User prompt
make ball move by clicking A
User prompt
make 0 gravity
User prompt
Please fix the bug: 'ReferenceError: basketGraphics is not defined' in or related to this line: 'if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {' Line Number: 35
User prompt
make basket move
User prompt
make ball move
User prompt
make it 3d
Initial prompt
basket passer
/**** 
* Classes
****/ 
// Basket class
var Basket = Container.expand(function () {
	var self = Container.call(this);
	self.basketGraphics = self.attachAsset('basket', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.basketGraphics.rotationX = 0.1;
	self.basketGraphics.rotationY = 0.1;
	self.vx = 2; // Initial horizontal velocity
	self.vy = 2; // Initial vertical velocity
});
//<Assets used in the game will automatically appear here>
// Basketball class
var Basketball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('basketball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Basket movement logic
		self.x += self.vx;
		self.y += self.vy;
		// Reverse direction if basket hits screen edges
		if (self.x > 2048 - self.basketGraphics.width / 2 || self.x < self.basketGraphics.width / 2) {
			self.vx *= -1;
		}
		if (self.y > 2732 - self.basketGraphics.height / 2 || self.y < self.basketGraphics.height / 2) {
			self.vy *= -1;
		}
		// Ball physics and movement logic
		self.y += self.vy;
		self.x += self.vx;
		self.vy += self.gravity;
		ballGraphics.rotationX += 0.01;
		ballGraphics.rotationY += 0.01;
		if (self.y > 2732 - ballGraphics.height / 2) {
			self.y = 2732 - ballGraphics.height / 2;
			self.vy = 0;
		}
		if (self.x > 2048 - ballGraphics.width / 2) {
			self.x = 2048 - ballGraphics.width / 2;
			self.vx = 0;
		}
		if (self.x < ballGraphics.width / 2) {
			self.x = ballGraphics.width / 2;
			self.vx = 0;
		}
		if (self.x > 2048 - ballGraphics.width / 2) {
			self.x = 2048 - ballGraphics.width / 2;
			self.vx = 0;
		}
		if (self.x < ballGraphics.width / 2) {
			self.x = ballGraphics.width / 2;
			self.vx = 0;
		}
	};
	self.vx = 0;
	self.vy = 0;
	self.gravity = 0.5;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize game elements
var basketball = game.addChild(new Basketball());
basketball.x = 1024;
basketball.y = 2000;
var basket = game.addChild(new Basket());
basket.x = 1024;
basket.y = 500;
// Event listeners for dragging the basketball
var dragNode = null;
game.down = function (x, y, obj) {
	if (basketball.intersects(obj)) {
		dragNode = basketball;
		dragNode.vx = 0;
		dragNode.vy = 0;
	}
};
game.move = function (x, y, obj) {
	if (dragNode) {
		dragNode.x = x;
		dragNode.y = y;
	}
};
game.up = function (x, y, obj) {
	if (dragNode) {
		dragNode.vx = (x - dragNode.x) / 10;
		dragNode.vy = (y - dragNode.y) / 10;
		dragNode = null;
	}
};
// Update game logic
game.update = function () {
	basketball.update();
	basket.update();
	if (basketball.intersects(basket)) {
		// Score logic
		LK.setScore(LK.getScore() + 1);
		basketball.x = 1024;
		basketball.y = 2000;
		basketball.vx = 0;
		basketball.vy = 0;
		basketball.gravity = 0.5;
	}
};
// Display score
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt); ===================================================================
--- original.js
+++ change.js
@@ -3,14 +3,14 @@
 ****/ 
 // Basket class
 var Basket = Container.expand(function () {
 	var self = Container.call(this);
-	var basketGraphics = self.attachAsset('basket', {
+	self.basketGraphics = self.attachAsset('basket', {
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
-	basketGraphics.rotationX = 0.1;
-	basketGraphics.rotationY = 0.1;
+	self.basketGraphics.rotationX = 0.1;
+	self.basketGraphics.rotationY = 0.1;
 	self.vx = 2; // Initial horizontal velocity
 	self.vy = 2; // Initial vertical velocity
 });
 //<Assets used in the game will automatically appear here>
@@ -25,12 +25,12 @@
 		// Basket movement logic
 		self.x += self.vx;
 		self.y += self.vy;
 		// Reverse direction if basket hits screen edges
-		if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {
+		if (self.x > 2048 - self.basketGraphics.width / 2 || self.x < self.basketGraphics.width / 2) {
 			self.vx *= -1;
 		}
-		if (self.y > 2732 - basketGraphics.height / 2 || self.y < basketGraphics.height / 2) {
+		if (self.y > 2732 - self.basketGraphics.height / 2 || self.y < self.basketGraphics.height / 2) {
 			self.vy *= -1;
 		}
 		// Ball physics and movement logic
 		self.y += self.vy;