User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getControlById')' in or related to this line: 'LK.ui.getControlById("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'LK.ui.getElementById("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getControl')' in or related to this line: 'LK.ui.getControl("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getControlById')' in or related to this line: 'LK.ui.getControlById("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElement')' in or related to this line: 'LK.ui.getElement("buy-basic").on("pointerdown", function () {' Line Number: 69
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Please fix the bug: 'Cannot read properties of undefined (reading 'getControl')' in or related to this line: 'LK.ui.getControl("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'LK.ui.getElementById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getControlById')' in or related to this line: 'LK.ui.getControlById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getControl')' in or related to this line: 'LK.ui.getControl("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getControlById')' in or related to this line: 'LK.ui.getControlById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElement')' in or related to this line: 'LK.ui.getElement("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElement')' in or related to this line: 'LK.ui.getElement("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButtonById')' in or related to this line: 'LK.ui.getButtonById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'LK.ui.getElementById("buy-basic").on("pointerdown", function () {' Line Number: 69
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'getButton')' in or related to this line: 'LK.ui.getButton("buy-basic").on("pointerdown", function () {' Line Number: 69
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Listener para recolectar soles // Inicialización del juego function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) { return t; } var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) { return i; } throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } game.down = function (x, y, obj) { suns.forEach(function (sun) { if (obj.event.target === sun.sprite) { sun.collect(); } }); }; // Listener para comprar defensas LK.ui.getControl("buy-basic").on("pointerdown", function () { return buyDefense("basic"); }); LK.ui.getControl("buy-upgraded").on("pointerdown", function () { return buyDefense("upgraded"); }); var Defense = /*#__PURE__*/function () { function Defense(type, lane) { _classCallCheck(this, Defense); this.type = type; this.lane = lane; this.health = 100; this.damage = defenseTypes.find(function (d) { return d.type === type; }).damage; this.range = defenseTypes.find(function (d) { return d.type === type; }).range; this.sprite = LK.getAsset("defense_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = lanes[lane].x; this.sprite.y = lanes[lane].y; } return _createClass(Defense, [{ key: "update", value: function update() { var _this = this; // Verificar si hay enemigos en su rango y atacar enemies.forEach(function (enemy) { if (enemy.lane === _this.lane && Math.abs(enemy.sprite.x - _this.sprite.x) < _this.range) { enemy.takeDamage(_this.damage); } }); } }]); }(); // Clase para los enemigos var Enemy = /*#__PURE__*/function () { function Enemy(type, lane) { _classCallCheck(this, Enemy); this.type = type; this.lane = lane; this.health = enemyTypes.find(function (e) { return e.type === type; }).health; this.damage = enemyTypes.find(function (e) { return e.type === type; }).damage; this.speed = enemyTypes.find(function (e) { return e.type === type; }).speed; this.moneyDrop = enemyTypes.find(function (e) { return e.type === type; }).moneyDrop; this.sprite = LK.getAsset("enemy_".concat(type), { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = lanes[lane].x + lanes[lane].width; this.sprite.y = lanes[lane].y; } return _createClass(Enemy, [{ key: "update", value: function update() { // Mover hacia la izquierda this.sprite.x -= this.speed; // Verificar si llegó al final de la pantalla if (this.sprite.x < 0) { gameOver = true; } } }, { key: "takeDamage", value: function takeDamage(damage) { this.health -= damage; if (this.health <= 0) { this.defeat(); } } }, { key: "defeat", value: function defeat() { // Añadir dinero al contador money += this.moneyDrop; enemiesDefeated++; // Eliminar enemigo var index = enemies.indexOf(this); enemies.splice(index, 1); // Verificar si aparece el jefe if (enemiesDefeated % 30 === 0) { spawnEnemy("boss"); } } }]); }(); // Clase para los soles/dinero var Sun = /*#__PURE__*/function () { function Sun(x, y) { _classCallCheck(this, Sun); this.sprite = LK.getAsset('sun', { anchorX: 0.5, anchorY: 0.5 }); this.sprite.x = x; this.sprite.y = y; } return _createClass(Sun, [{ key: "collect", value: function collect() { // Animación de movimiento hacia el contador de dinero // (Implementar animación con LK.assets) money += 50; var index = suns.indexOf(this); suns.splice(index, 1); } }]); }(); // Función para generar soles function spawnSun() { var x = Math.random() * (window.innerWidth - 100) + 50; var y = Math.random() * (window.innerHeight - 100) + 50; var sun = new Sun(x, y); suns.push(sun); } // Función para generar enemigos function spawnEnemy(type) { var lane = Math.floor(Math.random() * 4); var enemy = new Enemy(type, lane); enemies.push(enemy); } // Función para comprar defensas function buyDefense(type) { var cost = defenseTypes.find(function (d) { return d.type === type; }).cost; if (money >= cost) { money -= cost; var lane = Math.floor(Math.random() * 4); var defense = new Defense(type, lane); defenses.push(defense); } } // Función de actualización del juego (60 FPS) function update() { if (gameOver || gameWin) { return; } // Actualizar defensas defenses.forEach(function (defense) { return defense.update(); }); // Actualizar enemigos enemies.forEach(function (enemy) { return enemy.update(); }); // Verificar si el jefe ha sido derrotado 5 veces if (currentBossDefeats >= 5) { gameWin = true; showWinAnimation(); } } // Función para mostrar animación de victoria function showWinAnimation() { // Implementar animación de explosión y sacudida } // Variables globales var money = 0; // Contador de soles/dinero var enemiesDefeated = 0; // Contador de enemigos derrotados var currentBossDefeats = 0; // Contador de veces que el jefe ha sido derrotado var gameOver = false; // Estado del juego var gameWin = false; // Estado de victoria // Arrays para almacenar objetos del juego var defenses = []; // Defensas colocadas var enemies = []; // Enemigos activos var suns = []; // Soles/dinero en pantalla // Líneas del juego (4 líneas verticales) var lanes = [{ x: 100, y: 200, width: 80, height: 400 }, // Línea 1 { x: 250, y: 200, width: 80, height: 400 }, // Línea 2 { x: 400, y: 200, width: 80, height: 400 }, // Línea 3 { x: 550, y: 200, width: 80, height: 400 } // Línea 4 ]; // Tipos de enemigos var enemyTypes = [{ type: "weak", health: 50, damage: 10, speed: 1, moneyDrop: 25 }, { type: "normal", health: 100, damage: 20, speed: 0.8, moneyDrop: 50 }, { type: "strong", health: 200, damage: 30, speed: 0.6, moneyDrop: 75 }, { type: "boss", health: 1000, damage: 50, speed: 0.4, moneyDrop: 200 }]; // Tipos de defensas var defenseTypes = [{ type: "basic", cost: 100, damage: 20, range: 100 }, { type: "upgraded", cost: 200, damage: 40, range: 150 }]; function initializeGame() { LK.setBackgroundColor(0x87CEEB); // Color de fondo celeste // Generar soles cada 5 segundos setInterval(spawnSun, 5000); // Generar enemigos cada 3 segundos setInterval(function () { return spawnEnemy("weak"); }, 3000); } initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -59,12 +59,12 @@
}
});
};
// Listener para comprar defensas
-LK.ui.getElementById("buy-basic").on("pointerdown", function () {
+LK.ui.getControl("buy-basic").on("pointerdown", function () {
return buyDefense("basic");
});
-LK.ui.getElementById("buy-upgraded").on("pointerdown", function () {
+LK.ui.getControl("buy-upgraded").on("pointerdown", function () {
return buyDefense("upgraded");
});
var Defense = /*#__PURE__*/function () {
function Defense(type, lane) {