User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self.scale, {' Line Number: 100 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'tween.to is not a function' in or related to this line: 'tween.to(self.scale, {' Line Number: 100 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'previousScoreText.style.fill = "#FFFFFF";' Line Number: 81
User prompt
Please fix the bug: 'previousScoreText.setFill is not a function' in or related to this line: 'previousScoreText.setFill(0xFFFFFF);' Line Number: 81
User prompt
biraz daha modern tasarım yap ve bir önce ki score ve en iyi score ekranda gösterilsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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oyun tam anlamıyla çalışmıyor. renkler farklı oyunun startı yanlış. dikkatli şekilde tekrar oluştur
Code edit (1 edits merged)
Please save this source code
User prompt
Flash Reflex: Reaction Speed Test
Initial prompt
How to Play Click the blue area to start the test. Wait for the color to change from blue to green. Click as quickly as possible when the color changes to green. If you click too early (before the color changes), it will be considered a false start. Complete 5 attempts to see your final results and rating. Benefits Measure Reaction Speed: Get an accurate measurement of your visual reaction time. Improve Focus: Train your brain to stay alert and respond quickly to visual changes. Track Progress: Keep practicing to see improvement in your reaction times. Gaming Performance: Faster reaction times transfer directly to better gaming performance
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { bestTime: 99999, lastFiveAttempts: "[]" }); /**** * Classes ****/ var ResultText = Container.expand(function () { var self = Container.call(this); var textObj = new Text2("", { size: 80, fill: 0xFFFFFF }); textObj.anchor.set(0.5, 0.5); self.addChild(textObj); self.updateText = function (message) { textObj.setText(message); }; return self; }); var ScoreCard = Container.expand(function () { var self = Container.call(this); // Create card background var cardBg = self.attachAsset('card', { anchorX: 0.5, anchorY: 0.5 }); cardBg.alpha = 0.15; // Previous score text var previousScoreLabel = new Text2("PREVIOUS ATTEMPT", { size: 42, fill: 0xEAEAEA }); previousScoreLabel.anchor.set(0.5, 0.5); previousScoreLabel.y = -80; self.addChild(previousScoreLabel); var previousScoreText = new Text2("--", { size: 80, fill: 0xFFFFFF }); previousScoreText.anchor.set(0.5, 0.5); previousScoreText.y = -20; self.addChild(previousScoreText); // Best score text var bestScoreLabel = new Text2("BEST SCORE", { size: 42, fill: 0xEAEAEA }); bestScoreLabel.anchor.set(0.5, 0.5); bestScoreLabel.y = 40; self.addChild(bestScoreLabel); var bestScoreText = new Text2("--", { size: 80, fill: 0xFFEB3B }); bestScoreText.anchor.set(0.5, 0.5); bestScoreText.y = 100; self.addChild(bestScoreText); // Update method self.updateScores = function (previousScore, bestScore) { if (previousScore === -1) { previousScoreText.setText("FALSE START"); previousScoreText.tint = 0xEA4335; } else if (previousScore <= 0) { previousScoreText.setText("--"); previousScoreText.tint = 0xFFFFFF; } else { previousScoreText.setText(previousScore + " ms"); // Set color based on performance if (previousScore < 250) { previousScoreText.tint = 0x34A853; // Green for good times } else if (previousScore < 350) { previousScoreText.tint = 0xFBBC05; // Yellow for average times } else { previousScoreText.tint = 0xFFFFFF; // White for slower times } } if (bestScore === 99999 || bestScore <= 0) { bestScoreText.setText("--"); } else { bestScoreText.setText(bestScore + " ms"); } // Animate on update self.scale.set(0.95); tween(self.