User prompt
取消开始游戏时,立刻生成栏杆
User prompt
不允许重叠栏杆
User prompt
人物与栏杆产生碰撞后,立刻更新分数,并将栏杆销毁
User prompt
碰撞后栏杆应该立刻消失
User prompt
当分数小于10时,栏杆的出现间隔是最开始的间隔
User prompt
碰撞时候分数只能计算一次
User prompt
当分数大于等于10时,栏杆出现的间隔是最开始的时间间隔除以log以十为底的分数
User prompt
把乘方出现的概率变为原来的1/4
User prompt
开始界面上只能出现游戏标题,开始游戏按钮,帮助按钮,其余游戏元素隐藏
User prompt
将开始界面设置成可见
User prompt
最先显示开始游戏界面
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'moveRight')' in or related to this line: 'player.moveRight();' Line Number: 161
User prompt
当点击开始游戏按钮后,才会开始游戏
User prompt
Please fix the bug: 'Uncaught TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 97
User prompt
新增一个开始界面,里面有游戏标题和开始游戏按钮,还有一个帮助按钮
User prompt
将显示的分数水平移动到屏幕左侧
User prompt
Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 172
User prompt
当分数大于100时,暂停游戏,显示你胜利了,并有重新开始游戏的按钮
User prompt
当分数小于等于0,表示游戏结束,当分数大于等于100,表示胜利
User prompt
当分数达到100时表示过关
User prompt
如果人物碰到栏杆立刻计算分数并更新,不需要等到销毁时更新
User prompt
每帧都需要更新分数
User prompt
分数需要实时更新
User prompt
当开始游戏后,第一组栏杆需要立刻出现
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (obstacles[i].y > 2732) {' Line Number: 159
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
// Add a random number and operator to each obstacle
var operators = ['+', '-', '*', '/', '^'];
do {
self.number = Math.floor(Math.random() * 10);
self.operator = operators[Math.floor(Math.random() * operators.length)];
if (self.operator == '^') {
self.number = 2;
}
if (self.operator == '/') {
self.number = 1 + Math.floor(Math.random() * 9);
}
} while (self.operator == '/' && score % self.number != 0);
var numberText = new Text2(self.operator + self.number.toString(), {
size: 100,
fill: "#ffffff"
});
self.addChild(numberText);
numberText.anchor.set(0.5, 0.5);
numberText.x = 0;
numberText.y = 0;
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.moveLeft = function () {
if (self.x > leftRightSpace + railingWidth) {
self.x -= railingWidth;
}
};
self.moveRight = function () {
if (self.x < screenWidth - leftRightSpace - railingWidth) {
self.x += railingWidth;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000,
// Init game with black background
startScreen: {
title: 'Left or Right',
startButton: {
text: 'Start Game',
onClick: function onClick() {
game.start();
}
},
helpButton: {
text: 'Help',
onClick: function onClick() {
// Display help information
alert('Swipe left or right to move the player. Avoid obstacles and reach a score of 100 to win!');
}
}
}
});
/****
* Game Code
****/
var player;
game.onStart = function () {
game.startScreen.visible = true;
game.startScreen.startButton.onClick = function () {
game.start();
player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Position near the bottom
};
};
var obstacles = [];
var score = 10;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
LK.gui.topLeft.addChild(scoreTxt);
// Calculate the number of railings that can fit on the screen
var railingWidth = 600; // The width of a railing
var screenWidth = 2048; // The width of the screen
var numRailings = Math.floor(screenWidth / railingWidth);
// Calculate the remaining space
var remainingSpace = screenWidth - numRailings * railingWidth;
// Calculate the space to add on the left and right sides of the screen
var leftRightSpace = remainingSpace / 2;
// Draw lines at the left and right boundaries
var leftLine = LK.getAsset('leftLine', {
anchorX: 0.5,
anchorY: 0.0,
x: leftRightSpace,
y: 0
});
game.addChild(leftLine);
var rightLine = LK.getAsset('rightLine', {
anchorX: 0.5,
anchorY: 0.0,
x: screenWidth - leftRightSpace,
y: 0
});
game.addChild(rightLine);
// Create an array to store the possible x positions for the obstacles
var obstaclePositions = [];
for (var i = 0; i < numRailings; i++) {
obstaclePositions.push(leftRightSpace + i * railingWidth + railingWidth / 2);
}
// Create an obstacle immediately when the game starts
for (var i = 0; i < obstaclePositions.length; i++) {
var obstacle = new Obstacle();
obstacle.x = obstaclePositions[i];
obstacle.y = 0; // Start from the top
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
// Create an obstacle in each grid simultaneously
for (var i = 0; i < obstaclePositions.length; i++) {
var obstacle = new Obstacle();
obstacle.x = obstaclePositions[i];
obstacle.y = 0; // Start from the top
obstacles.push(obstacle);
game.addChild(obstacle);
}
}, 8000);
// Handle touch events for moving the player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
if (player) {
if (pos.x < 1024) {
player.moveLeft();
} else {
player.moveRight();
}
}
});
// Update game state every tick
LK.on('tick', function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
// Check for collision with player and calculate score
if (obstacles[i].intersects(player)) {
switch (obstacles[i].operator) {
case '+':
score += obstacles[i].number;
break;
case '-':
score -= obstacles[i].number;
break;
case '*':
score *= obstacles[i].number;
break;
case '/':
score /= obstacles[i].number;
break;
case '^':
score = Math.pow(score, obstacles[i].number);
break;
}
scoreTxt.setText(score.toString());
obstacles[i].destroy();
obstacles.splice(i, 1);
// End the game when the score is less than or equal to 0 or reaches 100
if (score <= 0 || score >= 100) {
LK.showGameOver();
}
}
// Remove off-screen obstacles
if (obstacles[i] && obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
}); ===================================================================
--- original.js
+++ change.js
@@ -81,8 +81,9 @@
* Game Code
****/
var player;
game.onStart = function () {
+ game.startScreen.visible = true;
game.startScreen.startButton.onClick = function () {
game.start();
player = game.addChild(new Player());
player.x = 1024; // Center horizontally