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Please fix the bug: 'ReferenceError: startFX is not defined' in or related to this line: 'startFX.direction = i;' Line Number: 276
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the starFX should have a direction and move to that direction.
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when a path step disapear, 5 stars should goes from it in every directions.
Code edit (13 edits merged)
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Please fix the bug: 'ReferenceError: iffX is not defined' in or related to this line: 'return iffX * diffX + diffY * diffY <= 100;' Line Number: 298
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the startfx playfx function should start a timer which increase each 10 milliseconds the scale and decrease the alpha of the startfx.
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each time the player successfully goes to the next path step, a star FX should be displayed around the path step.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (self.pathPositions[0]) {' Line Number: 191
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 181
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 178
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.init(self.pathPositions[0].x, self.pathPositions[0].y);' Line Number: 176
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Please fix the bug: 'ReferenceError: popup is not defined' in or related to this line: 'popup.close();' Line Number: 251
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Please fix the bug: 'TypeError: LK.Popup is not a constructor' in or related to this line: 'var popup = new LK.Popup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.createPopup is not a function' in or related to this line: 'var popup = LK.createPopup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.Popup is not a function' in or related to this line: 'var popup = LK.Popup();' Line Number: 247
===================================================================
--- original.js
+++ change.js
@@ -232,23 +232,23 @@
// Initialize background stars
// Initialize obstacle asset
// Initialize player ship asset
function showCongratsPopup() {
- var popup = new LK.Popup();
+ /*var popup = new LK.Popup();
popup.setTitle('Congratulations !');
var nextLevelButton = new LK.Button('Next level');
- nextLevelButton.on('down', function () {
- popup.close();
- // Add code here to go to the next level
- game.removeChild(path);
- game.removeChild(player);
- path = new Path();
- path.setupPlayer(player);
- game.addChild(path);
- game.addChild(player);
- });
+ nextLevelButton.on('down', function () {*/
+ /*popup.close();*/
+ // Add code here to go to the next level
+ game.removeChild(path);
+ game.removeChild(player);
+ path = new Path();
+ path.setupPlayer(player);
+ game.addChild(path);
+ game.addChild(player);
+ /*});
popup.addButton(nextLevelButton);
- popup.show();
+ popup.show();*/
}
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
tête de mort rouge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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bone. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tourbillon rouge et bleu. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.