/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Car class representing the player's car var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Initial speed of the car self.update = function () { // Update logic for the car }; }); // Obstacle class representing obstacles on the track var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Speed at which the obstacle moves self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Rival class representing rival cars var Rival = Container.expand(function () { var self = Container.call(this); var rivalGraphics = self.attachAsset('rival', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; // Speed of the rival car self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Road class representing the road on which the cars will race var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for the road }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var playerCar; var obstacles = []; var rivals = []; var score = 0; // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -100; obstacles.push(obstacle); game.addChild(obstacle); } // Function to create a new rival function createRival() { var rival = new Rival(); rival.x = Math.random() * 2048; rival.y = -200; rivals.push(rival); game.addChild(rival); } // Initialize the road var road = new Road(); road.x = 1024; road.y = 1366; game.addChild(road); // Initialize player car playerCar = new Car(); playerCar.x = 1024; playerCar.y = 2400; game.addChild(playerCar); // Game update loop game.update = function () { // Update the road road.update(); // Update player car playerCar.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update rivals for (var j = rivals.length - 1; j >= 0; j--) { rivals[j].update(); if (playerCar.intersects(rivals[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increase score over time score += 1; }; // Create obstacles and rivals at intervals LK.setInterval(createObstacle, 2000); LK.setInterval(createRival, 3000); // Handle player input for car movement game.down = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; game.move = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; game.up = function (x, y, obj) { // Stop car movement on release };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Initial speed of the car
self.update = function () {
// Update logic for the car
};
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Speed at which the obstacle moves
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Rival class representing rival cars
var Rival = Container.expand(function () {
var self = Container.call(this);
var rivalGraphics = self.attachAsset('rival', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8; // Speed of the rival car
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Road class representing the road on which the cars will race
var Road = Container.expand(function () {
var self = Container.call(this);
var roadGraphics = self.attachAsset('road', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for the road
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var playerCar;
var obstacles = [];
var rivals = [];
var score = 0;
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to create a new rival
function createRival() {
var rival = new Rival();
rival.x = Math.random() * 2048;
rival.y = -200;
rivals.push(rival);
game.addChild(rival);
}
// Initialize the road
var road = new Road();
road.x = 1024;
road.y = 1366;
game.addChild(road);
// Initialize player car
playerCar = new Car();
playerCar.x = 1024;
playerCar.y = 2400;
game.addChild(playerCar);
// Game update loop
game.update = function () {
// Update the road
road.update();
// Update player car
playerCar.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (playerCar.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update rivals
for (var j = rivals.length - 1; j >= 0; j--) {
rivals[j].update();
if (playerCar.intersects(rivals[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Increase score over time
score += 1;
};
// Create obstacles and rivals at intervals
LK.setInterval(createObstacle, 2000);
LK.setInterval(createRival, 3000);
// Handle player input for car movement
game.down = function (x, y, obj) {
playerCar.x = x;
playerCar.y = y;
};
game.move = function (x, y, obj) {
playerCar.x = x;
playerCar.y = y;
};
game.up = function (x, y, obj) {
// Stop car movement on release
};