User prompt
set to 120 seconds
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show seconds instead of ticks
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move to top, change text to .VnAvantH
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make time bigger
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change to number only
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set the countdown to 60 seconds
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change to a countdown instead
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create a timer
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move all text to the bottom
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'countdownTxt.y = highScoreTxt.y + highScoreTxt.height + 50;' Line Number: 49
User prompt
move all text down and create a countdown
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make a timer
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change to Highscore and make smallẻ
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place it under the score
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make it at the start of the game cost 5 clicks and it cost 5 times more than the previous
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when clicked on the upgrade button, change score per click by 1
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place the upgrade button at the bottom left
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bring the background to the back
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make the score blow when the number changes
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make a world's highscore. make it smaller and place it at the mid bottom
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change it to Highscore\
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make it smaller and place on bottom left
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add upgrades
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change it to Highscore
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change the text to Hi-Score
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define a simple Button class that will be used for the tap target
var Button = Container.expand(function () {
var self = Container.call(this);
var buttonGraphics = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Add a swinging animation to the button
self.rotation = Math.sin(LK.ticks / 10) / 10;
};
// Add a cursor to the button
self.cursor = 'pointer';
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize score, high score and score text
var score = 0;
var highScore = 0;
var scoreTxt = new Text2('0', {
size: 300,
fill: "#ffffff",
font: "'.VnAvant', serif",
fontWeight: 'bold'
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var highScoreTxt = new Text2('Hi-Score: 0', {
size: 100,
fill: "#ffffff",
font: "'.VnAvant', serif",
fontWeight: 'bold'
});
highScoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(highScoreTxt);
highScoreTxt.y = scoreTxt.height;
// Create the button and position it at the center of the screen
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
}));
var button = game.addChild(new Button());
button.x = 2048 / 2;
button.y = 2732 / 2;
// Update score function
function updateScore() {
score += 1;
scoreTxt.setText(score);
}
// Handle button press
button.down = function (x, y, obj) {
updateScore();
if (score > highScore) {
highScore = score;
highScoreTxt.setText('Hi-Score: ' + highScore);
}
// Flash the button to give feedback
LK.effects.flashObject(button, 0xff0000, 100);
// Play a sound when the button is clicked
LK.getSound('clicksound').play();
};
// Game update function
game.update = function () {
// No specific update logic for the game
};