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.easeOutBack }); }; return self; }); var Target = Container.expand(function () { var self = Container.call(this); var targetGraphic = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); // Add inner circle for modern flat design var innerCircle = LK.getAsset('target', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7, tint: 0x222222 }); self.addChild(innerCircle); self.isActive = false; self.isGreen = false; self.startTime = 0; self.activate = function () { self.isActive = true; self.isGreen = false; targetGraphic.tint = 0x4285F4; // Modern blue color innerCircle.tint = 0x2b569e; // Darker blue for inner circle tween(self.scale, { x: 0.85, y: 0.85 }, { duration: 300, easing: tween.easeOutBack }); }; self.deactivate = function () { self.isActive = false; tween(self.scale, { x: 0.8, y: 0.8 }, { duration: 200, easing: tween.easeInSine }); }; self.turnGreen = function () { if (self.isActive && !self.isGreen) { self.isGreen = true; targetGraphic.tint = 0x34A853; // Modern green color innerCircle.tint = 0x1e7e34; // Darker green for inner circle tween(self.scale, { x: 0.9, y: 0.9 }, { duration: 100, easing: tween.easeOutElastic }); self.startTime = Date.now(); } }; self.down = function (x, y, obj) { if (!self.isActive) return; if (self.isGreen) { // Successful click - calculate reaction time var reactionTime = Date.now() - self.startTime; self.deactivate(); LK.getSound('success').play(); game.recordAttempt(reactionTime); } else { // Clicked too early - false start self.deactivate(); LK.getSound('fail').play(); game.recordAttempt(-1); // -1 indicates false start } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set modern background color game.setBackgroundColor(0x1D1D28); // Game state function _toConsumableArray(r) { return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread(); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) return _arrayLikeToArray(r, a); var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _iterableToArray(r) { if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) return Array.from(r); } function _arrayWithoutHoles(r) { if (Array.isArray(r)) return _arrayLikeToArray(r); } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) n[e] = r[e]; return n; } var gameState = "waiting"; // waiting, ready, testing, results var currentAttempt = 0; var maxAttempts = 5; var attemptResults = []; var delayMin = 2000; // Min delay before turning green (2 seconds) var delayMax = 5000; // Max delay before turning green (5 seconds) var delayTimer = null; var endTestTimer = null; var lastAttemptScore = 0; // Create score card for previous and best scores var scoreCard = new ScoreCard(); scoreCard.x = 2048 / 2; scoreCard.y = 250; game.addChild(scoreCard); scoreCard.updateScores(0, storage.bestTime); // Create game elements var target = new Target(); target.x = 2048 / 2; target.y = 2732 / 2; target.scale.set(0.8); game.addChild(target); // Instructions text var instructionsText = new Text2("Tap to start\n\nWhen the circle turns GREEN, tap it as fast as you can!", { size: 70, fill: 0xF5F5F5 }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = 2048 / 2; instructionsText.y = 2732 / 2 - 500; game.addChild(instructionsText); // Result text var resultText = new ResultText(); resultText.x = 2048 / 2; resultText.y = 2732 / 2 + 400; game.addChild(resultText); // Attempt counter text var attemptText = new Text2("", { size: 60, fill: 0xEAEAEA }); attemptText.anchor.set(0.5, 0); attemptText.y = 20; // Add some padding from the top LK.gui.top.addChild(attemptText); updateAttemptText(); // Functions function startGame() { gameState = "ready"; currentAttempt = 0; attemptResults = []; lastAttemptScore = 0; updateAttemptText(); // Reset score card scoreCard.updateScores(0, storage.bestTime); instructionsText.setText("GET READY...\n\nWait for the circle to turn GREEN, then tap it as quickly as possible."); LK.playMusic('bgmusic', { fade: { start: 0, end: 1, duration: 1000 } }); startNextAttempt(); } function startNextAttempt() { if (currentAttempt >= maxAttempts) { showResults(); return; } currentAttempt++; updateAttemptText(); gameState = "testing"; target.activate(); resultText.updateText(""); // Random delay before turning green var delay = delayMin + Math.random() * (delayMax - delayMin); if (delayTimer) { LK.clearTimeout(delayTimer); } delayTimer = LK.setTimeout(function () { if (gameState === "testing" && target.isActive) { target.turnGreen(); } }, delay); } function