Code edit (4 edits merged)
Please save this source code
Code edit (17 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: path.setupPlayer is not a function' in or related to this line: 'path.setupPlayer(player);' Line Number: 393
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('step_disappear');' Line Number: 232
User prompt
when a path step disapear, a sound fx should be played.
/****
* Classes
****/
var Ball = Container.expand(function (assetName) {
var self = Container.call(this);
self.rotating = false;
self.angle = 0;
self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
self.rotateAround = function (otherBall) {
self.angle += 0.025 * (path.level + 1);
self.rotation = self.angle + 1.57;
otherBall.rotation = self.rotation + 3.14;
self.x = otherBall.x + otherBall.width * 2 * Math.cos(self.angle);
self.y = otherBall.y + otherBall.width * 2 * Math.sin(self.angle);
};
});
var FirstPathStep = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('firstStep', {
anchorX: 0.5,
anchorY: 0.5
});
self.disapear = function () {
self.alpha = 1;
self.timer = LK.setInterval(function () {
self.alpha -= 0.01;
if (self.alpha <= 0) {
LK.clearInterval(self.timer);
self.destroy();
}
}, 10);
};
});
var LastPathStep = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('lastStep', {
anchorX: 0.5,
anchorY: 0.5
});
});
var Path = Container.expand(function (level) {
var self = Container.call(this);
LK.setScore(level);
self.level = level;
self.levels = [
// level 0
[{
x: 1024,
y: 2400
}, {
x: 1024,
y: 2200
}, {
x: 1024,
y: 2000
}, {
x: 1024,
y: 1800
}],
// level 1
[{
x: 1024,
y: 2400
}, {
x: 1024,
y: 2200
}, {
x: 824,
y: 2200
}, {
x: 824,
y: 2000
}, {
x: 824,
y: 1800
}, {
x: 1024,
y: 1800
}, {
x: 1224,
y: 1800
}, {
x: 1424,
y: 1800
}, {
x: 1424,
y: 2000
}, {
x: 1424,
y: 2200
}, {
x: 1624,
y: 2200
}, {
x: 1824,
y: 2200
}, {
x: 1824,
y: 2000
}, {
x: 1824,
y: 1800
}, {
x: 1824,
y: 1600
}, {
x: 1824,
y: 1400
}, {
x: 1824,
y: 1200
}, {
x: 1624,
y: 1200
}, {
x: 1424,
y: 1200
}, {
x: 1224,
y: 1200
}, {
x: 1024,
y: 1200
}, {
x: 824,
y: 1200
}, {
x: 624,
y: 1200
}, {
x: 624,
y: 1000
}, {
x: 624,
y: 800
}, {
x: 624,
y: 600
}, {
x: 624,
y: 400
}, {
x: 624,
y: 200
}, {
x: 824,
y: 200
}, {
x: 1024,
y: 200
}, {
x: 1224,
y: 200
}, {
x: 1424,
y: 200
}]];
if (self.level >= self.levels.length) {
LK.showGameOver();
}
self.pathSteps = [];
self.pathPositions = self.levels[self.level];
self.addPathStep = function (position) {
var step;
if (self.curStep == 0) {
step = self.addChild(new FirstPathStep());
} else if (self.curStep == self.pathPositions.length - 1) {
step = self.addChild(new LastPathStep());
} else {
step = self.addChild(new PathStep());
}
step.x = position.x;
step.y = position.y;
self.pathSteps.push(step);
};
self.curStep = 0;
self.nextStep = function () {
if (self.pathPositions && self.curStep < self.pathPositions.length) {
self.addPathStep(self.pathPositions[self.curStep]);
self.curStep++;
}
};
self.setupPlayer = function (player) {
self.curStep = 0;
for (var i = 0; i < 10; i++) {
self.nextStep();
}
if (self.pathPositions && self.pathPositions[0]) {
player.init(self.pathPositions[0].x, self.pathPositions[0].y);
} else {
console.error('Path positions not defined');
}
};
});
var PathStep = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('step', {
anchorX: 0.5,
anchorY: 0.5
});
self.disapear = function () {
self.alpha = 1;
self.timer = LK.setInterval(function () {
