/****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
var self = Container.call(this);
var buildingGraphics = self.attachAsset('building', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update building properties
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update player position or other properties
};
});
// Define a class for resources
var Resource = Container.expand(function () {
var self = Container.call(this);
var resourceGraphics = self.attachAsset('resource', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update resource properties
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize buildings array
var buildings = [];
// Initialize resources array
var resources = [];
// Function to create a new building
function createBuilding(x, y) {
var newBuilding = new Building();
newBuilding.x = x;
newBuilding.y = y;
buildings.push(newBuilding);
game.addChild(newBuilding);
}
// Function to create a new resource
function createResource(x, y) {
var newResource = new Resource();
newResource.x = x;
newResource.y = y;
resources.push(newResource);
game.addChild(newResource);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle player interaction with buildings and resources
game.down = function (x, y, obj) {
// Check if player is near a building or resource
buildings.forEach(function (building) {
if (player.intersects(building)) {
// Interact with building
}
});
resources.forEach(function (resource) {
if (player.intersects(resource)) {
// Collect resource
resource.destroy();
resources.splice(resources.indexOf(resource), 1);
}
});
};
// Update game state
game.update = function () {
// Update player
player.update();
// Update buildings
buildings.forEach(function (building) {
building.update();
});
// Update resources
resources.forEach(function (resource) {
resource.update();
});
// Spawn new resources periodically
if (LK.ticks % 300 == 0) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createResource(x, y);
}
};
// Create initial buildings and resources
createBuilding(500, 500);
createBuilding(1500, 1500);
createResource(1000, 1000);
createResource(1200, 1200); /****
* Classes
****/
// Define a class for buildings
var Building = Container.expand(function () {
var self = Container.call(this);
var buildingGraphics = self.attachAsset('building', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update building properties
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update player position or other properties
};
});
// Define a class for resources
var Resource = Container.expand(function () {
var self = Container.call(this);
var resourceGraphics = self.attachAsset('resource', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update resource properties
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize buildings array
var buildings = [];
// Initialize resources array
var resources = [];
// Function to create a new building
function createBuilding(x, y) {
var newBuilding = new Building();
newBuilding.x = x;
newBuilding.y = y;
buildings.push(newBuilding);
game.addChild(newBuilding);
}
// Function to create a new resource
function createResource(x, y) {
var newResource = new Resource();
newResource.x = x;
newResource.y = y;
resources.push(newResource);
game.addChild(newResource);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle player interaction with buildings and resources
game.down = function (x, y, obj) {
// Check if player is near a building or resource
buildings.forEach(function (building) {
if (player.intersects(building)) {
// Interact with building
}
});
resources.forEach(function (resource) {
if (player.intersects(resource)) {
// Collect resource
resource.destroy();
resources.splice(resources.indexOf(resource), 1);
}
});
};
// Update game state
game.update = function () {
// Update player
player.update();
// Update buildings
buildings.forEach(function (building) {
building.update();
});
// Update resources
resources.forEach(function (resource) {
resource.update();
});
// Spawn new resources periodically
if (LK.ticks % 300 == 0) {
var x = Math.random() * 2048;
var y = Math.random() * 2732;
createResource(x, y);
}
};
// Create initial buildings and resources
createBuilding(500, 500);
createBuilding(1500, 1500);
createResource(1000, 1000);
createResource(1200, 1200);
Human. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Buildings. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Money. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Income tax officer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.