User prompt
increase speed of target vertical movement
User prompt
change line 114 to nothing
User prompt
remove line 114
User prompt
increase speed of target vertical movement by 100% after each successful hit
User prompt
increase speed of target vertical movement by 10% after each successful hit
User prompt
increase maximum possible x position of player to 400
User prompt
ensure minimum x position of player is 100 pixels from the left
User prompt
Change player graphic rotation offset by -10 degrees but dont add this 10 degrees to the arrow when fired
User prompt
release the arrow 20 degrees less than the player rotation
User prompt
release the arrow 20 degrees more than the player rotation
User prompt
Change player graphic rotation offset by -20 degrees
User prompt
Change player graphic rotation offset by -20 degrees, Release the arrow at -20 degrees to compensate
User prompt
✅ Change player graphic rotation offset by -20 degrees ✅ Release the arrow at +20 degrees to compensate
User prompt
change player graphic rotation offset by 20 degrees and release the arrow at +20 degrees to compensate
User prompt
change player graphic rotation offset by -25 degrees
User prompt
increase player rotation by 25 degrees
User prompt
arrowGraphics.rotation = -135 * (Math.PI / 180);
User prompt
change line 77 to arrowGraphics.rotation = -95* (Math.PI / 180);
User prompt
set the initial rotation of the arrow to -95 degrees
User prompt
depth sort the animated smoke trail behind the arrow graphic
User prompt
change the render order so the smoke trail renders before the arrow
User prompt
increase the speed of the target vertical speed for successive new level by 1.2
User prompt
reduce gravity by .5
===================================================================
--- original.js
+++ change.js
@@ -166,9 +166,9 @@
if (arrowCount > 0) {
arrow = self.addChild(new Arrow());
arrow.x = player.x;
arrow.y = player.y;
- arrow.rotation = player.rotation - Math.PI / 6 + 25 * (Math.PI / 180);
+ arrow.rotation = player.rotation - Math.PI / 6 - 20 * (Math.PI / 180);
arrows.push(arrow);
}
});
LK.on('tick', function () {
a green field background
a target roundel viewed from the side
plain gold star, no outline Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a cartoon archers bow viewed from the side Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a long cartoon arrow with gold shaft and steel point Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.