User prompt
当分数大于10时,最小的栏杆时间间隔改成1000
User prompt
栏杆的下落速度增加一倍
User prompt
当分数大于10时,最小的栏杆时间间隔是1500
User prompt
当分数大于10时,最小的栏杆时间间隔是2000
User prompt
当分数大于10时,最小的栏杆时间间隔是1000
User prompt
当分数大于0时,最小的栏杆时间间隔是1000
User prompt
在生成栏杆文字时,如果运算符是^,有90%概率是^1,剩下是^2
User prompt
生成栏杆的文字时,如果运算符是乘法,有90的概率是乘方1,剩下的概率是乘方2
User prompt
在生成栏杆文字时,如果生成的运算符不是乘法,则将乘0计数改成0
User prompt
当生成其他非乘法操作,生成乘0计数变为0
User prompt
生成乘0的计数改成全局变量存储,当生成非乘0的文字后,该继数变成0
User prompt
当分数大于等于10,栏杆生成时间间隔改成8000/log分数
User prompt
当分数大于等于10,栏杆生成时间间隔改成8000*log5/log分数
User prompt
修改栏杆生成间隔的判别公式,将分数小于等于10改成分数小于10
User prompt
分数小于10时,栏杆生成间隔是原始生成间隔
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请改正
User prompt
在计算栏杆生成时间间隔时,当分数大于10,时间间隔是最初的时间间隔除以log以自然数e为底分数的对数
User prompt
在计算栏杆生成时间间隔时,当分数大于10,时间间隔是最初的时间间隔除以log以5为底分数的对数
User prompt
在计算栏杆生成时间间隔时,当分数大于10,除数log以十为底分数的对数改成log以五为底的对数
User prompt
在计算栏杆生成时间间隔时,当分数大于10,除数log以十为底分数的对数改成ln分数的对数
User prompt
将栏杆的生成间隔log以十为底的分数改成ln,以e为底
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当生成完一批栏杆后,乘0的个数统计为0
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一批栏杆不允许同时出现三个乘0
User prompt
当栏杆出现乘法的时候,有70%概率是乘0
User prompt
将分数大于100结束游戏改成分数大于10000000结束游戏
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Add a random number and operator to each obstacle var operators = ['+', '-', '*', '/', '^', '+', '+', '+', '-', '-', '-', '*', '*', '*', '/']; do { self.number = Math.floor(Math.random() * 10); self.operator = operators[Math.floor(Math.random() * operators.length)]; if (self.operator == '^') { self.number = Math.random() < 0.9 ? 1 : 2; } if (self.operator == '/') { self.number = 1 + Math.floor(Math.random() * 9); } if (self.operator == '*') { // Track the count of consecutive multiplication by 0 obstacles // Moved to global scope for broader accessibility if (Math.random() < 0.7 && consecutiveMultiplicationByZero < 2) { self.number = 0; consecutiveMultiplicationByZero++; // Increment the count } else { // Ensure the number is not 0 to break the sequence self.number = Math.random() < 0.5 ? 1 : 2; consecutiveMultiplicationByZero = 0; // Reset the count } } else { consecutiveMultiplicationByZero = 0; // Reset the count for non-multiplication operators } } while (self.operator == '/' && score % self.number != 0); var numberText = new Text2(self.operator + self.number.toString(), { size: 100, fill: "#ffffff" }); self.addChild(numberText); numberText.anchor.set(0.5, 0.5); numberText.x = 0; numberText.y = 0; self.speed = 5; self.move = function () { self.y += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.moveLeft = function () { if (self.x > leftRightSpace + railingWidth) { self.x -= railingWidth; } }; self.moveRight = function () { if (self.x < screenWidth - leftRightSpace - railingWidth) { self.x += railingWidth; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var consecutiveMultiplicationByZero = 0; // Global counter for consecutive multiplication by 0 obstacles var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Position near the bottom var obstacles = []; var score = 10; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); LK.gui.topLeft.addChild(scoreTxt); // Calculate the number of railings that can fit on the screen var railingWidth = 600; // The width of a railing var screenWidth = 2048; // The width of the screen var numRailings = Math.floor(screenWidth / railingWidth); // Calculate the remaining space var remainingSpace = screenWidth - numRailings * railingWidth; // Calculate the space to add on the left and right sides of the screen var leftRightSpace = remainingSpace / 2; // Draw lines at the left and right boundaries var leftLine = LK.getAsset('leftLine', { anchorX: 0.5, anchorY: 0.0, x: leftRightSpace, y: 0 }); game.addChild(leftLine); var rightLine = LK.getAsset('rightLine', { anchorX: 0.5, anchorY: 0.0, x: screenWidth - leftRightSpace, y: 0 }); game.addChild(rightLine); // Create an array to store the possible x positions for the obstacles var obstaclePositions = []; for (var i = 0; i < numRailings; i++) { obstaclePositions.push(leftRightSpace + i * railingWidth + railingWidth / 2); } // Create obstacles at intervals var obstacleTimer; function createObstacle() { // Create an obstacle in each grid simultaneously for (var i = 0; i < obstaclePositions.length; i++) { var obstacle = new Obstacle(); obstacle.x = obstaclePositions[i]; obstacle.y = 0; // Start from the top obstacles.push(obstacle); game.addChild(obstacle); game.consecutiveMultiplicationByZero = 0; } // Calculate the interval based on the score var interval; // For scores less than or equal to 10, keep the original generation interval if (score < 10) { interval = 8000; // Original generation interval } else { // Adjusted interval calculation for scores greater than or equal to 10 interval = Math.max(1500, 8000 / Math.log(score)); } // Set the next obstacle creation obstacleTimer = LK.setTimeout(createObstacle, interval); } // Create the first obstacle createObstacle(); // Handle touch events for moving the player game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); if (pos.x < 1024) { player.moveLeft(); } else { player.moveRight(); } }); // Update game state every tick LK.on('tick', function () { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Check for collision with player and calculate score if (obstacles[i].intersects(player)) { if (!obstacles[i].scoreCalculated) { obstacles[i].scoreCalculated = true; switch (obstacles[i].operator) { case '+': score += obstacles[i].number; break; case '-': score -= obstacles[i].number; break; case '*': score *= obstacles[i].number; break; case '/': score /= obstacles[i].number; break; case '^': score = Math.pow(score, obstacles[i].number); break; } scoreTxt.setText(score.toString()); if (score <= 0 || score >= 10000000) { LK.showGameOver(); } } obstacles[i].destroy(); obstacles.splice(i, 1); } // Remove off-screen obstacles if (obstacles[i] && obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); } } });
===================================================================
--- original.js
+++ change.js
@@ -134,9 +134,9 @@
if (score < 10) {
interval = 8000; // Original generation interval
} else {
// Adjusted interval calculation for scores greater than or equal to 10
- interval = Math.max(2000, 8000 / Math.log(score));
+ interval = Math.max(1500, 8000 / Math.log(score));
}
// Set the next obstacle creation
obstacleTimer = LK.setTimeout(createObstacle, interval);
}