User prompt
The red bonus game should enter the red bucket. The game should continue after that.
User prompt
The game should continue after the red bonus game enters the bucket
User prompt
Introduce a red bonus ball that falls down randomly and should fall into the red bucket. Add the player 20 points when the ball drops onto the red bucket
User prompt
Increase speed of falling balls to 3 when the points are 15 and above
User prompt
The falling speed should be 2
User prompt
The buckets should be at the bottom level
User prompt
The balls should appear to fall into the buckets
Code edit (1 edits merged)
Please save this source code
User prompt
Add the necessary methods to the ball class
User prompt
Please fix the bug: 'Uncaught TypeError: balls[i].drag is not a function' in or related to this line: 'balls[i].drag(x, y);' Line Number: 155
User prompt
Add drag capability to the BlueBall
User prompt
Add drag capabilities to the falling balls
User prompt
Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 70
User prompt
Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 26
Code edit (1 edits merged)
Please save this source code
User prompt
Add click and drag functionality on all the falling objects on the game canvas
User prompt
add drop functionality to the ball class
User prompt
Add drag functionality on all the dropping objects
User prompt
Add poof sound once the ball enters the correct bucket
User prompt
Add drag capability on the balls
User prompt
Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Bucket = Container.extend(function (color, xPosition) {' Line Number: 68
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'extend')' in or related to this line: 'var Ball = LK.Container.extend(function (color) {' Line Number: 26
User prompt
Please fix the bug: 'Container.extend is not a function' in or related to this line: 'var Ball = Container.extend(function (color) {' Line Number: 26
Code edit (1 edits merged)
Please save this source code
User prompt
Add the balls
/****
* Classes
****/
// Ball class to represent falling balls
var Ball = Container.expand(function (color) {
var self = Container.call(this);
self.attachAsset(color + 'Ball', {
anchorX: 0.5,
anchorY: 0.5,
shape: 'ellipse'
});
self.color = color;
self.speed = 2; // Speed of falling balls
self.dragging = false;
self.update = function () {
if (!self.dragging) {
self.y += self.speed;
}
if (self.x < 40) {
self.x = 40;
}
if (self.x > 2008) {
self.x = 2008;
}
};
self.startDrag = function (x, y) {
self.dragging = true;
self.dragStartX = x - self.x;
self.dragStartY = y - self.y;
};
self.drag = function (x, y) {
if (self.dragging) {
self.x = x - self.dragStartX;
self.y = y - self.dragStartY;
}
};
self.stopDrag = function () {
self.dragging = false;
};
self.intersects = function (obj) {
var dx = this.x - obj.x;
var dy = this.y - obj.y;
var distance = Math.sqrt(dx * dx + dy * dy);
return distance < this.width / 2 + obj.width / 2;
};
self.destroy = function () {
this.parent.removeChild(this);
};
return self;
});
// BlueBall class to represent blue falling balls
var BlueBall = Ball.expand(function () {
var self = Ball.call(this, 'Blue');
return self;
});
// Bucket class to represent buckets at the bottom
var Bucket = Container.expand(function (color, xPosition) {
var self = Container.call(this);
self.attachAsset(color + 'Bucket', {
anchorX: 0.5,
anchorY: 0.5
});
self.color = color;
self.x = xPosition;
self.y = 2600; // Position buckets at the bottom
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x40E0D0 // Init game with turquoise background
});
/****
* Game Code
****/
// Create yellow margins
var leftMargin = game.attachAsset('leftMargin', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
var rightMargin = game.attachAsset('rightMargin', {
anchorX: 0.0,
anchorY: 0.0,
x: 2008,
y: 0
});
// Initialize arrays and variables
var balls = [];
var buckets = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create buckets
buckets.push(game.addChild(new Bucket('Blue', 400)));
buckets.push(game.addChild(new Bucket('Green', 1024)));
buckets.push(game.addChild(new Bucket('Red', 1648)));
// Function to spawn a new ball
function spawnBall() {
var colors = ['Red', 'Blue', 'Green'];
var color = colors[Math.floor(Math.random() * colors.length)];
var newBall = new Ball(color);
newBall.x = Math.random() * 2048;
newBall.y = 0;
balls.push(newBall);
game.addChild(newBall);
}
// Add balls on the game canvas
var ball1 = game.addChild(new Ball('Blue'));
ball1.x = 1024;
ball1.y = 0;
balls.push(ball1);
var ball2 = game.addChild(new Ball('Red'));
ball2.x = 512;
ball2.y = 0;
balls.push(ball2);
var ball3 = game.addChild(new Ball('Green'));
ball3.x = 1536;
ball3.y = 0;
balls.push(ball3);
// Handle game update
game.update = function () {
for (var i = balls.length - 1; i >= 0; i--) {
balls[i].update();
// Check if ball is in a bucket
for (var j = 0; j < buckets.length; j++) {
if (balls[i].intersects(buckets[j])) {
if (balls[i].color === buckets[j].color) {
score++;
scoreTxt.setText(score);
LK.getSound('Poof').play();
balls[i].destroy();
balls.splice(i, 1);
break;
} else {
LK.effects.flashScreen(0xff0000, 1000);
LK.getSound('GameEnd').play();
LK.showGameOver();
return;
}
}
}
// Remove balls that are not collected
if (balls[i] && balls[i].y > 2732) {
balls[i].destroy();
balls.splice(i, 1);
}
}
// Increase the speed of the balls dropping after collecting ten balls
if (score >= 10) {
Ball.prototype.speed = 10;
}
// Increase the speed of the balls to 4 once the points reach 20
if (score >= 20) {
Ball.prototype.speed = 4;
}
// Spawn a new ball every 60 ticks
if (LK.ticks % 60 === 0) {
spawnBall();
}
};
// Handle touch/mouse events to direct balls
game.down = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
for (var i = 0; i < balls.length; i++) {
if (balls[i].intersects({
x: game_position.x,
y: game_position.y,
width: 1,
height: 1
})) {
balls[i].startDrag(game_position.x, game_position.y);
}
}
};
game.move = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
for (var i = 0; i < balls.length; i++) {
if (balls[i].dragging) {
balls[i].drag(game_position.x, game_position.y);
}
}
};
game.up = function (x, y, obj) {
for (var i = 0; i < balls.length; i++) {
balls[i].stopDrag();
}
};
A red ball with the words bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A Green ball written bonus. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Metallic marron clear background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.