/**** * Classes ****/ //<Assets used in the game will automatically appear here> // PuzzlePiece class to represent each piece of the puzzle var PuzzlePiece = Container.expand(function () { var self = Container.call(this); self.assetId = 'piece' + (Math.floor(Math.random() * 10) + 1); var pieceGraphics = self.attachAsset(self.assetId, { anchorX: 0.5, anchorY: 0.5 }); self.correctPosition = { x: 0, y: 0 }; self.isCorrect = false; self.setCorrectPosition = function (x, y) { self.correctPosition.x = x; self.correctPosition.y = y; }; self.checkPosition = function () { if (Math.abs(self.x - self.correctPosition.x) < 10 && Math.abs(self.y - self.correctPosition.y) < 10) { self.isCorrect = true; self.x = self.correctPosition.x; self.y = self.correctPosition.y; } else { self.isCorrect = false; } self.joinSameColor(); }; self.joinSameColor = function () { pieces.forEach(function (piece) { if (piece !== self && piece.assetId === self.assetId && Math.abs(self.x - piece.x) < 10 && Math.abs(self.y - piece.y) < 10) { self.x = piece.x; self.y = piece.y; self.isCorrect = true; piece.isCorrect = true; } }); }; self.down = function (x, y, obj) { dragNode = self; }; self.up = function (x, y, obj) { dragNode = null; self.checkPosition(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); var scoreTxt = new Text2('Level: 1', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var pieces = []; var dragNode = null; var level = 1; var maxLevels = 80; var scoreTxt = new Text2('Level: 1', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); function createPuzzle(level) { // Clear previous pieces pieces.forEach(function (piece) { return piece.destroy(); }); pieces = []; // Create new pieces for the current level for (var i = 0; i < 10; i++) { var piece = new PuzzlePiece(); piece.x = Math.random() * 2048; piece.y = Math.random() * 2732; piece.setCorrectPosition(100 + i * 150, 100 + i * 150); pieces.push(piece); game.addChild(piece); } } function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } } game.move = handleMove; game.down = function (x, y, obj) { handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; game.update = function () { if (pieces.every(function (piece) { return piece.isCorrect; })) { if (level < maxLevels) { level++; scoreTxt.setText('Level: ' + level); createPuzzle(level); } else { LK.showGameOver(); } } }; // Initialize the first level createPuzzle(level);
===================================================================
--- original.js
+++ change.js
@@ -4,9 +4,9 @@
//<Assets used in the game will automatically appear here>
// PuzzlePiece class to represent each piece of the puzzle
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
- self.assetId = 'piece' + (Math.floor(Math.random() * 20) + 1);
+ self.assetId = 'piece' + (Math.floor(Math.random() * 10) + 1);
var pieceGraphics = self.attachAsset(self.assetId, {
anchorX: 0.5,
anchorY: 0.5
});
@@ -88,9 +88,9 @@
return piece.destroy();
});
pieces = [];
// Create new pieces for the current level
- for (var i = 0; i < 20; i++) {
+ for (var i = 0; i < 10; i++) {
var piece = new PuzzlePiece();
piece.x = Math.random() * 2048;
piece.y = Math.random() * 2732;
piece.setCorrectPosition(100 + i * 150, 100 + i * 150);