrBeastCommand(); // Set the position and other properties of the command // This is just a placeholder and should be replaced with actual code game.addChild(command); } // Handle game touch events for placing TNT game.down = function (x, y, obj) { placeTNT(x, y); }; // Update function to check for chain reactions game.update = function () { if (LK.ticks % 60 == 0) { // Check every second triggerChainReaction(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,88 +1,99 @@
-/****
+/****
* Classes
-****/
+****/
+// MrBeastCommand class representing Mr. Beast's command phases
+var MrBeastCommand = Container.expand(function () {
+ var self = Container.call(this);
+});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// TNT class representing the explosive object
var TNT = Container.expand(function () {
- var self = Container.call(this);
- var tntGraphics = self.attachAsset('tnt', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.exploded = false;
- // Method to trigger explosion
- self.explode = function () {
- if (!self.exploded) {
- self.exploded = true;
- LK.effects.flashObject(self, 0xff0000, 500); // Flash red to indicate explosion
- self.destroy(); // Remove TNT after explosion
- }
- };
+ var self = Container.call(this);
+ var tntGraphics = self.attachAsset('tnt', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.exploded = false;
+ // Method to trigger explosion
+ self.explode = function () {
+ if (!self.exploded) {
+ self.exploded = true;
+ LK.effects.flashObject(self, 0xff0000, 500); // Flash red to indicate explosion
+ self.destroy(); // Remove TNT after explosion
+ }
+ };
});
// Target class representing objects to be destroyed
var Target = Container.expand(function () {
- var self = Container.call(this);
- var targetGraphics = self.attachAsset('target', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Method to destroy target
- self.destroyTarget = function () {
- LK.effects.flashObject(self, 0x00ff00, 500); // Flash green to indicate destruction
- self.destroy();
- };
+ var self = Container.call(this);
+ var targetGraphics = self.attachAsset('target', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Method to destroy target
+ self.destroyTarget = function () {
+ LK.effects.flashObject(self, 0x00ff00, 500); // Flash green to indicate destruction
+ self.destroy();
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays to keep track of TNTs and targets
var tnts = [];
var targets = [];
// Function to handle TNT placement
function placeTNT(x, y) {
- var newTNT = new TNT();
- newTNT.x = x;
- newTNT.y = y;
- tnts.push(newTNT);
- game.addChild(newTNT);
+ var newTNT = new TNT();
+ newTNT.x = x;
+ newTNT.y = y;
+ tnts.push(newTNT);
+ game.addChild(newTNT);
}
// Function to handle chain reactions
function triggerChainReaction() {
- tnts.forEach(function (tnt) {
- if (tnt.exploded) return;
- tnt.explode();
- targets.forEach(function (target) {
- if (tnt.intersects(target)) {
- target.destroyTarget();
- }
- });
- });
+ tnts.forEach(function (tnt) {
+ if (tnt.exploded) {
+ return;
+ }
+ tnt.explode();
+ targets.forEach(function (target) {
+ if (tnt.intersects(target)) {
+ target.destroyTarget();
+ }
+ });
+ });
}
-// Initialize some targets
+// Initialize some targets and MrBeastCommand instances
for (var i = 0; i < 5; i++) {
- var target = new Target();
- target.x = Math.random() * 2048;
- target.y = Math.random() * 2732;
- targets.push(target);
- game.addChild(target);
+ var target = new Target();
+ target.x = Math.random() * 2048;
+ target.y = Math.random() * 2732;
+ targets.push(target);
+ game.addChild(target);
+ // Create a new MrBeastCommand instance
+ var command = new MrBeastCommand();
+ // Set the position and other properties of the command
+ // This is just a placeholder and should be replaced with actual code
+ game.addChild(command);
}
// Handle game touch events for placing TNT
game.down = function (x, y, obj) {
- placeTNT(x, y);
+ placeTNT(x, y);
};
// Update function to check for chain reactions
game.update = function () {
- if (LK.ticks % 60 == 0) {
- // Check every second
- triggerChainReaction();
- }
+ if (LK.ticks % 60 == 0) {
+ // Check every second
+ triggerChainReaction();
+ }
};
\ No newline at end of file