User prompt
every 30 seconds, spawn slightly more balloons
User prompt
a balloon is missed if it makes it off the top of the screen
User prompt
players lose a point for every balloon missed
User prompt
if a balloon is not popped and reaches the top of the player's screen, then the game ends
User prompt
balloons that can explode are a different color
User prompt
every balloon popped is a point earned
User prompt
if a balloon explodes, it launches spikes in random directions that can pop other balloons
User prompt
Please fix the bug: 'Uncaught TypeError: balloons[i].containsPoint is not a function' in or related to this line: 'if (balloons[i].containsPoint({' Line Number: 113
Initial prompt
Balloon Surprise
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Balloon class
var Balloon = Container.expand(function () {
var self = Container.call(this);
var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff];
var color = colors[Math.floor(Math.random() * colors.length)];
var balloonGraphics = self.attachAsset('balloon', {
width: 100,
height: 150,
color: color,
shape: 'ellipse',
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1;
self.update = function () {
self.y -= self.speed;
if (self.y < -100) {
self.destroy();
}
};
self.down = function (x, y, obj) {
if (color === 0xff0000) {
// Red balloon explodes
explode(self.x, self.y);
} else {
// Other balloons just pop
self.destroy();
}
};
});
// Explosion class
var Explosion = Container.expand(function () {
var self = Container.call(this);
var explosionGraphics = self.attachAsset('explosion', {
width: 200,
height: 200,
color: 0xffa500,
shape: 'ellipse',
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
explosionGraphics.alpha -= 0.05;
if (explosionGraphics.alpha <= 0) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Init game with sky blue background
});
/****
* Game Code
****/
var balloons = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnBalloon() {
var balloon = new Balloon();
balloon.x = Math.random() * 2048;
balloon.y = 2732 + 100;
balloons.push(balloon);
game.addChild(balloon);
}
function explode(x, y) {
var explosion = new Explosion();
explosion.x = x;
explosion.y = y;
game.addChild(explosion);
// Destroy nearby balloons
for (var i = balloons.length - 1; i >= 0; i--) {
if (Math.abs(balloons[i].x - x) < 200 && Math.abs(balloons[i].y - y) < 200) {
balloons[i].destroy();
balloons.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
}
game.update = function () {
for (var i = balloons.length - 1; i >= 0; i--) {
balloons[i].update();
if (balloons[i].y < -100) {
balloons.splice(i, 1);
}
}
if (LK.ticks % 60 == 0) {
spawnBalloon();
}
};
game.down = function (x, y, obj) {
for (var i = balloons.length - 1; i >= 0; i--) {
if (balloons[i].intersects({
x: x,
y: y
})) {
balloons[i].down(x, y, obj);
balloons.splice(i, 1);
score++;
scoreTxt.setText(score);
break;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,118 +1,118 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Balloon class
var Balloon = Container.expand(function () {
- var self = Container.call(this);
- var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff];
- var color = colors[Math.floor(Math.random() * colors.length)];
- var balloonGraphics = self.attachAsset('balloon', {
- width: 100,
- height: 150,
- color: color,
- shape: 'ellipse',
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = Math.random() * 2 + 1;
- self.update = function () {
- self.y -= self.speed;
- if (self.y < -100) {
- self.destroy();
- }
- };
- self.down = function (x, y, obj) {
- if (color === 0xff0000) {
- // Red balloon explodes
- explode(self.x, self.y);
- } else {
- // Other balloons just pop
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var colors = [0xff0000, 0x00ff00, 0x0000ff, 0xffff00, 0xff00ff];
+ var color = colors[Math.floor(Math.random() * colors.length)];
+ var balloonGraphics = self.attachAsset('balloon', {
+ width: 100,
+ height: 150,
+ color: color,
+ shape: 'ellipse',
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 1;
+ self.update = function () {
+ self.y -= self.speed;
+ if (self.y < -100) {
+ self.destroy();
+ }
+ };
+ self.down = function (x, y, obj) {
+ if (color === 0xff0000) {
+ // Red balloon explodes
+ explode(self.x, self.y);
+ } else {
+ // Other balloons just pop
+ self.destroy();
+ }
+ };
});
// Explosion class
var Explosion = Container.expand(function () {
- var self = Container.call(this);
- var explosionGraphics = self.attachAsset('explosion', {
- width: 200,
- height: 200,
- color: 0xffa500,
- shape: 'ellipse',
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- explosionGraphics.alpha -= 0.05;
- if (explosionGraphics.alpha <= 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var explosionGraphics = self.attachAsset('explosion', {
+ width: 200,
+ height: 200,
+ color: 0xffa500,
+ shape: 'ellipse',
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ explosionGraphics.alpha -= 0.05;
+ if (explosionGraphics.alpha <= 0) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87ceeb // Init game with sky blue background
+ backgroundColor: 0x87ceeb // Init game with sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var balloons = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnBalloon() {
- var balloon = new Balloon();
- balloon.x = Math.random() * 2048;
- balloon.y = 2732 + 100;
- balloons.push(balloon);
- game.addChild(balloon);
+ var balloon = new Balloon();
+ balloon.x = Math.random() * 2048;
+ balloon.y = 2732 + 100;
+ balloons.push(balloon);
+ game.addChild(balloon);
}
function explode(x, y) {
- var explosion = new Explosion();
- explosion.x = x;
- explosion.y = y;
- game.addChild(explosion);
- // Destroy nearby balloons
- for (var i = balloons.length - 1; i >= 0; i--) {
- if (Math.abs(balloons[i].x - x) < 200 && Math.abs(balloons[i].y - y) < 200) {
- balloons[i].destroy();
- balloons.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- }
+ var explosion = new Explosion();
+ explosion.x = x;
+ explosion.y = y;
+ game.addChild(explosion);
+ // Destroy nearby balloons
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ if (Math.abs(balloons[i].x - x) < 200 && Math.abs(balloons[i].y - y) < 200) {
+ balloons[i].destroy();
+ balloons.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ }
+ }
}
game.update = function () {
- for (var i = balloons.length - 1; i >= 0; i--) {
- balloons[i].update();
- if (balloons[i].y < -100) {
- balloons.splice(i, 1);
- }
- }
- if (LK.ticks % 60 == 0) {
- spawnBalloon();
- }
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ balloons[i].update();
+ if (balloons[i].y < -100) {
+ balloons.splice(i, 1);
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ spawnBalloon();
+ }
};
game.down = function (x, y, obj) {
- for (var i = balloons.length - 1; i >= 0; i--) {
- if (balloons[i].containsPoint({
- x: x,
- y: y
- })) {
- balloons[i].down(x, y, obj);
- balloons.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- break;
- }
- }
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ if (balloons[i].intersects({
+ x: x,
+ y: y
+ })) {
+ balloons[i].down(x, y, obj);
+ balloons.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ break;
+ }
+ }
};
\ No newline at end of file