User prompt
Give the player 3 lives
User prompt
Make attacks more predictable
User prompt
Give each boss lots of different attacks
User prompt
Move the menu screen hi apart more for better visibilty
Code edit (1 edits merged)
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User prompt
Boss Gauntlet: Arena Survival
Initial prompt
Create a game where you have to choose a boss out of many and survive for as long as you can in a set arena against that boss. Each boss has a different name and different t attack styles but they all get Jarde as they go along. Some bosses are harder than others
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
make a red firey circle with black eyes that are mad and no mouth. In-Game asset. 2d. High contrast. No shadows
a happy blue circle simple. In-Game asset. 2d. High contrast. No shadows
a green circle that is very smart and has a monocle and has orange eyes. In-Game asset. 2d. High contrast. No shadows
only the ball
make a yellow circle that is like the sun that has sunglasses on. In-Game asset. 2d. High contrast. No shadows
only the sorce of the light
a grey circle with orange wyes and he is a space king. In-Game asset. 2d. High contrast. No shadows
make the beard a bit shorter
a purple circle with purple crystal armour and a sturn look on his face. only the head In-Game asset. 2d. High contrast. No shadows
a purple crystal. In-Game asset. 2d. High contrast. No shadows
a black circle that is dark and evil and has red eyes and an evil smirk. In-Game asset. 2d. High contrast. No shadows
remove the red aura and just have a red outline
a white circle with blue eyes and an icy face. In-Game asset. 2d. High contrast. No shadows
a snowflake. In-Game asset. 2d. High contrast. No shadows
remove the guns
a blue energy ball. In-Game asset. 2d. High contrast. No shadows
music_inferno
Music
music_verdant
Music
music_solaris
Music
music_abyss
Music
music_tempest
Music
music_prism
Music
music_obsidian
Music
music_blizzard
Music
music_ember
Music
music_menu
Music
sig_inferno
Sound effect
sig_verdant
Sound effect
sig_solaris
Sound effect
sig_abyss
Sound effect
sig_tempest
Sound effect
sig_prism
Sound effect
sig_obsidian
Sound effect
sig_blizzard
Sound effect
sig_ember
Sound effect