User prompt
VS is only shown while the battle is in place, not in the selection wheel moment
Code edit (2 edits merged)
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User prompt
Please center the wheel and everything happen in half of the screen in y axis.
User prompt
Ok those comments in defeats are great. You gave me an idea: let's have a keyword of why an element defeat other(s). You have for example "crushes", "breaks", "absorbs", "sharps", etc in the defeats object comment. Let's define and use those keywords to show in the game when an element defeats another. For example, "absorbs!" if a sponge wins over water.
User prompt
Can you add a comment to each element key in defats explaining what is the logic why that key element defents the value elements'
User prompt
Please change the defeats elements to these: { "rock": ["scissors", "sponge", "gas", "metal", "ice", "gun", "tree", "sand"], "paper": ["rock", "metal", "water", "gas", "sand", "ice", "air", "smoke"], "scissors": ["paper", "sponge", "air", "tree", "gas", "oil", "ice", "smoke"], "water": ["fire", "rock", "scissors", "gas", "oil", "sand", "tree", "metal"], "fire": ["paper", "scissors", "sponge", "ice", "tree", "sand", "oil", "smoke"], "air": ["fire", "gas", "smoke", "metal", "rock", "oil", "tree", "gun"], "lightning": ["water", "metal", "gun", "air", "paper", "sponge", "smoke", "sand"], "tree": ["water", "paper", "sponge", "smoke", "gun", "sand", "ice", "gas"], "gun": ["scissors", "rock", "tree", "metal", "gas", "ice", "oil", "paper"], "sponge": ["water", "metal", "air", "paper", "gas", "rock", "sand", "smoke"], "smoke": ["ice", "gun", "rock", "paper", "air", "metal", "water", "oil"], "gas": ["paper", "ice", "gun", "smoke", "air", "scissors", "sponge", "sand"], "metal": ["scissors", "tree", "ice", "fire", "gun", "oil", "rock", "sand"], "ice": ["air", "water", "paper", "sponge", "fire", "smoke", "gun", "lightning"], "sand": ["scissors", "ice", "gun", "fire", "air", "paper", "rock", "lightning"], "oil": ["rock", "scissors", "gun", "metal", "water", "gas", "lightning", "fire"] }
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User prompt
Ultimate Elements Showdown
Initial prompt
A rock paper scissors game but much more complex: rock, paper, scissors, water, fire, air, lightning, human, snake, tree, wolf, gun, sponge, devil, dragon.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
A hand with its fingers symbolizing gas
Make the background darker (blue)
Make the bacgkground color darker(blue)
a triangle pointing down. In-Game asset. 2d. High contrast. No shadows
This place after a draught
This place in very windy conditions
This place but it's raining
This place but there is an electric storm
a popup frame, retro pixel style, rectangular. In-Game asset. 2d. High contrast. No shadows
A version of this frame that symbolizes that this button has boosted / improved power
a minimalistic pixel button, no text on it, just the buton. White.. In-Game asset. 2d. High contrast. No shadows
A win effect that will be over a round button and that will triger for some seconds after a win happens, scaling in x and y as an effect.. In-Game asset. 2d. High contrast. No shadows
Lose
The frame should be ice related too
The frame should be earth related too
The frame should be water related too
The frame should be wind too
A hand with its fingers symbolizing ash
A hand with its fingers symbolizing sun
A hand with its fingers symbolizing moon
A hand with a piece of leather
A hand with a piece of plastic
A hand with a piece of opaque plastic
A hand with its fingers symbolizing salt
Can you make this picture slightly lighter
Can you make this image lighter please? But not a lot lighter, just a little
A frame that symbolizes that the element inside is penalized, unboosted, has a minus to its effect. It should be shown in the frame, not inside! With some VFX effect
One drop of rain. In-Game asset. 2d. High contrast. No shadows
Yellow / Orange colour
wind. In-Game asset. 2d. High contrast. No shadows
A pixel style magician from Magicka who has an arc around him of elements to be casted (fire, water, ice, rock, etc). In-Game asset. 2d. High contrast. No shadows
Tint the wizard to blue
Make the black border of the start twice thicker
A '?' (question mark) symbol inside
A white shield. In-Game asset. 2d. High contrast. No shadows
background
Music
air
Music
storm
Music
rain
Music
draught
Music
rock
Sound effect
paper
Sound effect
scissors
Sound effect
fire
Sound effect
metal
Sound effect
water
Sound effect
airy
Sound effect
lightning
Sound effect
tree
Sound effect
gun
Sound effect
sponge
Sound effect
smoke
Sound effect
gas
Sound effect
ice
Sound effect
sand
Sound effect
oil
Sound effect
plastic
Sound effect
leather
Sound effect
sun
Sound effect
glass
Sound effect
cloth
Sound effect
ash
Sound effect
fungus
Sound effect
moon
Sound effect
salt
Sound effect
select
Sound effect
spinning
Sound effect
win
Sound effect