User prompt
make ball move by clicking A
User prompt
make 0 gravity
User prompt
Please fix the bug: 'ReferenceError: basketGraphics is not defined' in or related to this line: 'if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {' Line Number: 35
User prompt
make basket move
User prompt
make ball move
User prompt
make it 3d
Initial prompt
basket passer
===================================================================
--- original.js
+++ change.js
@@ -3,14 +3,14 @@
****/
// Basket class
var Basket = Container.expand(function () {
var self = Container.call(this);
- var basketGraphics = self.attachAsset('basket', {
+ self.basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
- basketGraphics.rotationX = 0.1;
- basketGraphics.rotationY = 0.1;
+ self.basketGraphics.rotationX = 0.1;
+ self.basketGraphics.rotationY = 0.1;
self.vx = 2; // Initial horizontal velocity
self.vy = 2; // Initial vertical velocity
});
//<Assets used in the game will automatically appear here>
@@ -25,12 +25,12 @@
// Basket movement logic
self.x += self.vx;
self.y += self.vy;
// Reverse direction if basket hits screen edges
- if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {
+ if (self.x > 2048 - self.basketGraphics.width / 2 || self.x < self.basketGraphics.width / 2) {
self.vx *= -1;
}
- if (self.y > 2732 - basketGraphics.height / 2 || self.y < basketGraphics.height / 2) {
+ if (self.y > 2732 - self.basketGraphics.height / 2 || self.y < self.basketGraphics.height / 2) {
self.vy *= -1;
}
// Ball physics and movement logic
self.y += self.vy;