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Ignore taps during intro
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Please fix the bug: 'Timeout.tick error: K is not defined' in or related to this line: 'K.clearInterval(startClearInterval);' Line Number: 649
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play start sound after press start
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wait 1sec before gameover
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in the intro, play the fallsound when ninja arrive on platform
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cool. in the intro, add a y move to make it a parabolic jump
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the asset is not changed because of the ninja update logic...add an intro flag and use it in the ninja.update to prenvent updates
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for the intro animation, use ninjaRun graphic
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add an intro annimationwhere the ninja with asset jumps from x<0 to the 1st platform
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to ajust to distance of new platform per level, you must use platformNext.speedRatio
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like for the width, make the distance between platforms depend on the level (1st levels quite close, the far)
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log every time stick.y is set with the name of the function. use log() function
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log every time ninja.y is set with the name of the function. use log() function
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add an isDebug global variable
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for ninja run anim, use the following sequence : 1,2,1,3,4,3
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Code edit (6 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -360,10 +360,12 @@
log("ninja.y set in startGame:", ninja.y);
// Animate ninja jumping to the first platform
var jumpInterval = LK.setInterval(function () {
ninja.x += 20; // Adjust the speed of the jump as needed
+ ninja.y = platformCurrent.y - platformCurrent.height + 25 - Math.sin(ninja.x / platformCurrent.x * Math.PI) * 100; // Parabolic jump
if (ninja.x >= platformCurrent.x) {
ninja.x = platformCurrent.x; // Snap to the platform position
+ ninja.y = platformCurrent.y - platformCurrent.height + 25; // Ensure ninja lands on the platform
LK.clearInterval(jumpInterval); // Stop the animation
intro = false; // Set intro flag to false after intro animation
ninja.ninjaRun.visible = false;
ninja.ninjaStand.visible = true;