User prompt
set to 120 seconds
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show seconds instead of ticks
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move to top, change text to .VnAvantH
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make time bigger
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change to number only
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set the countdown to 60 seconds
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change to a countdown instead
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create a timer
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move all text to the bottom
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'countdownTxt.y = highScoreTxt.y + highScoreTxt.height + 50;' Line Number: 49
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move all text down and create a countdown
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make a timer
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change to Highscore and make smallẻ
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place it under the score
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make it at the start of the game cost 5 clicks and it cost 5 times more than the previous
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when clicked on the upgrade button, change score per click by 1
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place the upgrade button at the bottom left
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bring the background to the back
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make the score blow when the number changes
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make a world's highscore. make it smaller and place it at the mid bottom
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change it to Highscore\
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make it smaller and place on bottom left
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add upgrades
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change it to Highscore
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change the text to Hi-Score
===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,18 @@
};
// Add a cursor to the button
self.cursor = 'pointer';
});
+// Define a simple UpgradeButton class that will be used for the upgrade button
+var UpgradeButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('button', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Add a cursor to the button
+ self.cursor = 'pointer';
+});
/****
* Initialize Game
****/
@@ -26,11 +36,12 @@
/****
* Game Code
****/
-// Initialize score, high score and score text
+// Initialize score, high score, score multiplier and score text
var score = 0;
var highScore = 0;
+var scoreMultiplier = 1;
var scoreTxt = new Text2('0', {
size: 300,
fill: "#ffffff",
font: "'.VnAvant', serif",
@@ -54,11 +65,14 @@
}));
var button = game.addChild(new Button());
button.x = 2048 / 2;
button.y = 2732 / 2;
+var upgradeButton = game.addChild(new UpgradeButton());
+upgradeButton.x = 2048 - upgradeButton.width / 2;
+upgradeButton.y = upgradeButton.height / 2;
// Update score function
function updateScore() {
- score += 1;
+ score += scoreMultiplier;
scoreTxt.setText(score);
}
// Handle button press
button.down = function (x, y, obj) {
@@ -74,5 +88,14 @@
};
// Game update function
game.update = function () {
// No specific update logic for the game
+};
+// Handle upgrade button press
+upgradeButton.down = function (x, y, obj) {
+ // Increase the score multiplier when the upgrade button is clicked
+ scoreMultiplier += 1;
+ // Flash the button to give feedback
+ LK.effects.flashObject(upgradeButton, 0xff0000, 100);
+ // Play a sound when the button is clicked
+ LK.getSound('clicksound').play();
};
\ No newline at end of file