User prompt
栏杆的出现间隔增加四倍
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计算除法的时候,只能整除
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人物碰到栏杆后,根据栏杆里符号和数字计算分数
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随机生成的文字乘方只允许出乘二次方
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当分数降为0时,游戏结束
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随机生成的文字不允许出现除0
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显示分数的位置应该在屏幕的中央
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将初始分数从0改成10,栏杆离开边界外不得分
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栏杆里出现的文字是一个运算符号加一个数字,符号出现加减乘除乘方
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栏杆里的文字放大两倍
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边界线附近的格子可以出现栏杆
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分数是屏幕宽度除以栏杆宽度
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分数显示在屏幕最上面的中央处,用白色数字显示
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初始分数是0,每个时刻都要显示分数
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新建一个分数类,该类用于显示分数并处理分数加减
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var score = numRailings.toString();' Line Number: 68
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 69
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将初始分数改成屏幕宽度除以栏杆宽度的整数
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var score = numRailings.toString();' Line Number: 68
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 69
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将初始分数改成按照栏杆切分的格子数
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每个格子会同时出现栏杆
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在边界线以内,可以出现栏杆
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将屏幕按照现在的栏杆宽度进行切分,不能切分的部分均匀分到屏幕左右两段
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禁止栏杆与边界有接触
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); // Add a random number and operator to each obstacle var operators = ['+', '-', '*', '/', '^']; do { self.number = Math.floor(Math.random() * 10); self.operator = operators[Math.floor(Math.random() * operators.length)]; } while (self.operator == '/' && self.number == 0); var numberText = new Text2(self.operator + self.number.toString(), { size: 100, fill: "#ffffff" }); self.addChild(numberText); numberText.anchor.set(0.5, 0.5); numberText.x = 0; numberText.y = 0; self.speed = 5; self.move = function () { self.y += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.moveLeft = function () { if (self.x > leftRightSpace + railingWidth) { self.x -= railingWidth; } }; self.moveRight = function () { if (self.x < screenWidth - leftRightSpace - railingWidth) { self.x += railingWidth; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Position near the bottom var obstacles = []; var score = 10; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Calculate the number of railings that can fit on the screen var railingWidth = 600; // The width of a railing var screenWidth = 2048; // The width of the screen var numRailings = Math.floor(screenWidth / railingWidth); // Calculate the remaining space var remainingSpace = screenWidth - numRailings * railingWidth; // Calculate the space to add on the left and right sides of the screen var leftRightSpace = remainingSpace / 2; // Draw lines at the left and right boundaries var leftLine = LK.getAsset('leftLine', { anchorX: 0.5, anchorY: 0.0, x: leftRightSpace, y: 0 }); game.addChild(leftLine); var rightLine = LK.getAsset('rightLine', { anchorX: 0.5, anchorY: 0.0, x: screenWidth - leftRightSpace, y: 0 }); game.addChild(rightLine); // Create an array to store the possible x positions for the obstacles var obstaclePositions = []; for (var i = 0; i < numRailings; i++) { obstaclePositions.push(leftRightSpace + i * railingWidth + railingWidth / 2); } // Create obstacles at intervals var obstacleTimer = LK.setInterval(function () { // Create an obstacle in each grid simultaneously for (var i = 0; i < obstaclePositions.length; i++) { var obstacle = new Obstacle(); obstacle.x = obstaclePositions[i]; obstacle.y = 0; // Start from the top obstacles.push(obstacle); game.addChild(obstacle); } }, 2000); // Handle touch events for moving the player game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); if (pos.x < 1024) { player.moveLeft(); } else { player.moveRight(); } }); // Update game state every tick LK.on('tick', function () { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Check for collision with player and ignore if (obstacles[i].intersects(player)) { // Do nothing } // Remove off-screen obstacles if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); scoreTxt.setText(score.toString()); } } });
===================================================================
--- original.js
+++ change.js
@@ -9,10 +9,12 @@
anchorY: 0.5
});
// Add a random number and operator to each obstacle
var operators = ['+', '-', '*', '/', '^'];
- self.number = Math.floor(Math.random() * 10);
- self.operator = operators[Math.floor(Math.random() * operators.length)];
+ do {
+ self.number = Math.floor(Math.random() * 10);
+ self.operator = operators[Math.floor(Math.random() * operators.length)];
+ } while (self.operator == '/' && self.number == 0);
var numberText = new Text2(self.operator + self.number.toString(), {
size: 100,
fill: "#ffffff"
});
@@ -63,12 +65,9 @@
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
-scoreTxt.anchor.set(0.5, 0.5);
-scoreTxt.x = 1024;
-scoreTxt.y = 1366;
-LK.gui.center.addChild(scoreTxt);
+LK.gui.top.addChild(scoreTxt);
// Calculate the number of railings that can fit on the screen
var railingWidth = 600; // The width of a railing
var screenWidth = 2048; // The width of the screen
var numRailings = Math.floor(screenWidth / railingWidth);