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`(stick.length >= platformTarget.x - platformCurrent.x) ` seems missing stick.x
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fix : the comment says "// Check if current stick reached the platform" but the code check ninja.x
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in game down if (!intro && !isStickGrowing && !isStickFalling) , if isNinjaMoving, check if current stick reached the platform, if so, create a nextStick to start to prepare th next round
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fix bug : player falls directly like there is no stick
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nextStick isn't well integrated, player falls directly
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the nextStick should move when ninjaMoves
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you forgot to make the nextStick fall
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implement it
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You let the ` && !isNinjaMoving` but this is the condition that prevent for growing the stick before arriving
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for bump, make it grow then decrease
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don't use scle, but width and height
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make score 'bump' when increased by using width and height animation
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Please fix the bug: 'TypeError: LK.effects.scaleObject is not a function' in or related to this line: 'LK.effects.scaleObject(scoreTxt, 1.5, 100, function () {' Line Number: 455
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make score 'bump' when increased
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Code edit (3 edits merged)
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Ignore taps during intro
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Please fix the bug: 'Timeout.tick error: K is not defined' in or related to this line: 'K.clearInterval(startClearInterval);' Line Number: 649
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play start sound after press start
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wait 1sec before gameover
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in the intro, play the fallsound when ninja arrive on platform
===================================================================
--- original.js
+++ change.js
@@ -324,8 +324,10 @@
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally, anchor point set at the middle of its top edge.
scoreTxt.x = 2048 / 2; // Center horizontally
scoreTxt.y = 50; // Position near the top
scoreTxt.visible = false;
+ scoreTxt.originalWidth = scoreTxt.width; // Store original width
+ scoreTxt.originalHeight = scoreTxt.height; // Store original height
game.addChild(scoreTxt);
// Add clouds to the game
clouds = new Clouds();
game.addChildAt(clouds, 1);
@@ -425,14 +427,16 @@
platformNext = tempPlatform;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore()); // Update score text
// Animate score bump
- scoreTxt.scale.set(1.5, 1.5); // Increase size
+ scoreTxt.width *= 1.5; // Increase width
+ scoreTxt.height *= 1.5; // Increase height
var bumpInterval = LK.setInterval(function () {
- scoreTxt.scale.x -= 0.05;
- scoreTxt.scale.y -= 0.05;
- if (scoreTxt.scale.x <= 1 && scoreTxt.scale.y <= 1) {
- scoreTxt.scale.set(1, 1); // Reset to original size
+ scoreTxt.width -= scoreTxt.width * 0.05;
+ scoreTxt.height -= scoreTxt.height * 0.05;
+ if (scoreTxt.width <= scoreTxt.originalWidth && scoreTxt.height <= scoreTxt.originalHeight) {
+ scoreTxt.width = scoreTxt.originalWidth; // Reset to original width
+ scoreTxt.height = scoreTxt.originalHeight; // Reset to original height
LK.clearInterval(bumpInterval);
}
}, 16); // Approximately 60 FPS
stick.length = 0;