User prompt
数字需要位于栏杆的中心
User prompt
栏杆显示随机数字
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (newScore) {' Line Number: 50
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var self = Text2.call(this, score.toString(), {' Line Number: 46
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'updateScore')' in or related to this line: 'self.updateScore = function (score) {' Line Number: 50
User prompt
栏杆里随机生成数字,人物碰到后即可增加对应的分数
User prompt
切分后的边界用白色线表示,人物移动不能离开边界
User prompt
栏杆只能从切分出的格子处出现
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var leftLine = new Graphics();' Line Number: 71
User prompt
将屏幕按照栏杆的大小均匀分割,无法分割的部分均匀分到屏幕的左右两端,边界处用用线条来提示
User prompt
将下落的方块改成一个栏杆一样的东西,人物从中穿过或产生碰撞并不会终止游戏
Initial prompt
left or right
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.move = function () { self.y += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.moveLeft = function () { if (self.x > 100) self.x -= 100; }; self.moveRight = function () { if (self.x < 1948) self.x += 100; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Position near the bottom var obstacles = []; var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Create obstacles at intervals var obstacleTimer = LK.setInterval(function () { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; // Random horizontal position obstacle.y = 0; // Start from the top obstacles.push(obstacle); game.addChild(obstacle); }, 2000); // Handle touch events for moving the player game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); if (pos.x < 1024) { player.moveLeft(); } else { player.moveRight(); } }); // Update game state every tick LK.on('tick', function () { for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].move(); // Check for collision with player if (obstacles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove off-screen obstacles if (obstacles[i].y > 2732) { obstacles[i].destroy(); obstacles.splice(i, 1); score += 1; scoreTxt.setText(score.toString()); } } });
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.move = function () {
self.y += self.speed;
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.moveLeft = function () {
if (self.x > 100) self.x -= 100;
};
self.moveRight = function () {
if (self.x < 1948) self.x += 100;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Position near the bottom
var obstacles = [];
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
// Create obstacles at intervals
var obstacleTimer = LK.setInterval(function () {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048; // Random horizontal position
obstacle.y = 0; // Start from the top
obstacles.push(obstacle);
game.addChild(obstacle);
}, 2000);
// Handle touch events for moving the player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
if (pos.x < 1024) {
player.moveLeft();
} else {
player.moveRight();
}
});
// Update game state every tick
LK.on('tick', function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
// Check for collision with player
if (obstacles[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove off-screen obstacles
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score += 1;
scoreTxt.setText(score.toString());
}
}
});