User prompt
BlueBonusBall is collected by Blue bucket
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 353
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Remove duplicate classes for the BlueBonusBall
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The BonusBlueBall enters the BlueBucket and the game continues
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 353
User prompt
Check again what is wrong with BlueBonusBall
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 353
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BlueBonusBall is still misbehaving
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 353
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 353
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Enhance this code and make it work perfect
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Replicate the game continues logic on the RedBonusBall to the BlueBonusBall
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Why is the game ending when the BonusBlueBall hits the BlueBucket
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Remove Game over logic for Bonus Blue Ball
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The BlueBonusBall is ending the game after hitting the BlueBucket. Rectify that.
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Please fix the bug: 'ReferenceError: BonusBlueBall is not defined' in or related to this line: 'var newBlueBonusBall = new BonusBlueBall();' Line Number: 341
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Rectify the code, remove unnecessary code or unutilized classes
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The game is ending
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The game is still ending
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The game is still ending
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Rectify
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Remove the right and left margins together with their assets
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Align the buckets in a straight manner
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GreenBonusBall should only touch or enter the GreenBucket without ending the game
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Add sound
===================================================================
--- original.js
+++ change.js
@@ -148,8 +148,36 @@
}
};
return self;
});
+var BonusBlueBall = Ball.expand(function () {
+ var self = Ball.call(this, 'BlueBonus');
+ self.drop = function () {
+ self.speed = 5;
+ for (var i = 0; i < buckets.length; i++) {
+ if (self.intersects(buckets[i])) {
+ if (buckets[i].color === 'Blue') {
+ score += 20;
+ LK.getSound('Poof').play();
+ scoreTxt.setText(score);
+ for (var j = 0; j < balls.length; j++) {
+ if (balls[j].color === 'Blue' && balls[j].settled) {
+ balls[j].destroy();
+ balls.splice(j, 1);
+ j--;
+ }
+ }
+ LK.effects.flashObject(buckets[i], 0x0000ff, 500); // Flash the BlueBucket to indicate explosion
+ LK.effects.flashObject(self, 0xffffff, 500);
+ self.destroy();
+ balls.splice(balls.indexOf(self), 1);
+ return;
+ }
+ }
+ }
+ };
+ return self;
+});
// Removed duplicate BonusBlueBall definition
var BlueBonusBall = Ball.expand(function () {
var self = Ball.call(this, 'BlueBonus');
self.drop = function () {
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.