User prompt
数字需要位于栏杆的中心
User prompt
栏杆显示随机数字
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (newScore) {' Line Number: 50
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (score) {' Line Number: 50
User prompt
栏杆里随机生成数字,人物碰到后即可增加对应的分数
User prompt
切分后的边界用白色线表示,人物移动不能离开边界
User prompt
栏杆只能从切分出的格子处出现
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var leftLine = new Graphics();' Line Number: 71
User prompt
将屏幕按照栏杆的大小均匀分割,无法分割的部分均匀分到屏幕的左右两端,边界处用用线条来提示
User prompt
将下落的方块改成一个栏杆一样的东西,人物从中穿过或产生碰撞并不会终止游戏
Initial prompt
left or right
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); self.score = Math.floor(Math.random() * 10) + 1; // Random score between 1 and 10 var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.moveLeft = function () { if (self.x > leftRightSpace + railingWidth) { self.x -= railingWidth; } }; self.moveRight = function () { if (self.x < screenWidth - leftRightSpace - railingWidth) { self.x += railingWidth; } }; }); // ScoreText class var ScoreText = Text2.expand(function (score) { var self = Text2.call(this, score.toString(), { size: 150, fill: "#ffffff" }); self.updateScore = function (newScore) { self.setText(newScore.toString()); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Position near the bottom var obstacles = []; var score = 0; var scoreTxt = new ScoreText(); LK.gui.top.addChild(scoreTxt); // Calculate the number of railings that can fit on the screen var railingWidth = 200; // The width of a railing var screenWidth = 2048; // The width of the screen var numRailings = Math.floor(screenWidth / railingWidth); // Calculate the remaining space var remainingSpace = screenWidth - numRailings * railingWidth; // Calculate the space to add on the left and right sides of the screen var leftRightSpace = remainingSpace / 2; // Draw lines at the left and right boundaries var leftLine = LK.getAsset('leftLine', { anchorX: 0.5, anchorY: 0.0, x: leftRightSpace, y: 0 }); game.addChild(leftLine); var rightLine = LK.getAsset('rightLine', { anchorX: 0.5, anchorY: 0.0, x: screenWidth - leftRightSpace, y: 0 }); game.addChild(rightLine); // Create an array to store the possible x positions for the obstacles var obstaclePositions = []; for (var i = 0; i < numRailings; i++) { obstaclePositions.push(leftRightSpace + i * railingWidth); } // Create obstacles at intervals var obstacleTimer = LK.setInterval(function () { var obstacle = new Obstacle(); // Use a random position from the obstaclePositions array for the x position obstacle.x = obstaclePositions[Math.floor(Math.random() * obstaclePositions.length)]; obstacle.y = 0; // Start from the top obstacles.push(obstacle); game.addChild(obstacle); }, 2000); // Handle touch events for moving the player game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); if (pos.x < 1024) { player.moveLeft(); } else { player.moveRight(); } }); // Update game state every tick LK.on('tick', function () { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Check for collision with player and ignore if (obstacles[i].intersects(player)) { // Do nothing } // Remove off-screen obstacles if (obstacles[i].y > 2732) { score += obstacles[i].score; scoreTxt.updateScore(score); obstacles[i].destroy(); obstacles.splice(i, 1); } } });
===================================================================
--- original.js
+++ change.js
@@ -33,16 +33,17 @@
}
};
});
// ScoreText class
-var ScoreText = Text2.expand(function () {
- var self = Text2.call(this, '0', {
+var ScoreText = Text2.expand(function (score) {
+ var self = Text2.call(this, score.toString(), {
size: 150,
fill: "#ffffff"
});
- self.updateScore = function (score) {
- self.setText(score.toString());
+ self.updateScore = function (newScore) {
+ self.setText(newScore.toString());
};
+ return self;
});
/****
* Initialize Game