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the platform should scroll down slowly at start and increasing the speed progressivly
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the platform should scroll down slowly
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the platform scroll down should not be instant but smooth
Code edit (8 edits merged)
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when a platform goes to the bottom of the screen, it's moved to the top of the screen at a new random X position and new width.
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when the player land on a platform, all platform should scroll down of the gap distance
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the platform should be placed randomly on screen from bottom to top, with a small gap between them
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the player should not pass trough platform
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the platform should have a random width, from 10% to 50% of the width.
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the player should jump from a platform to another one
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the player should jump higher
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the player should follow the X mouse position
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the platform should be placed randomly on screen
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'obstacles.push(game.addChild(platform));' Line Number: 68
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the platform should be static and all present at the begining
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Jump to Climb
/****
* Classes
****/
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.gravity = 0.5;
self.jumpForce = -10;
self.jump = function () {
self.speedY = self.jumpForce;
};
self.update = function () {
self.y += self.speedY;
self.speedY += self.gravity;
// Prevent hero from falling below the ground
if (self.y > 2732 - 25) {
self.y = 2732 - 25;
self.speedY = 0;
}
};
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.move = function () {
self.x += self.speedX;
};
});
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.attachAsset('tower', {
anchorX: 0.5,
anchorY: 0
});
self.x = 2048 / 2; // Center the tower
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var hero = game.addChild(new Hero());
hero.x = 2048 / 2;
hero.y = 2732 / 2;
var towers = [];
var obstacles = [];
// Create initial tower
var initialTower = game.addChild(new Tower());
// Handle touch to make the hero jump
game.on('down', function () {
hero.jump();
});
// Game tick
LK.on('tick', function () {
hero.update();
// Move obstacles and check for collision with hero
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
if (hero.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacles[i].x < -50) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Add new obstacles
if (LK.ticks % 120 == 0) {
// Every 2 seconds
var newObstacle = new Obstacle();
newObstacle.x = 2048 + 50; // Start off-screen to the right
newObstacle.y = Math.random() * (2732 - 50); // Random height
obstacles.push(game.addChild(newObstacle));
}
});
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