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Please fix the bug: 'ReferenceError: startFX is not defined' in or related to this line: 'startFX.direction = i;' Line Number: 276
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the starFX should have a direction and move to that direction.
Code edit (3 edits merged)
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when a path step disapear, 5 stars should goes from it in every directions.
Code edit (13 edits merged)
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Please fix the bug: 'ReferenceError: iffX is not defined' in or related to this line: 'return iffX * diffX + diffY * diffY <= 100;' Line Number: 298
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the startfx playfx function should start a timer which increase each 10 milliseconds the scale and decrease the alpha of the startfx.
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each time the player successfully goes to the next path step, a star FX should be displayed around the path step.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (self.pathPositions[0]) {' Line Number: 191
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 181
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.init(self.pathPositions[0].x, self.pathPositions[0].y);' Line Number: 176
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Please fix the bug: 'ReferenceError: popup is not defined' in or related to this line: 'popup.close();' Line Number: 251
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Please fix the bug: 'TypeError: LK.Popup is not a constructor' in or related to this line: 'var popup = new LK.Popup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.createPopup is not a function' in or related to this line: 'var popup = LK.createPopup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.Popup is not a function' in or related to this line: 'var popup = LK.Popup();' Line Number: 247
===================================================================
--- original.js
+++ change.js
@@ -176,9 +176,9 @@
self.curStep = 0;
for (var i = 0; i < 10; i++) {
self.nextStep();
}
- if (self.pathPositions[0]) {
+ if (self.pathPositions && self.pathPositions[0]) {
player.init(self.pathPositions[0].x, self.pathPositions[0].y);
} else {
console.error('Path positions not defined');
}
tête de mort rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tête de mort coter droit en bleu coter gauche en rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon bleu et rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon rouge et bleu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.