User prompt
数字需要位于栏杆的中心
User prompt
栏杆显示随机数字
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (newScore) {' Line Number: 50
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (score) {' Line Number: 50
User prompt
栏杆里随机生成数字,人物碰到后即可增加对应的分数
User prompt
切分后的边界用白色线表示,人物移动不能离开边界
User prompt
栏杆只能从切分出的格子处出现
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var leftLine = new Graphics();' Line Number: 71
User prompt
将屏幕按照栏杆的大小均匀分割,无法分割的部分均匀分到屏幕的左右两端,边界处用用线条来提示
User prompt
将下落的方块改成一个栏杆一样的东西,人物从中穿过或产生碰撞并不会终止游戏
Initial prompt
left or right
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.moveLeft = function () {
if (self.x > 100) {
self.x -= 100;
}
};
self.moveRight = function () {
if (self.x < 1948) {
self.x += 100;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Position near the bottom
var obstacles = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048; // Random horizontal position
obstacle.y = 0; // Start from the top
obstacles.push(obstacle);
game.addChild(obstacle);
}, 2000);
// Handle touch events for moving the player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
if (pos.x < 1024) {
player.moveLeft();
} else {
player.moveRight();
}
});
// Update game state every tick
LK.on('tick', function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
// Check for collision with player and ignore
if (obstacles[i].intersects(player)) {
// Do nothing
}
// Remove off-screen obstacles
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score += 1;
scoreTxt.setText(score.toString());
}
}
}); ===================================================================
--- original.js
+++ change.js
@@ -1,87 +1,89 @@
-/****
+/****
* Classes
-****/
+****/
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.move = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.move = function () {
+ self.y += self.speed;
+ };
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.moveLeft = function () {
- if (self.x > 100) self.x -= 100;
- };
- self.moveRight = function () {
- if (self.x < 1948) self.x += 100;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.moveLeft = function () {
+ if (self.x > 100) {
+ self.x -= 100;
+ }
+ };
+ self.moveRight = function () {
+ if (self.x < 1948) {
+ self.x += 100;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Position near the bottom
var obstacles = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048; // Random horizontal position
- obstacle.y = 0; // Start from the top
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048; // Random horizontal position
+ obstacle.y = 0; // Start from the top
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}, 2000);
// Handle touch events for moving the player
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- if (pos.x < 1024) {
- player.moveLeft();
- } else {
- player.moveRight();
- }
+ var pos = obj.event.getLocalPosition(game);
+ if (pos.x < 1024) {
+ player.moveLeft();
+ } else {
+ player.moveRight();
+ }
});
// Update game state every tick
LK.on('tick', function () {
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].move();
- // Check for collision with player
- if (obstacles[i].intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- // Remove off-screen obstacles
- if (obstacles[i].y > 2732) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score += 1;
- scoreTxt.setText(score.toString());
- }
- }
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].move();
+ // Check for collision with player and ignore
+ if (obstacles[i].intersects(player)) {
+ // Do nothing
+ }
+ // Remove off-screen obstacles
+ if (obstacles[i].y > 2732) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ score += 1;
+ scoreTxt.setText(score.toString());
+ }
+ }
});
\ No newline at end of file