/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Hero class var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Hero update logic }; }); // Define the Monster class var Monster = Container.expand(function () { var self = Container.call(this); var monsterGraphics = self.attachAsset('monster', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Monster update logic self.y += self.speed; if (self.y > 2732) { self.y = 0; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables var hero = game.addChild(new Hero()); hero.x = 1024; // Center horizontally hero.y = 2400; // Near the bottom var monster = game.addChild(new Monster()); monster.x = 1024; // Center horizontally monster.y = 200; // Near the top var bullets = []; var score = 0; // Function to handle shooting function shootBullet() { var newBullet = new Bullet(); newBullet.x = hero.x; newBullet.y = hero.y; bullets.push(newBullet); game.addChild(newBullet); } // Function to handle hero movement function moveHero(x, y) { hero.x = x; hero.y = y; } // Game update loop game.update = function () { // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].update(); if (bullets[i].y < -50) { bullets[i].destroy(); bullets.splice(i, 1); } } // Check for collisions for (var j = bullets.length - 1; j >= 0; j--) { if (bullets[j].intersects(monster)) { score += 10; bullets[j].destroy(); bullets.splice(j, 1); // Flash monster to indicate hit LK.effects.flashObject(monster, 0xff0000, 500); } } // Update monster monster.update(); if (hero.intersects(monster)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Handle touch events for hero movement game.down = function (x, y, obj) { moveHero(x, y); }; game.move = function (x, y, obj) { moveHero(x, y); }; game.up = function (x, y, obj) { // Optionally handle touch release }; // Set interval for shooting bullets var shootInterval = LK.setInterval(shootBullet, 500);
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,60 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Bullet class
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Hero class
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Hero update logic
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Hero update logic
+ };
});
// Define the Monster class
var Monster = Container.expand(function () {
- var self = Container.call(this);
- var monsterGraphics = self.attachAsset('monster', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Monster update logic
- };
+ var self = Container.call(this);
+ var monsterGraphics = self.attachAsset('monster', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Monster update logic
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var hero = game.addChild(new Hero());
hero.x = 1024; // Center horizontally
hero.y = 2400; // Near the bottom
@@ -60,54 +64,54 @@
var bullets = [];
var score = 0;
// Function to handle shooting
function shootBullet() {
- var newBullet = new Bullet();
- newBullet.x = hero.x;
- newBullet.y = hero.y;
- bullets.push(newBullet);
- game.addChild(newBullet);
+ var newBullet = new Bullet();
+ newBullet.x = hero.x;
+ newBullet.y = hero.y;
+ bullets.push(newBullet);
+ game.addChild(newBullet);
}
// Function to handle hero movement
function moveHero(x, y) {
- hero.x = x;
- hero.y = y;
+ hero.x = x;
+ hero.y = y;
}
// Game update loop
game.update = function () {
- // Update bullets
- for (var i = bullets.length - 1; i >= 0; i--) {
- bullets[i].update();
- if (bullets[i].y < -50) {
- bullets[i].destroy();
- bullets.splice(i, 1);
- }
- }
- // Check for collisions
- for (var j = bullets.length - 1; j >= 0; j--) {
- if (bullets[j].intersects(monster)) {
- score += 10;
- bullets[j].destroy();
- bullets.splice(j, 1);
- // Flash monster to indicate hit
- LK.effects.flashObject(monster, 0xff0000, 500);
- }
- }
- // Update monster
- monster.update();
- if (hero.intersects(monster)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ // Update bullets
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ bullets[i].update();
+ if (bullets[i].y < -50) {
+ bullets[i].destroy();
+ bullets.splice(i, 1);
+ }
+ }
+ // Check for collisions
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ if (bullets[j].intersects(monster)) {
+ score += 10;
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ // Flash monster to indicate hit
+ LK.effects.flashObject(monster, 0xff0000, 500);
+ }
+ }
+ // Update monster
+ monster.update();
+ if (hero.intersects(monster)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
};
// Handle touch events for hero movement
game.down = function (x, y, obj) {
- moveHero(x, y);
+ moveHero(x, y);
};
game.move = function (x, y, obj) {
- moveHero(x, y);
+ moveHero(x, y);
};
game.up = function (x, y, obj) {
- // Optionally handle touch release
+ // Optionally handle touch release
};
// Set interval for shooting bullets
var shootInterval = LK.setInterval(shootBullet, 500);
\ No newline at end of file