self.alpha -= 0.01;
if (self.alpha <= 0) {
LK.clearInterval(self.timer);
self.destroy();
}
}, 10);
for (var i = 0; i < 5; i++) {
var starFX = new StarFX(i * (2 * Math.PI / 5));
starFX.x = self.x;
starFX.y = self.y;
starFX.playFX();
game.addChild(starFX);
}
LK.playSound('step_disappear');
};
});
var Player = Container.expand(function () {
var self = Container.call(this);
var ball1 = self.addChild(new Ball('playerBall1'));
var ball2 = self.addChild(new Ball('playerBall2'));
ball2.rotating = true;
self.init = function (x, y) {
ball1.x = x;
ball1.y = y;
ball1.rotating = false;
ball2.rotating = true;
};
self.click = function () {
var tempRotating = ball1.rotating;
ball1.rotating = ball2.rotating;
ball2.rotating = tempRotating;
if (ball1.rotating) {
ball1.rotation = ball1.angle = Math.atan2(ball1.y - ball2.y, ball1.x - ball2.x);
} else if (ball2.rotating) {
ball2.rotation = ball2.angle = Math.atan2(ball2.y - ball1.y, ball2.x - ball1.x);
}
var onStep1 = false;
var onStep2 = false;
var smallPathStep = 9999;
for (var i = 0; i < path.pathSteps.length; i++) {
if (path.pathSteps[i]) {
if (IsMatching(path.pathSteps[i], ball1)) {
onStep1 = true;
smallPathStep = Math.min(smallPathStep, i);
}
if (IsMatching(path.pathSteps[i], ball2)) {
onStep2 = true;
smallPathStep = Math.min(smallPathStep, i);
}
}
}
if (!(onStep1 && onStep2)) {
LK.showGameOver();
} else {
for (var i = 0; i < 6.28; i += 6.28 / 5) {
var starFX = new StarFX();
starFX.x = path.pathSteps[smallPathStep].x;
starFX.y = path.pathSteps[smallPathStep].y;
starFX.direction = i;
game.addChild(starFX);
starFX.playFX();
}
path.pathSteps[smallPathStep].disapear();
path.pathSteps.splice(smallPathStep, 1);
path.nextStep();
if (path.pathSteps.length == 1) {
showCongratsPopup();
}
}
};
self.rotate = function () {
if (ball1.rotating) {
ball1.rotateAround(ball2);
} else if (ball2.rotating) {
ball2.rotateAround(ball1);
}
};
});
var StarFX = Container.expand(function (direction) {
var self = Container.call(this);
self.attachAsset('starFX', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = direction;
self.playFX = function () {
self.alpha = 1;
self.timer = LK.setInterval(function () {
self.alpha -= 0.03;
self.x += Math.cos(self.direction) * 10;
self.y += Math.sin(self.direction) * 10;
if (self.alpha <= 0) {
LK.clearInterval(self.timer);
self.destroy();
}
}, 10);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player ship asset
// Initialize obstacle asset
// Initialize background stars
var IsMatching = function IsMatching(obj1, obj2) {
var diffX = obj1.x - obj2.x;
var diffY = obj1.y - obj2.y;
return diffX * diffX + diffY * diffY <= 1000;
};
function showCongratsPopup() {
game.removeChild(path);
game.removeChild(player);
path = new Path(path.level + 1);
path.setupPlayer(player);
game.addChild(path);
game.addChild(player);
}
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
var player = new Player();
var path = new Path(0);
game.addChild(path);
game.addChild(player);
path.setupPlayer(player);
game.on('down', function (obj) {
player.click();
});
LK.on('tick', function () {
// Move obstacles
player.rotate();
});
tête de mort rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tête de mort coter droit en bleu coter gauche en rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon bleu et rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon rouge et bleu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.