/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Car class representing the player's car
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10; // Initial speed of the car
self.update = function () {
// Update logic for the car
};
});
// Obstacle class representing obstacles on the track
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Speed at which the obstacle moves
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Rival class representing rival cars
var Rival = Container.expand(function () {
var self = Container.call(this);
var rivalGraphics = self.attachAsset('rival', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8; // Speed of the rival car
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var playerCar;
var obstacles = [];
var rivals = [];
var score = 0;
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to create a new rival
function createRival() {
var rival = new Rival();
rival.x = Math.random() * 2048;
rival.y = -200;
rivals.push(rival);
game.addChild(rival);
}
// Initialize player car
playerCar = new Car();
playerCar.x = 1024;
playerCar.y = 2400;
game.addChild(playerCar);
// Game update loop
game.update = function () {
// Update player car
playerCar.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (playerCar.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update rivals
for (var j = rivals.length - 1; j >= 0; j--) {
rivals[j].update();
if (playerCar.intersects(rivals[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Increase score over time
score += 1;
};
// Create obstacles and rivals at intervals
LK.setInterval(createObstacle, 2000);
LK.setInterval(createRival, 3000);
// Handle player input for car movement
game.down = function (x, y, obj) {
playerCar.x = x;
playerCar.y = y;
};
game.move = function (x, y, obj) {
playerCar.x = x;
playerCar.y = y;
};
game.up = function (x, y, obj) {
// Stop car movement on release
};