/**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's car
var Car = Container.expand(function () {
	var self = Container.call(this);
	var carGraphics = self.attachAsset('car', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10; // Initial speed of the car
	self.update = function () {
		// Update logic for the car
	};
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Speed at which the obstacle moves
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
		}
	};
});
// Rival class representing rival cars
var Rival = Container.expand(function () {
	var self = Container.call(this);
	var rivalGraphics = self.attachAsset('rival', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 8; // Speed of the rival car
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
		}
	};
});
// Road class representing the road on which the cars will race
var Road = Container.expand(function () {
	var self = Container.call(this);
	var roadGraphics = self.attachAsset('road', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Update logic for the road
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var playerCar;
var obstacles = [];
var rivals = [];
var score = 0;
// Function to create a new obstacle
function createObstacle() {
	var obstacle = new Obstacle();
	obstacle.x = Math.random() * 2048;
	obstacle.y = -100;
	obstacles.push(obstacle);
	game.addChild(obstacle);
}
// Function to create a new rival
function createRival() {
	var rival = new Rival();
	rival.x = Math.random() * 2048;
	rival.y = -200;
	rivals.push(rival);
	game.addChild(rival);
}
// Initialize the road
var road = new Road();
road.x = 1024;
road.y = 1366;
game.addChild(road);
// Initialize player car
playerCar = new Car();
playerCar.x = 1024;
playerCar.y = 2400;
game.addChild(playerCar);
// Game update loop
game.update = function () {
	// Update the road
	road.update();
	// Update player car
	playerCar.update();
	// Update obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].update();
		if (playerCar.intersects(obstacles[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Update rivals
	for (var j = rivals.length - 1; j >= 0; j--) {
		rivals[j].update();
		if (playerCar.intersects(rivals[j])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Increase score over time
	score += 1;
};
// Create obstacles and rivals at intervals
LK.setInterval(createObstacle, 2000);
LK.setInterval(createRival, 3000);
// Handle player input for car movement
game.down = function (x, y, obj) {
	playerCar.x = x;
	playerCar.y = y;
};
game.move = function (x, y, obj) {
	playerCar.x = x;
	playerCar.y = y;
};
game.up = function (x, y, obj) {
	// Stop car movement on release
}; /**** 
* Classes
****/ 
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's car
var Car = Container.expand(function () {
	var self = Container.call(this);
	var carGraphics = self.attachAsset('car', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10; // Initial speed of the car
	self.update = function () {
		// Update logic for the car
	};
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
	var self = Container.call(this);
	var obstacleGraphics = self.attachAsset('obstacle', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5; // Speed at which the obstacle moves
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
		}
	};
});
// Rival class representing rival cars
var Rival = Container.expand(function () {
	var self = Container.call(this);
	var rivalGraphics = self.attachAsset('rival', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 8; // Speed of the rival car
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.destroy();
		}
	};
});
// Road class representing the road on which the cars will race
var Road = Container.expand(function () {
	var self = Container.call(this);
	var roadGraphics = self.attachAsset('road', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Update logic for the road
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var playerCar;
var obstacles = [];
var rivals = [];
var score = 0;
// Function to create a new obstacle
function createObstacle() {
	var obstacle = new Obstacle();
	obstacle.x = Math.random() * 2048;
	obstacle.y = -100;
	obstacles.push(obstacle);
	game.addChild(obstacle);
}
// Function to create a new rival
function createRival() {
	var rival = new Rival();
	rival.x = Math.random() * 2048;
	rival.y = -200;
	rivals.push(rival);
	game.addChild(rival);
}
// Initialize the road
var road = new Road();
road.x = 1024;
road.y = 1366;
game.addChild(road);
// Initialize player car
playerCar = new Car();
playerCar.x = 1024;
playerCar.y = 2400;
game.addChild(playerCar);
// Game update loop
game.update = function () {
	// Update the road
	road.update();
	// Update player car
	playerCar.update();
	// Update obstacles
	for (var i = obstacles.length - 1; i >= 0; i--) {
		obstacles[i].update();
		if (playerCar.intersects(obstacles[i])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Update rivals
	for (var j = rivals.length - 1; j >= 0; j--) {
		rivals[j].update();
		if (playerCar.intersects(rivals[j])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		}
	}
	// Increase score over time
	score += 1;
};
// Create obstacles and rivals at intervals
LK.setInterval(createObstacle, 2000);
LK.setInterval(createRival, 3000);
// Handle player input for car movement
game.down = function (x, y, obj) {
	playerCar.x = x;
	playerCar.y = y;
};
game.move = function (x, y, obj) {
	playerCar.x = x;
	playerCar.y = y;
};
game.up = function (x, y, obj) {
	// Stop car movement on release
};