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Please fix the bug: 'ReferenceError: startFX is not defined' in or related to this line: 'startFX.direction = i;' Line Number: 276
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the starFX should have a direction and move to that direction.
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when a path step disapear, 5 stars should goes from it in every directions.
Code edit (13 edits merged)
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Please fix the bug: 'ReferenceError: iffX is not defined' in or related to this line: 'return iffX * diffX + diffY * diffY <= 100;' Line Number: 298
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the startfx playfx function should start a timer which increase each 10 milliseconds the scale and decrease the alpha of the startfx.
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each time the player successfully goes to the next path step, a star FX should be displayed around the path step.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (self.pathPositions[0]) {' Line Number: 191
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 181
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.init(self.pathPositions[0].x, self.pathPositions[0].y);' Line Number: 176
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Please fix the bug: 'ReferenceError: popup is not defined' in or related to this line: 'popup.close();' Line Number: 251
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Please fix the bug: 'TypeError: LK.Popup is not a constructor' in or related to this line: 'var popup = new LK.Popup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.createPopup is not a function' in or related to this line: 'var popup = LK.createPopup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.Popup is not a function' in or related to this line: 'var popup = LK.Popup();' Line Number: 247
===================================================================
--- original.js
+++ change.js
@@ -249,8 +249,13 @@
}
if (!(onStep1 && onStep2)) {
LK.showGameOver();
} else {
+ var starFX = new StarFX();
+ starFX.x = path.pathSteps[smallPathStep].x;
+ starFX.y = path.pathSteps[smallPathStep].y;
+ game.addChild(starFX);
+ starFX.playFX();
path.pathSteps[smallPathStep].disapear();
path.pathSteps.splice(smallPathStep, 1);
path.nextStep();
if (path.pathSteps.length == 1) {
@@ -265,8 +270,29 @@
ball2.rotateAround(ball1);
}
};
});
+var StarFX = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('starFX', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.playFX = function () {
+ self.scaleX = 1;
+ self.scaleY = 1;
+ self.alpha = 1;
+ self.timer = LK.setInterval(function () {
+ self.scaleX += 0.01;
+ self.scaleY += 0.01;
+ self.alpha -= 0.01;
+ if (self.alpha <= 0) {
+ LK.clearInterval(self.timer);
+ self.destroy();
+ }
+ }, 10);
+ };
+});
/****
* Initialize Game
****/
@@ -282,9 +308,9 @@
// Initialize background stars
var IsMatching = function IsMatching(obj1, obj2) {
var diffX = obj1.x - obj2.x;
var diffY = obj1.y - obj2.y;
- return diffX * diffX + diffY * diffY <= 200;
+ return diffX * diffX + diffY * diffY <= 1000;
};
function showCongratsPopup() {
game.removeChild(path);
game.removeChild(player);
tête de mort rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tête de mort coter droit en bleu coter gauche en rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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bone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon rouge et bleu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.