User prompt
make ball move by clicking A
User prompt
make 0 gravity
User prompt
Please fix the bug: 'ReferenceError: basketGraphics is not defined' in or related to this line: 'if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {' Line Number: 35
User prompt
make basket move
User prompt
make ball move
User prompt
make it 3d
Initial prompt
basket passer
/**** * Classes ****/ // Basket class var Basket = Container.expand(function () { var self = Container.call(this); self.basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); self.basketGraphics.rotationX = 0.1; self.basketGraphics.rotationY = 0.1; self.vx = 2; // Initial horizontal velocity self.vy = 2; // Initial vertical velocity }); //<Assets used in the game will automatically appear here> // Basketball class var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Basket movement logic self.x += self.vx; self.y += self.vy; // Reverse direction if basket hits screen edges if (self.x > 2048 - self.basketGraphics.width / 2 || self.x < self.basketGraphics.width / 2) { self.vx *= -1; } if (self.y > 2732 - self.basketGraphics.height / 2 || self.y < self.basketGraphics.height / 2) { self.vy *= -1; } // Ball physics and movement logic self.y += self.vy; self.x += self.vx; // self.vy += self.gravity; ballGraphics.rotationX += 0.01; ballGraphics.rotationY += 0.01; if (self.y > 2732 - ballGraphics.height / 2) { self.y = 2732 - ballGraphics.height / 2; self.vy = 0; } if (self.x > 2048 - ballGraphics.width / 2) { self.x = 2048 - ballGraphics.width / 2; self.vx = 0; } if (self.x < ballGraphics.width / 2) { self.x = ballGraphics.width / 2; self.vx = 0; } if (self.x > 2048 - ballGraphics.width / 2) { self.x = 2048 - ballGraphics.width / 2; self.vx = 0; } if (self.x < ballGraphics.width / 2) { self.x = ballGraphics.width / 2; self.vx = 0; } }; self.vx = 0; self.vy = 0; self.gravity = 0; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var basketball = game.addChild(new Basketball()); basketball.x = 1024; basketball.y = 2000; var basket = game.addChild(new Basket()); basket.x = 1024; basket.y = 500; // Event listeners for dragging the basketball var dragNode = null; game.down = function (x, y, obj) { if (basketball.intersects(obj)) { dragNode = basketball; dragNode.vx = 0; dragNode.vy = 0; } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.vx = (x - dragNode.x) / 10; dragNode.vy = (y - dragNode.y) / 10; dragNode = null; } }; // Update game logic game.update = function () { basketball.update(); basket.update(); if (basketball.intersects(basket)) { // Score logic LK.setScore(LK.getScore() + 1); basketball.x = 1024; basketball.y = 2000; basketball.vx = 0; basketball.vy = 0; // basketball.gravity = 0; } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
}
// Ball physics and movement logic
self.y += self.vy;
self.x += self.vx;
- self.vy += self.gravity;
+ // self.vy += self.gravity;
ballGraphics.rotationX += 0.01;
ballGraphics.rotationY += 0.01;
if (self.y > 2732 - ballGraphics.height / 2) {
self.y = 2732 - ballGraphics.height / 2;
@@ -60,9 +60,9 @@
}
};
self.vx = 0;
self.vy = 0;
- self.gravity = 0.5;
+ self.gravity = 0;
});
/****
* Initialize Game
@@ -113,9 +113,9 @@
basketball.x = 1024;
basketball.y = 2000;
basketball.vx = 0;
basketball.vy = 0;
- basketball.gravity = 0.5;
+ // basketball.gravity = 0;
}
};
// Display score
var scoreTxt = new Text2('0', {