User prompt
make ball move by clicking A
User prompt
make 0 gravity
User prompt
Please fix the bug: 'ReferenceError: basketGraphics is not defined' in or related to this line: 'if (self.x > 2048 - basketGraphics.width / 2 || self.x < basketGraphics.width / 2) {' Line Number: 35
User prompt
make basket move
User prompt
make ball move
User prompt
make it 3d
Initial prompt
basket passer
/**** * Classes ****/ // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketGraphics = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); }); //<Assets used in the game will automatically appear here> // Basketball class var Basketball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ball physics and movement logic self.y += self.vy; self.x += self.vx; self.vy += self.gravity; if (self.y > 2732 - ballGraphics.height / 2) { self.y = 2732 - ballGraphics.height / 2; self.vy = 0; } }; self.vx = 0; self.vy = 0; self.gravity = 0.5; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var basketball = game.addChild(new Basketball()); basketball.x = 1024; basketball.y = 2000; var basket = game.addChild(new Basket()); basket.x = 1024; basket.y = 500; // Event listeners for dragging the basketball var dragNode = null; game.down = function (x, y, obj) { if (basketball.intersects(obj)) { dragNode = basketball; } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; } }; game.up = function (x, y, obj) { if (dragNode) { dragNode.vx = (x - dragNode.x) / 10; dragNode.vy = (y - dragNode.y) / 10; dragNode = null; } }; // Update game logic game.update = function () { basketball.update(); if (basketball.intersects(basket)) { // Score logic LK.setScore(LK.getScore() + 1); basketball.x = 1024; basketball.y = 2000; basketball.vx = 0; basketball.vy = 0; } }; // Display score var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.setText(LK.getScore()); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
/****
* Classes
****/
// Basket class
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketGraphics = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
});
//<Assets used in the game will automatically appear here>
// Basketball class
var Basketball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('basketball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ball physics and movement logic
self.y += self.vy;
self.x += self.vx;
self.vy += self.gravity;
if (self.y > 2732 - ballGraphics.height / 2) {
self.y = 2732 - ballGraphics.height / 2;
self.vy = 0;
}
};
self.vx = 0;
self.vy = 0;
self.gravity = 0.5;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var basketball = game.addChild(new Basketball());
basketball.x = 1024;
basketball.y = 2000;
var basket = game.addChild(new Basket());
basket.x = 1024;
basket.y = 500;
// Event listeners for dragging the basketball
var dragNode = null;
game.down = function (x, y, obj) {
if (basketball.intersects(obj)) {
dragNode = basketball;
}
};
game.move = function (x, y, obj) {
if (dragNode) {
dragNode.x = x;
dragNode.y = y;
}
};
game.up = function (x, y, obj) {
if (dragNode) {
dragNode.vx = (x - dragNode.x) / 10;
dragNode.vy = (y - dragNode.y) / 10;
dragNode = null;
}
};
// Update game logic
game.update = function () {
basketball.update();
if (basketball.intersects(basket)) {
// Score logic
LK.setScore(LK.getScore() + 1);
basketball.x = 1024;
basketball.y = 2000;
basketball.vx = 0;
basketball.vy = 0;
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);