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each time the player successfully goes to the next path step, a star FX should be displayed around the path step.
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'if (self.pathPositions[0]) {' Line Number: 191
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 181
Code edit (2 edits merged)
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User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'if (self.curStep < self.pathPositions.length) {' Line Number: 178
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'player.init(self.pathPositions[0].x, self.pathPositions[0].y);' Line Number: 176
Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: popup is not defined' in or related to this line: 'popup.close();' Line Number: 251
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: LK.Popup is not a constructor' in or related to this line: 'var popup = new LK.Popup();' Line Number: 247
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User prompt
Please fix the bug: 'TypeError: LK.createPopup is not a function' in or related to this line: 'var popup = LK.createPopup();' Line Number: 247
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Please fix the bug: 'TypeError: LK.Popup is not a function' in or related to this line: 'var popup = LK.Popup();' Line Number: 247
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'create')' in or related to this line: 'var popup = LK.Popup.create();' Line Number: 247
User prompt
Please fix the bug: 'TypeError: LK.Popup is not a constructor' in or related to this line: 'var popup = new LK.Popup();' Line Number: 247
Code edit (1 edits merged)
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Code edit (5 edits merged)
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User prompt
create a function that display a popup with title "Congratulations !" and a button "Next level".
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'player.ball1.x = self.pathSteps[0].x;' Line Number: 170
Code edit (3 edits merged)
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User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'player.ball1.x = self.pathSteps[0].x;' Line Number: 169
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -155,12 +155,9 @@
self.curStep = 0;
for (var i = 0; i < 10; i++) {
self.nextStep();
}
- player.ball1.x = self.pathPositions[0].x;
- player.ball1.y = self.pathPositions[0].y;
- player.ball1.rotating = false;
- player.ball2.rotating = true;
+ player.init(self.pathPositions[0].x, self.pathPositions[0].y);
};
});
var PathStep = Container.expand(function () {
var self = Container.call(this);
@@ -173,11 +170,13 @@
var self = Container.call(this);
var ball1 = self.addChild(new Ball('playerBall1'));
var ball2 = self.addChild(new Ball('playerBall2'));
ball2.rotating = true;
- self.move = function (x, y) {
- self.x = x;
- self.y = y;
+ self.init = function (x, y) {
+ ball1.x = x;
+ ball1.y = y;
+ ball1.rotating = false;
+ ball2.rotating = true;
};
self.click = function () {
var tempRotating = ball1.rotating;
ball1.rotating = ball2.rotating;
@@ -231,24 +230,33 @@
/****
* Game Code
****/
-// Initialize player ship asset
-// Initialize obstacle asset
// Initialize background stars
+// Initialize obstacle asset
+// Initialize player ship asset
+function showCongratsPopup() {
+ var popup = new LK.Popup();
+ popup.setTitle('Congratulations !');
+ var nextLevelButton = new LK.Button('Next level');
+ nextLevelButton.on('down', function () {
+ popup.close();
+ // Add code here to go to the next level
+ });
+ popup.addButton(nextLevelButton);
+ popup.show();
+}
var background = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366
}));
var player = new Player();
-player.x = 1024; // Center horizontally
-player.y = 2400; // Position towards the bottom
var path = new Path();
-path.setupPlayer(player);
game.addChild(path);
game.addChild(player);
+path.setupPlayer(player);
game.on('down', function (obj) {
player.click();
});
LK.on('tick', function () {
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