User prompt
the player should jump from a platform to another one
User prompt
the player should jump higher
User prompt
the player should follow the X mouse position
User prompt
the platform should be placed randomly on screen
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'obstacles.push(game.addChild(platform));' Line Number: 68
User prompt
the platform should be static and all present at the begining
Initial prompt
Jump to Climb
===================================================================
--- original.js
+++ change.js
@@ -1,59 +1,66 @@
-/****
+/****
* Classes
****/
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 0;
- self.gravity = 0.5;
- self.jumpForce = -10;
- self.jump = function () {
- self.speedY = self.jumpForce;
- };
- self.update = function () {
- self.y += self.speedY;
- self.speedY += self.gravity;
- // Prevent hero from falling below the ground
- if (self.y > 2732 - 25) {
- self.y = 2732 - 25;
- self.speedY = 0;
- }
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 0;
+ self.gravity = 0.5;
+ self.jumpForce = -10;
+ self.jump = function () {
+ self.speedY = self.jumpForce;
+ };
+ self.update = function () {
+ self.y += self.speedY;
+ self.speedY += self.gravity;
+ // Prevent hero from falling below the ground
+ if (self.y > 2732 - 25) {
+ self.y = 2732 - 25;
+ self.speedY = 0;
+ }
+ };
});
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedX = -5;
- self.move = function () {
- self.x += self.speedX;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -5;
+ self.move = function () {
+ self.x += self.speedX;
+ };
});
var Tower = Container.expand(function () {
- var self = Container.call(this);
- var towerGraphics = self.attachAsset('tower', {
- anchorX: 0.5,
- anchorY: 0
- });
- self.x = 2048 / 2; // Center the tower
+ var self = Container.call(this);
+ var towerGraphics = self.attachAsset('tower', {
+ anchorX: 0.5,
+ anchorY: 0
+ });
+ self.x = 2048 / 2; // Center the tower
});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
****/
+// Create static platforms
+for (var i = 0; i < 10; i++) {
+ var platform = new Obstacle();
+ platform.x = i * 200;
+ platform.y = 2732 - 100;
+ obstacles.push(game.addChild(platform));
+}
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 / 2;
var towers = [];
@@ -61,31 +68,10 @@
// Create initial tower
var initialTower = game.addChild(new Tower());
// Handle touch to make the hero jump
game.on('down', function () {
- hero.jump();
+ hero.jump();
});
// Game tick
LK.on('tick', function () {
- hero.update();
- // Move obstacles and check for collision with hero
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].move();
- if (hero.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- // Remove off-screen obstacles
- if (obstacles[i].x < -50) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- }
- }
- // Add new obstacles
- if (LK.ticks % 120 == 0) {
- // Every 2 seconds
- var newObstacle = new Obstacle();
- newObstacle.x = 2048 + 50; // Start off-screen to the right
- newObstacle.y = Math.random() * (2732 - 50); // Random height
- obstacles.push(game.addChild(newObstacle));
- }
+ hero.update();
});
\ No newline at end of file
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acorn. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.