User prompt
remove highscore
User prompt
remove it
User prompt
remove it and make the score bigger
User prompt
change highscoce to highscore and visible
User prompt
when the timer is 15 seconds or lower, change color to red
User prompt
font to Bahnschrift
User prompt
change to times new roman and make bigger with bold
User prompt
convert to mins and secs
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define a simple Button class that will be used for the tap target var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add a swinging animation to the button self.rotation = Math.sin(LK.ticks / 10) / 10; }; // Add a cursor to the button self.cursor = 'pointer'; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize score, high score, timer and score text var score = 0; var highScore = 0; var timer = 120 * 60; // 120 seconds * 60 frames per second var scoreTxt = new Text2('0', { size: 300, fill: "#ffffff", font: "'.VnAvant', serif", fontWeight: 'bold' }); scoreTxt.anchor.set(0.5, 1); LK.gui.bottom.addChild(scoreTxt); // Create the timer text and position it above the high score text var timerTxt = new Text2('Time: 0', { size: 300, fill: "#ffffff", font: "'Bahnschrift', serif", fontWeight: 'bold' }); timerTxt.anchor.set(0.5, 0); LK.gui.top.addChild(timerTxt); timerTxt.y = 0; // Create the button and position it at the center of the screen var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); var button = game.addChild(new Button()); button.x = 2048 / 2; button.y = 2732 / 2; // Update score function function updateScore() { score += 1; scoreTxt.setText(score); } // Handle button press button.down = function (x, y, obj) { updateScore(); if (score > highScore) { highScore = score; highScoreTxt.setText(highScore); } // Flash the button to give feedback LK.effects.flashObject(button, 0xff0000, 100); // Play a sound when the button is clicked LK.getSound('clicksound').play(); }; // Game update function game.update = function () { // Decrease the timer every game tick if (timer > 0) { timer--; } else { // End the game when the timer reaches 0 LK.showGameOver(); } // Update the timer text var minutes = Math.floor(timer / 3600); var seconds = Math.floor(timer % 3600 / 60); timerTxt.setText(minutes + ":" + (seconds < 10 ? "0" : "") + seconds); // Change the color of the timer text to red when the timer is 15 seconds or lower if (minutes == 0 && seconds <= 15) { timerTxt.fill = "#ff0000"; } else { timerTxt.fill = "#ffffff"; } };
===================================================================
--- original.js
+++ change.js
@@ -38,18 +38,18 @@
fontWeight: 'bold'
});
scoreTxt.anchor.set(0.5, 1);
LK.gui.bottom.addChild(scoreTxt);
-var highScoreTxt = new Text2('Highscore: 0', {
- size: 100,
+// Create the timer text and position it above the high score text
+var timerTxt = new Text2('Time: 0', {
+ size: 300,
fill: "#ffffff",
- font: "'.VnAvant', serif",
+ font: "'Bahnschrift', serif",
fontWeight: 'bold'
});
-highScoreTxt.anchor.set(0.5, 1);
-LK.gui.bottom.addChild(highScoreTxt);
-highScoreTxt.y = scoreTxt.y - scoreTxt.height;
-highScoreTxt.visible = true;
+timerTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(timerTxt);
+timerTxt.y = 0;
// Create the button and position it at the center of the screen
var background = game.addChild(LK.getAsset('background', {
anchorX: 0,
anchorY: 0
@@ -82,5 +82,15 @@
} else {
// End the game when the timer reaches 0
LK.showGameOver();
}
+ // Update the timer text
+ var minutes = Math.floor(timer / 3600);
+ var seconds = Math.floor(timer % 3600 / 60);
+ timerTxt.setText(minutes + ":" + (seconds < 10 ? "0" : "") + seconds);
+ // Change the color of the timer text to red when the timer is 15 seconds or lower
+ if (minutes == 0 && seconds <= 15) {
+ timerTxt.fill = "#ff0000";
+ } else {
+ timerTxt.fill = "#ffffff";
+ }
};
\ No newline at end of file