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Make the ocean, make the background to be ocean blue, and I want it to be an image.
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Make the background be an ocean
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Make the background ❤️
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Once the user collects points worth 100 points, increase the speed of the obstacles and the coins
User prompt
Please fix the bug: 'ReferenceError: newAdditionalObstacle is not defined' in or related to this line: 'if (penguin.intersects(obstacles[i]) || penguin.intersects(newAdditionalObstacle)) {' Line Number: 123
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Make the coins random too
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Jumping height should be 50
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Make the obstacles random
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Please fix the bug: 'ReferenceError: newAdditionalObstacle is not defined' in or related to this line: 'if (penguin.intersects(obstacles[i]) || penguin.intersects(newAdditionalObstacle)) {' Line Number: 123
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Add level 2
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'value')' in or related to this line: 'self.value = 5;' Line Number: 47
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'value')' in or related to this line: 'self.value = 5;' Line Number: 47
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The higher coins should be +5, the ones below should be +10. The game ends when the player collects 100 points
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Please make the game move from left to right
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Take the coins up near the pingos
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Include coins for the penguin to pick
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Include other obstacles
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Make the space between the pingos to alternate
Code edit (1 edits merged)
Please save this source code
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Add a counter
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Make the background to be an ocean
Initial prompt
Pingos
/**** * Classes ****/ // Coin class representing coins for the penguin to pick var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.value = 10; self.update = function () { self.x += self.speed; if (self.x < -100) { self.destroy(); } }; }); // HighCoin class representing higher coins for the penguin to pick var HighCoin = Coin.expand(function () { var self = Coin.call(this); if (self) { self.value = 5; } }); // Level2Obstacle class representing level 2 obstacles on the path var Level2Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -7; // Increase speed for level 2 self.update = function () { self.x += self.speed; if (self.x < -100) { self.destroy(); } }; }); // Obstacle class representing obstacles on the path var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -100) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Penguin class representing the player character var Penguin = Container.expand(function () { var self = Container.call(this); var penguinGraphics = self.attachAsset('penguin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 50; self.isJumping = false; self.update = function () { if (self.isJumping) { self.y -= self.speed; if (self.y <= self.jumpHeight) { self.isJumping = false; } } else if (self.y < 2732 / 2) { self.y += self.speed; } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF // Dark blue background to represent the ocean }); /**** * Game Code ****/ // Initialize game variables var penguin = game.addChild(new Penguin()); penguin.x = 2048 / 2; penguin.y = 2732 / 2; var obstacles = []; var coins = []; var score = 0; var scoreTxt = new Text2('0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var alternate = false; // Function to handle game updates game.update = function () { penguin.update(); for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (penguin.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = Math.random() * 2732; obstacles.push(newObstacle); game.addChild(newObstacle); } // Add level 2 obstacles every 90 ticks if (LK.ticks % 90 == 0) { var newLevel2Obstacle = new Level2Obstacle(); newLevel2Obstacle.x = 2048; newLevel2Obstacle.y = Math.random() * 2732; obstacles.push(newLevel2Obstacle); game.addChild(newLevel2Obstacle); } // Add coins every 180 ticks if (LK.ticks % 180 == 0) { var newCoin = alternate ? new HighCoin() : new Coin(); newCoin.x = 2048; newCoin.y = alternate ? 2732 / 3 : 2732 / 2; // Position coins near the pingos coins.push(newCoin); game.addChild(newCoin); } // Update the score when the penguin picks a coin for (var i = coins.length - 1; i >= 0; i--) { if (penguin.intersects(coins[i])) { score += coins[i].value; coins[i].destroy(); coins.splice(i, 1); } } scoreTxt.setText(score); }; // Event listener for touch down to make the penguin jump game.down = function (x, y, obj) { penguin.jump(); }; // End the game when the player collects 100 points if (score >= 100) { LK.showGameOver(); }
===================================================================
--- original.js
+++ change.js
@@ -62,9 +62,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
- self.jumpHeight = 100;
+ self.jumpHeight = 50;
self.isJumping = false;
self.update = function () {
if (self.isJumping) {
self.y -= self.speed;