Code edit (1 edits merged)
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User prompt
Something is not working with the movement. I click / tap on a cell and it's not walking to it. Please check and fix.
User prompt
Ok the movement seems borked. What I need you to do is, if I click / tap on a free cell adjacent cell, the player should move to it. Ignore the movement if it's not adjacent or not free (there is a wall, a brick or a bomb)
Code edit (1 edits merged)
Please save this source code
User prompt
Grid Blast Mania
Initial prompt
Bomberman, the retro arcarde
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
concrete floor tile, retro, pixel style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bomb, pixel style, retro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a demonic strawberry, pixel style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a demonic cherry, pixel style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a demonic kiwi, pixel style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A human character, player from an arcade retro game, looking like in the 80s 90s, hair, male, looking right, pixel style. In-Game asset. 2d. High contrast. No shadows
fire texture pixel style retro square. In-Game asset. 2d. High contrast. No shadows
powerup icon for an additional charge of a bomb, retro arcade game. In-Game asset. 2d. High contrast. No shadows
powerup icon for an additional range of the bomb explosion you can throw, retro arcade game. In-Game asset. 2d. High contrast. No shadows