updateAttemptText() { attemptText.setText("Attempt: " + currentAttempt + " / " + maxAttempts); } function showResults() { gameState = "results"; target.deactivate(); LK.getSound('complete').play(); // Calculate average (excluding false starts) var validAttempts = attemptResults.filter(function (time) { return time > 0; }); var average = 0; if (validAttempts.length > 0) { average = validAttempts.reduce(function (sum, time) { return sum + time; }, 0) / validAttempts.length; average = Math.round(average); } // Count false starts var falseStarts = attemptResults.filter(function (time) { return time === -1; }).length; // Update best time var bestTime = storage.bestTime; if (validAttempts.length > 0) { var bestThisRound = Math.min.apply(Math, _toConsumableArray(validAttempts)); if (bestThisRound < bestTime) { storage.bestTime = bestThisRound; bestTime = bestThisRound; } } // Save last five attempts for history try { var lastFiveAttempts = JSON.parse(storage.lastFiveAttempts); if (!Array.isArray(lastFiveAttempts)) { lastFiveAttempts = []; } } catch (e) { lastFiveAttempts = []; } lastFiveAttempts.unshift({ date: Date.now(), average: average, falseStarts: falseStarts }); // Keep only last 5 if (lastFiveAttempts.length > 5) { lastFiveAttempts = lastFiveAttempts.slice(0, 5); } storage.lastFiveAttempts = JSON.stringify(lastFiveAttempts); // Generate rating var rating = getRating(average); // Update score card with final results scoreCard.updateScores(lastAttemptScore, bestTime); // Display results with styled formatting var resultMessage = "RESULTS\n\n"; // Show individual attempts for (var i = 0; i < attemptResults.length; i++) { var time = attemptResults[i]; resultMessage += "Attempt " + (i + 1) + ": "; if (time === -1) { resultMessage += "False Start"; } else { resultMessage += time + " ms"; } resultMessage += "\n"; } resultMessage += "\nAverage: " + average + " ms\n"; resultMessage += "Rating: " + rating + "\n"; resultMessage += "\nTap anywhere to try again"; instructionsText.setText("TEST COMPLETE"); resultText.updateText(resultMessage); // Update score for leaderboard (best time is the score) if (validAttempts.length > 0) { LK.setScore(Math.min.apply(Math, _toConsumableArray(validAttempts))); } } function getRating(averageTime) { if (averageTime <= 0) return "N/A"; if (averageTime < 200) return "Lightning Fast!"; if (averageTime < 250) return "Exceptional"; if (averageTime < 300) return "Very Good"; if (averageTime < 350) return "Above Average"; if (averageTime < 400) return "Average"; if (averageTime < 500) return "Below Average"; return "Needs Practice"; } game.recordAttempt = function (time) { if (gameState !== "testing") return; attemptResults.push(time); lastAttemptScore = time; // Update score card with the latest attempt scoreCard.updateScores(time, storage.bestTime); if (time === -1) { resultText.updateText("False Start!\n\nTap to continue"); } else { resultText.updateText("Reaction Time: " + time + " ms\n\nTap to continue"); } gameState = "ready"; // Clear any pending timers if (delayTimer) { LK.clearTimeout(delayTimer); } // Flash effect based on result if (time === -1) { LK.effects.flashScreen(0xEA4335, 300); // Modern red for false start } else if (time < 250) { LK.effects.flashScreen(0x34A853, 300); // Modern green for great time } else { LK.effects.flashScreen(0xFBBC05, 300); // Modern yellow for average/slow time } // If this was the last attempt, show results after a delay if (currentAttempt >= maxAttempts) { endTestTimer = LK.setTimeout(function () { showResults(); }, 1500); } }; game.down = function (x, y, obj) { // If we're showing results, start a new game if (gameState === "results") { startGame(); return; } // If we're waiting for player to start if (gameState === "waiting") { startGame(); return; } // If we're ready for next attempt if (gameState === "ready" && currentAttempt < maxAttempts) { // Cancel end test timer if it's running if (endTestTimer) { LK.clearTimeout(endTestTimer); endTestTimer = null; } startNextAttempt(); return; } };
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