User prompt
make ball move by clicking A
User prompt
make 0 gravity
User prompt
Please fix the bug: 'ReferenceError: basketGraphics is not defined' in or related to this line: 'if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {' Line Number: 35
User prompt
make basket move
User prompt
make ball move
User prompt
make it 3d
Initial prompt
basket passer
/**** * Classes ****/ // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); basketGraphics.rotationX = 0.1; basketGraphics.rotationY = 0.1; }); //<Assets used in the game will automatically appear here> // Basketball class var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ball physics and movement logic self.y += self.vy; self.x += self.vx; self.vy += self.gravity; ballGraphics.rotationX += 0.01; ballGraphics.rotationY += 0.01; if (self.y > 2732 - ballGraphics.height / 2) { self.y = 2732 - ballGraphics.height / 2; self.vy = 0; } }; self.vx = 0; self.vy = 0; self.gravity = 0.5; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var basketball = game.addChild(new Basketball()); basketball.x = 1024; basketball.y = 2000; var basket = game.addChild(new Basket()); basket.x = 1024; basket.y = 500; // Event listeners for dragging the basketball var dragNode = null; game.down = function (x, y, obj) { if (basketball.intersects(obj)) { dragNode = basketball; } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.vx = (x - dragNode.x) / 10; dragNode.vy = (y - dragNode.y) / 10; dragNode = null; } }; // Update game logic game.update = function () { basketball.update(); if (basketball.intersects(basket)) { // Score logic LK.setScore(LK.getScore() + 1); basketball.x = 1024; basketball.y = 2000; basketball.vx = 0; basketball.vy = 0; } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -1,48 +1,52 @@
-/****
+/****
* Classes
-****/
+****/
// Basket class
var Basket = Container.expand(function () {
- var self = Container.call(this);
- var basketGraphics = self.attachAsset('basket', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var basketGraphics = self.attachAsset('basket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ basketGraphics.rotationX = 0.1;
+ basketGraphics.rotationY = 0.1;
});
//<Assets used in the game will automatically appear here>
// Basketball class
var Basketball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('basketball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Ball physics and movement logic
- self.y += self.vy;
- self.x += self.vx;
- self.vy += self.gravity;
- if (self.y > 2732 - ballGraphics.height / 2) {
- self.y = 2732 - ballGraphics.height / 2;
- self.vy = 0;
- }
- };
- self.vx = 0;
- self.vy = 0;
- self.gravity = 0.5;
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('basketball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Ball physics and movement logic
+ self.y += self.vy;
+ self.x += self.vx;
+ self.vy += self.gravity;
+ ballGraphics.rotationX += 0.01;
+ ballGraphics.rotationY += 0.01;
+ if (self.y > 2732 - ballGraphics.height / 2) {
+ self.y = 2732 - ballGraphics.height / 2;
+ self.vy = 0;
+ }
+ };
+ self.vx = 0;
+ self.vy = 0;
+ self.gravity = 0.5;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var basketball = game.addChild(new Basketball());
basketball.x = 1024;
basketball.y = 2000;
@@ -51,41 +55,41 @@
basket.y = 500;
// Event listeners for dragging the basketball
var dragNode = null;
game.down = function (x, y, obj) {
- if (basketball.intersects(obj)) {
- dragNode = basketball;
- }
+ if (basketball.intersects(obj)) {
+ dragNode = basketball;
+ }
};
game.move = function (x, y, obj) {
- if (dragNode) {
- dragNode.x = x;
- dragNode.y = y;
- }
+ if (dragNode) {
+ dragNode.x = x;
+ dragNode.y = y;
+ }
};
game.up = function (x, y, obj) {
- if (dragNode) {
- dragNode.vx = (x - dragNode.x) / 10;
- dragNode.vy = (y - dragNode.y) / 10;
- dragNode = null;
- }
+ if (dragNode) {
+ dragNode.vx = (x - dragNode.x) / 10;
+ dragNode.vy = (y - dragNode.y) / 10;
+ dragNode = null;
+ }
};
// Update game logic
game.update = function () {
- basketball.update();
- if (basketball.intersects(basket)) {
- // Score logic
- LK.setScore(LK.getScore() + 1);
- basketball.x = 1024;
- basketball.y = 2000;
- basketball.vx = 0;
- basketball.vy = 0;
- }
+ basketball.update();
+ if (basketball.intersects(basket)) {
+ // Score logic
+ LK.setScore(LK.getScore() + 1);
+ basketball.x = 1024;
+ basketball.y = 2000;
+ basketball.vx = 0;
+ basketball.vy = 0;
+ }
};
// Display score
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
\ No newline at end of file