===================================================================
--- original.js
+++ change.js
@@ -1,122 +1,140 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's car
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10; // Initial speed of the car
- self.update = function () {
- // Update logic for the car
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Initial speed of the car
+ self.update = function () {
+ // Update logic for the car
+ };
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Speed at which the obstacle moves
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Speed at which the obstacle moves
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
// Rival class representing rival cars
var Rival = Container.expand(function () {
- var self = Container.call(this);
- var rivalGraphics = self.attachAsset('rival', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 8; // Speed of the rival car
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var rivalGraphics = self.attachAsset('rival', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8; // Speed of the rival car
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
+// Road class representing the road on which the cars will race
+var Road = Container.expand(function () {
+ var self = Container.call(this);
+ var roadGraphics = self.attachAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for the road
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var playerCar;
var obstacles = [];
var rivals = [];
var score = 0;
// Function to create a new obstacle
function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = -100;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = -100;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Function to create a new rival
function createRival() {
- var rival = new Rival();
- rival.x = Math.random() * 2048;
- rival.y = -200;
- rivals.push(rival);
- game.addChild(rival);
+ var rival = new Rival();
+ rival.x = Math.random() * 2048;
+ rival.y = -200;
+ rivals.push(rival);
+ game.addChild(rival);
}
+// Initialize the road
+var road = new Road();
+road.x = 1024;
+road.y = 1366;
+game.addChild(road);
// Initialize player car
playerCar = new Car();
playerCar.x = 1024;
playerCar.y = 2400;
game.addChild(playerCar);
// Game update loop
game.update = function () {
- // Update player car
- playerCar.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (playerCar.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update rivals
- for (var j = rivals.length - 1; j >= 0; j--) {
- rivals[j].update();
- if (playerCar.intersects(rivals[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Increase score over time
- score += 1;
+ // Update the road
+ road.update();
+ // Update player car
+ playerCar.update();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (playerCar.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update rivals
+ for (var j = rivals.length - 1; j >= 0; j--) {
+ rivals[j].update();
+ if (playerCar.intersects(rivals[j])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Increase score over time
+ score += 1;
};
// Create obstacles and rivals at intervals
LK.setInterval(createObstacle, 2000);
LK.setInterval(createRival, 3000);
// Handle player input for car movement
game.down = function (x, y, obj) {
- playerCar.x = x;
- playerCar.y = y;
+ playerCar.x = x;
+ playerCar.y = y;
};
game.move = function (x, y, obj) {
- playerCar.x = x;
- playerCar.y = y;
+ playerCar.x = x;
+ playerCar.y = y;
};
game.up = function (x, y, obj) {
- // Stop car movement on release
+ // Stop car movement on release
};
\ No newline at end of file