User prompt
the player should jump from a platform to another one
User prompt
the player should jump higher
User prompt
the player should follow the X mouse position
User prompt
the platform should be placed randomly on screen
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'obstacles.push(game.addChild(platform));' Line Number: 68
User prompt
the platform should be static and all present at the begining
Initial prompt
Jump to Climb
/****
* Classes
****/
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.jumpForce = -10;
self.jump = function () {
self.speedY = self.jumpForce;
};
self.update = function () {
self.y += self.speedY;
self.speedY += self.gravity;
// Prevent hero from falling below the ground
if (self.y > 2732 - 25) {
self.y = 2732 - 25;
self.speedY = 0;
}
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.move = function () {
self.x += self.speedX;
};
});
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0
});
self.x = 2048 / 2; // Center the tower
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Create static platforms
game.on('move', function (obj) {
var pos = obj.event.getLocalPosition(game);
hero.x = pos.x;
});
var obstacles = [];
for (var i = 0; i < 10; i++) {
var platform = new Obstacle();
platform.x = Math.random() * 2048;
platform.y = Math.random() * 2732;
obstacles.push(game.addChild(platform));
}
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 / 2;
var towers = [];
var obstacles = [];
// Create initial tower
var initialTower = game.addChild(new Tower());
// Handle touch to make the hero jump
game.on('down', function () {
hero.jump();
});
// Game tick
LK.on('tick', function () {
hero.update();
}); ===================================================================
--- original.js
+++ change.js
@@ -53,8 +53,12 @@
/****
* Game Code
****/
// Create static platforms
+game.on('move', function (obj) {
+ var pos = obj.event.getLocalPosition(game);
+ hero.x = pos.x;
+});
var obstacles = [];
for (var i = 0; i < 10; i++) {
var platform = new Obstacle();
platform.x = Math.random() * 2048;
a little squirrel with sun glasses and earring. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d flat leaf green horizontal platform. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
acorn. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.